Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. As this Aura is turned face up, you may attach it to a creature.
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.