30591 cards found
Gríma, Saruman's Footman

Gríma, Saruman's Footman {2}{U}{B}

Legendary Creature - Human Advisor
Gríma can't be blocked.
Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
1/4
  • Tales of Middle-earth Commander 57 140 464
Guadosalam, Farplane Gateway

Guadosalam, Farplane Gateway

Land - Town
This land enters tapped.
{T}: Add {G} or {U}.
"We Guado protect the Farplane so the dead can rest in peace."
—Guadosalam citizen
  • Final Fantasy
Guan Yu's 1,000-Li March

Guan Yu's 1,000-Li March {4}{W}{W}

Sorcery
Destroy all tapped creatures.
"He [Guan Yu] covered the ground on a thousand-li horse; / With dragon blade he took each pass by force."
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior {3}{W}{W}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Guan Yu is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3/5
Related card: Liu Bei, Lord of Shu
Guard Change

Guard Change {1}{G}

Instant - Adventure
Create a Monster Role token attached to target creature you control.
Each night, the elves of Redtooth Keep transform into feral, monstrous beasts.
Card has other part: Ferocious Werefox
  • Wilds of Eldraine
Guard Dogs

Guard Dogs {3}{W}

Creature - Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
"A good guard is alert. A great guard is also loyal."
—Benalish kennelmaster
2/2
  • Planeshift
Guard Duty

Guard Duty {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Guard Gomazoa

Guard Gomazoa {2}{U}

Creature - Jellyfish
Defender, flying
Prevent all combat damage that would be dealt to this creature.
It lingers near the outposts of the Makindi Trenches, inadvertently granting another layer of defense.
1/3
Guarded Heir

Guarded Heir {5}{W}

Creature - Human Noble
Lifelink
When this creature enters, create two 3/3 white Knight creature tokens.
The fate of the kingdom is tied to her own. Until she's old enough to rule, her vassals will not leave her side.
1/1
  • Foundations
Guardian Angel

Guardian Angel {X}{W}

Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Guardian Archon

Guardian Archon {4}{W}{W}

Creature - Archon
Flying
As this creature enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
5/5
Guardian Augmenter

Guardian Augmenter {2}{G}

Creature - Troll Wizard
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.
After years of research, he finally unlocked the formula for a perfect punch.
2/2
Guardian Automaton

Guardian Automaton {4}

Artifact Creature - Construct
When this creature dies, you gain 3 life.
The wealthy in the city of Ghirapur outfit their lives with grand machines, entrusting even their children to filigree and gears.
3/3
  • Magic Origins
Guardian Beast

Guardian Beast {3}{B}

Creature - Beast
As long as this creature is untapped, noncreature artifacts you control can't be enchanted, they have indestructible, and other players can't gain control of them. This effect doesn't remove Auras already attached to those artifacts.
2/4
Related card: City in a Bottle
Guardian Gladewalker

Guardian Gladewalker {1}{G}

Creature - Shapeshifter
Changeling
When this creature enters, put a +1/+1 counter on target creature.
The raiders' only warning was a whisper floating through the mist: "Trespassers."
1/1
Guardian Idol

Guardian Idol {2}

Artifact
This artifact enters tapped.
{T}: Add {C}.
{2}: This artifact becomes a 2/2 Golem artifact creature until end of turn.
Guardian Kirin

Guardian Kirin {3}{W}

Creature - Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on this creature.
Followed the kirin
—Ojutai expression meaning
"died a hero's death"
2/3
  • Modern Horizons 2
Guardian Lions

Guardian Lions {4}{W}

Creature - Cat
Vigilance
Approach in peace or not at all.
1/6
  • Magic 2013
Guardian Naga

Guardian Naga {5}{W}{W}

Creature - Snake
Vigilance
During your turn, prevent all damage that would be dealt to this creature.
5/6
Card has other part: Banishing Coils
Guardian Project

Guardian Project {3}{G}

Enchantment
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Simic's strength comes from its diversity.
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
  • March of the Machine Commander 16 103
Guardian Seraph

Guardian Seraph {2}{W}{W}

Creature - Angel
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Her gaze prevents the petty sins and her sword punishes the rest.
3/4
  • Magic 2010
Guardian Shield-Bearer

Guardian Shield-Bearer {1}{G}

Creature - Human Soldier
Megamorph {3}{G}
When this creature is turned face up, put a +1/+1 counter on another target creature you control.
2/1
Guardian Sunmare

Guardian Sunmare {3}{W}{W}

Creature - Horse Mount
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
5/5
Guardian Zendikon

Guardian Zendikon {2}{W}

Enchantment - Aura
Enchant land
Enchanted land is a 2/6 white Wall creature with defender. It's still a land.
When enchanted land dies, return that card to its owner's hand.