26860 cards found
Introduction to Prophecy

Introduction to Prophecy {3}

Sorcery - Lesson
Scry 2, then draw a card.
Final grades are posted on the first day of class.
  • Strixhaven: School of Mages
Introductions Are in Order

Introductions Are in Order

Scheme
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
  • Archenemy Schemes
Intrude on the Mind

Intrude on the Mind {3}{U}{U}

Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
  • Murders at Karlov Manor Promos 61p 61s
  • Murders at Karlov Manor 61 296
Intruder Alarm

Intruder Alarm {2}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
One footstep among many is silent. One footstep alone is deafening.
Intruding Soulrager

Intruding Soulrager {U}{R}

Creature - Spirit
Vigilance
{T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.
The souls of those who perished outside the House persist as fractured echoes, driven to share their misery with the living.
2/2
  • Duskmourn: House of Horror
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When this creature enters, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Inundate

Inundate {3}{U}{U}{U}

Sorcery
Return all nonblue creatures to their owners' hands.
"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."
  • Eventide
Invade the City

Invade the City {1}{U}{R}

Sorcery
Amass Zombies X, where X is the number of instant and sorcery cards in your graveyard.
Death greeted the world with a roar of desert air.
Invader Parasite

Invader Parasite {3}{R}{R}

Creature - Phyrexian Insect
Imprint — When this creature enters, exile target land.
Whenever a land an opponent controls with the same name as the exiled card enters, this creature deals 2 damage to that player.
3/2
  • New Phyrexia
Invading Manticore

Invading Manticore {5}{R}

Creature - Zombie Manticore
When this creature enters, amass Zombies 2.
"Fall back! You are no match for this."
—Samut
4/5
  • War of the Spark
Invasion Reinforcements

Invasion Reinforcements {1}{W}

Creature - Human Warrior Ally
Flash
When this creature enters, create a 1/1 white Ally creature token.
Many of the those who aided in the invasion of the Fire Nation were not soldiers by occupation, though they were warriors at heart.
1/1
  • Avatar: The Last Airbender
Invasion Submersible

Invasion Submersible {2}{U}

Artifact - Vehicle
When this Vehicle enters, return up to one other target nonland permanent to its owner's hand.
Exhaust — Waterbend {3}: This Vehicle becomes an artifact creature. Put three +1/+1 counters on it.
0/0
  • Avatar: The Last Airbender
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Invasion of Amonkhet
Lazotep Convert

Invasion of Amonkhet {1}{U}{B}

Battle - Siege
When this Siege enters, each player mills three cards, then each opponent discards a card and you draw a card.
Defense: 4
Card has other part: Lazotep Convert
  • March of the Machine
Invasion of Arcavios
Invocation of the Founders

Invasion of Arcavios {3}{U}{U}

Battle - Siege
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Defense: 7
Card has other part: Invocation of the Founders
Invasion of Azgol
Ashen Reaper

Invasion of Azgol {B}{R}

Battle - Siege
When this Siege enters, target player sacrifices a creature or planeswalker of their choice and loses 1 life.
Defense: 4
Card has other part: Ashen Reaper
  • March of the Machine
Invasion of Belenon
Belenon War Anthem

Invasion of Belenon {2}{W}

Battle - Siege
When this Siege enters, create a 2/2 white and blue Knight creature token with vigilance.
Defense: 5
Card has other part: Belenon War Anthem
  • March of the Machine
Invasion of Dominaria
Serra Faithkeeper

Invasion of Dominaria {2}{W}

Battle - Siege
When this Siege enters, you gain 4 life and draw a card.
Defense: 5
Card has other part: Serra Faithkeeper
  • March of the Machine
Invasion of Eldraine
Prickle Faeries

Invasion of Eldraine {3}{B}

Battle - Siege
When this Siege enters, target opponent discards two cards.
Defense: 4
Card has other part: Prickle Faeries
  • March of the Machine
Invasion of Ergamon
Truga Cliffcharger

Invasion of Ergamon {R}{G}

Battle - Siege
When this Siege enters, create a Treasure token. Then you may discard a card. If you do, draw a card.
Defense: 5
Card has other part: Truga Cliffcharger
  • March of the Machine
Invasion of Fiora
Marchesa, Resolute Monarch

Invasion of Fiora {4}{B}{B}

Battle - Siege
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.
Defense: 4
Card has other part: Marchesa, Resolute Monarch
Invasion of Gobakhan
Lightshield Array

Invasion of Gobakhan {1}{W}

Battle - Siege
When this Siege enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Defense: 3
Card has other part: Lightshield Array
Invasion of Ikoria
Zilortha, Apex of Ikoria

Invasion of Ikoria {X}{G}{G}

Battle - Siege
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Defense: 6
Card has other part: Zilortha, Apex of Ikoria
Invasion of Innistrad
Deluge of the Dead

Invasion of Innistrad {2}{B}{B}

Battle - Siege
Flash
When this Siege enters, target creature an opponent controls gets -13/-13 until end of turn.
Defense: 5
Card has other part: Deluge of the Dead
Invasion of Ixalan
Belligerent Regisaur

Invasion of Ixalan {1}{G}

Battle - Siege
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Defense: 4
Card has other part: Belligerent Regisaur