Discard a card: Return Jadzi to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying {1} rather than paying its mana cost. If it's a land card, put it onto the battlefield.
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
Each other planeswalker you control has the loyalty abilities of Kasmina. [+2]: Scry 1. [–X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [–8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it. {4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Ancient footfalls echo in her head, their timeless rhythm guiding the present.
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. {5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
[+1]: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. [–2]: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. [–7]: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
Flying Whenever this creature attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is this creature's power as this ability resolves.
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs {X} less to cast, where X is Maelstrom Muse's power as this ability resolves.