29028 cards found
Hearthfire Hobgoblin

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature - Goblin Soldier
Double strike
Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.
2/2
Hearthhull, the Worldseed

Hearthhull, the Worldseed {1}{B}{R}{G}

Legendary Artifact - Spacecraft
Station
STATION 2+
{1}, {T}, Sacrifice a land: Draw two cards. You may play an additional land this turn.
STATION 8+
Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
6/7
  • Edge of Eternities Commander
Heartlash Cinder

Heartlash Cinder {1}{R}

Creature - Elemental Warrior
Haste
Chroma — When this creature enters, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.
1/1
  • Eventide
Heartless Act

Heartless Act {1}{B}

Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"Put a muzzle on him!"
—Si Wong Sandbender
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
  • Outlaws of Thunder Junction Commander 21 57
Heartless Hidetsugu

Heartless Hidetsugu {3}{R}{R}

Legendary Creature - Ogre Shaman
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Hidetsugu held over a dozen oni in blood oath. At his touch, rocks scorched. At his word, cities burned.
4/3
Heartless Pillage

Heartless Pillage {2}{B}

Sorcery
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token.
Heartless Summoning

Heartless Summoning {1}{B}

Enchantment
Creature spells you cast cost {2} less to cast.
Creatures you control get -1/-1.
"They won't be winning any beauty pageants, but they'll do the trick."
—Enslow, ghoulcaller of Nephalia
Heartmender

Heartmender {2}{G/W}{G/W}

Creature - Elemental
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist
2/2
  • Shadowmoor
Hearts on Fire

Hearts on Fire {1}{R}

Instant
One or two target creatures each get +2/+1 until end of turn.
"With you by my side, I am unstoppable."
—Halana, to Alena
  • Foundations Jumpstart
Heartseeker

Heartseeker {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5}
  • Darksteel
Heartstabber Mosquito

Heartstabber Mosquito {3}{B}

Creature - Insect
Kicker {2}{B}
Flying
When this creature enters, if it was kicked, destroy target creature.
2/2
Heartstone

Heartstone {3}

Artifact
Activated abilities of creatures cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
"Finding a true heartstone is even harder than finding a true heart."
—Hanna, Weatherlight navigator
Heartwarming Redemption

Heartwarming Redemption {2}{R}{W}

Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Kytheon had known war every day of his life. Now he finally knew peace.
  • War of the Spark
Heartwood Dryad

Heartwood Dryad {1}{G}

Creature - Dryad
This creature can block creatures with shadow as though it had shadow.
To snare what lies between worlds takes the patient reach of trees.
2/1
Heartwood Giant

Heartwood Giant {3}{G}{G}

Creature - Giant
{T}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
Wind in the trees is soothing, but the same can't be said for trees on the wind.
4/4
Heartwood Shard

Heartwood Shard {3}

Artifact
{3}, {T} or {G}, {T}: Target creature gains trample until end of turn.
Like all other relics, it was left on the Radix by the elves to be destroyed. Unlike all other relics, it persisted.
  • Mirrodin
Heartwood Storyteller

Heartwood Storyteller {1}{G}{G}

Creature - Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
2/3
Heartwood Storyteller Avatar

Heartwood Storyteller Avatar

Vanguard
The first creature spell you cast each turn costs {1} less to cast.
The first noncreature spell each opponent casts each turn costs {1} more to cast.
Hand size bonus: -1
Life bonus: +4
  • Magic Online Avatars
Heartwood Treefolk

Heartwood Treefolk {2}{G}{G}

Creature - Treefolk
Forestwalk
"In all my years in Llanowar I never understood where trees fit in. They are revered by elves and watered on by dogs."
—Mirri of the Weatherlight
3/4
  • Tempest
Heat Ray

Heat Ray {X}{R}

Instant
Heat Ray deals X damage to target creature.
"There was clearly a scream. I'm not sure if there was a mouth."
—Sachir, Akoum Expeditionary House
Heat Shimmer

Heat Shimmer {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and "At the beginning of the end step, exile this token."
"Better to flare out than to gutter."
—Flamekin expression
Heat Stroke

Heat Stroke {2}{R}

Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
"Stroke of heat or stroke of blade. Choose your fate, traitor."
—Maraxus of Keld, to Starke
  • Weatherlight
Heat Wave

Heat Wave {2}{R}

Enchantment
Cumulative upkeep {R}
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
  • Visions
Heat of Battle

Heat of Battle {1}{R}

Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
"Takara, it's me!" shouted Starke. It was no use—she obeyed Volrath.
  • Stronghold