32069 cards found
Goblin War Cry

Goblin War Cry {2}{R}

Sorcery
Target opponent chooses a creature they control. Other creatures they control can't block this turn.
"Goblins cry, soldiers fly.
Stones fly, soldiers die!"
  • Portal Second Age
Goblin War Drums

Goblin War Drums {2}{R}

Enchantment
Creatures you control have menace.
The goblin idea of music is to hit something with a stick.
Goblin War Paint

Goblin War Paint {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
"The Eldrazi may not be intimidated, but if it boosts the goblins' confidence, I see no reason to discourage it."
—Jalun, Affa sentry
Goblin War Party

Goblin War Party {3}{R}

Sorcery
Choose one —
• Create three 1/1 red Goblin creature tokens.
• Creatures you control get +1/+1 and gain haste until end of turn.
Entwine {2}{R}
  • Modern Horizons
Goblin War Strike

Goblin War Strike {R}

Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
"Fire, aim, ready!"
Goblin War Wagon

Goblin War Wagon {4}

Artifact Creature - Juggernaut
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {2}. If you do, untap this creature.
3/3
  • Mirrodin
Goblin Warchief

Goblin Warchief {1}{R}{R}

Creature - Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
Not since the days of Pashalik Mons have the Rundvelt goblins been so united or effective.
2/2
Related card: Goblin Influx Array
Goblin Wardriver

Goblin Wardriver {R}{R}

Creature - Goblin Warrior
Battle cry
"A true warrior fights with whatever's handy."
—Qerk of the Secret Warren
2/2
Goblin Warrens

Goblin Warrens {2}{R}

Enchantment
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
"Goblins bred underground, their numbers hidden from the enemy until it was too late."
—Sarpadian Empires, vol. IV
Goblin Welder

Goblin Welder {R}

Creature - Goblin Artificer
{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
"I wrecked your metal guy, boss. But look! I made you an ashtray."
1/1
Goblin Wizard

Goblin Wizard {2}{R}{R}

Creature - Goblin Wizard
{T}: You may put a Goblin permanent card from your hand onto the battlefield.
{R}: Target Goblin gains protection from white until end of turn.
1/1
Goblin Wizardry

Goblin Wizardry {3}{R}

Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess.
"Quiet in the library" soon gave way to larger concerns.
Goblins of the Flarg

Goblins of the Flarg {R}

Creature - Goblin Warrior
Mountainwalk
When you control a Dwarf, sacrifice this creature.
1/1
Goblinslide

Goblinslide {2}{R}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.
Goblins, like snowflakes, are only dangerous in numbers.
Gobsmacked

Gobsmacked {1}{W}

Enchantment - Aura
Enchant nonland permanent
As this Aura enters, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.
You haven't seen it until you see it in 6-D.
  • Unfinity 11 297
God-Eternal Bontu

God-Eternal Bontu {3}{B}{B}

Legendary Creature - Zombie God
Menace
When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards.
When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/6
God-Eternal Kefnet

God-Eternal Kefnet {2}{U}{U}

Legendary Creature - Zombie God
Flying
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, copy that card and you may cast the copy. That copy costs {2} less to cast.
When God-Eternal Kefnet dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
4/5
God-Eternal Oketra

God-Eternal Oketra {3}{W}{W}

Legendary Creature - Zombie God
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
3/6
God-Eternal Rhonas

God-Eternal Rhonas {3}{G}{G}

Legendary Creature - Zombie God
Deathtouch
When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/5
God-Favored General

God-Favored General {1}{W}

Creature - Human Soldier
Inspired — Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
Someone had to be first to attack, but he was not alone for long.
1/1
  • Born of the Gods
God-Pharaoh's Faithful

God-Pharaoh's Faithful {W}

Creature - Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
"This is the final trial! Rejoice, for the God-Pharaoh soars among us!"
0/4
God-Pharaoh's Gift

God-Pharaoh's Gift {7}

Artifact
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
Related card: Gate to the Afterlife
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
Goddric, Cloaked Reveler

Goddric, Cloaked Reveler {1}{R}{R}

Legendary Creature - Human Noble
Haste
Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn."
3/3
Godhead of Awe

Godhead of Awe {W/U}{W/U}{W/U}{W/U}{W/U}

Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
"What she saw crawling upon this world repulsed her. Yet she could not tear her gaze away."
—The Seer's Parables
4/4
  • Shadowmoor