25556 cards found
Kami of the Painted Road

Kami of the Painted Road {4}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, this creature gains protection from the color of your choice until end of turn.
In ancient times, precepts of kami law were inscribed onto bridges as a gesture of respect. During the war, humans regarded them as warnings of where not to travel.
3/3
  • Champions of Kamigawa
Kami of the Palace Fields

Kami of the Palace Fields {5}{W}

Creature - Spirit
Flying, first strike
Soulshift 5
3/2
  • Salvat 2005 C27 C50
  • Champions of Kamigawa
Kami of the Tended Garden

Kami of the Tended Garden {3}{G}

Creature - Spirit
At the beginning of your upkeep, sacrifice this creature unless you pay {G}.
Soulshift 3
4/4
  • Saviors of Kamigawa
Kami of the Waning Moon

Kami of the Waning Moon {2}{B}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn.
"For a moment, Reito's defenders regrouped. Then wailing kami reappeared to send them scattering like flocks of frightened birds."
—Great Battles of Kamigawa
1/1
  • Champions of Kamigawa
Kami's Flare

Kami's Flare {1}{R}

Instant
Kami's Flare deals 3 damage to target creature or planeswalker. Kami's Flare also deals 2 damage to that permanent's controller if you control a modified creature.
"The flames are a gift from my companion. They won't hurt me. You, on the other hand..."
  • Kamigawa: Neon Dynasty
Kamiz, Obscura Oculus

Kamiz, Obscura Oculus {1}{W}{U}{B}

Legendary Creature - Octopus Rogue
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn.
2/4
Kangee's Lieutenant

Kangee's Lieutenant {2}{W}

Creature - Bird Soldier
Flying
Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn.
Encore {5}{W}
1/1
Kangee, Aerie Keeper

Kangee, Aerie Keeper {2}{W}{U}

Legendary Creature - Bird Wizard
Kicker {X}{2}
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
2/2
Kangee, Sky Warden

Kangee, Sky Warden {3}{W}{U}

Legendary Creature - Bird Wizard
Flying, vigilance
Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
"Let their horrors and machines come. We will meet them blow for blow."
3/3
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.
4/4
Kappa Tech-Wrecker

Kappa Tech-Wrecker {1}{G}

Creature - Turtle Ninja
Ninjutsu {1}{G}
This creature enters with a deathtouch counter on it.
Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1/3
Kapsho Kitefins

Kapsho Kitefins {4}{U}{U}

Creature - Fish
Flying
Whenever this creature or another creature you control enters, tap target creature an opponent controls.
"It's a truly disconcerting sight to see their shadows cast upon the deck."
—Captain Triff
3/3
Karador, Ghost Chieftain

Karador, Ghost Chieftain {5}{W}{B}{G}

Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
"We do not take sick days in this army."
3/4
Karakas

Karakas

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
"To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery."
—Emily Dickinson
Karametra's Acolyte

Karametra's Acolyte {3}{G}

Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green.
"The wilds are a garden tended by divine hands."
1/4
Karametra's Blessing

Karametra's Blessing {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn.
Karametra's Favor

Karametra's Favor {1}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{T}: Add one mana of any color."
The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Karazikar, the Eye Tyrant

Karazikar, the Eye Tyrant {3}{B}{R}

Legendary Creature - Beholder
Whenever you attack a player, tap target creature that player controls and goad it.
Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
5/5
Kardur's Vicious Return

Kardur's Vicious Return {2}{B}{R}

Enchantment - Saga
I — You may sacrifice a creature. When you do, this Saga deals 3 damage to any target.
II — Each player discards a card.
III — Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. It gains haste until your next turn.
  • Kaldheim
Kardur, Doomscourge

Kardur, Doomscourge {2}{B}{R}

Legendary Creature - Demon Berserker
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Karfell Harbinger

Karfell Harbinger {1}{U}

Creature - Zombie Wizard
{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
"This is a realm of the living. King Narfi's legion is coming to change that."
1/3
  • Kaldheim
Karfell Kennel-Master

Karfell Kennel-Master {4}{B}

Creature - Zombie Berserker
When this creature enters, up to two target creatures each get +1/+0 and gain indestructible until end of turn.
Trapped in a realm of dead flesh and scarce hunting, the ravenous wolves of Karfell follow the Dread Marn to warm game.
4/4
Kargan Dragonlord

Kargan Dragonlord {R}{R}

Creature - Human Warrior
Level up {R}
LEVEL 4-7
4/4
Flying
LEVEL 8+
8/8
Flying, trample
{R}: This creature gets +1/+0 until end of turn.
2/2
Kargan Dragonrider

Kargan Dragonrider {1}{R}

Creature - Human Warrior
As long as you control a Dragon, this creature has flying.
"Only those who give the dragons the respect they deserve may bear our title."
2/2