4539 cards found
Dragon's Rage Channeler (Alchemy)

Dragon's Rage Channeler (Alchemy) {R}

Creature - Human Shaman
Whenever you cast a noncreature spell, surveil 1.
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.
1/1
Related card: Dragon's Rage Channeler
  • Modern Horizons 2
Dragonback Assault

Dragonback Assault {3}{G}{U}{R}

Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
  • Tarkir: Dragonstorm 179 355
  • Tarkir: Dragonstorm Promos 179p 179s
Dragonback Lancer

Dragonback Lancer {3}{W}

Creature - Human Soldier
Flying
Mobilize 1
The Mardu's standing army need not always stand on the ground.
3/3
  • Tarkir: Dragonstorm
Dragonblood Twins

Dragonblood Twins {1}{R}

Creature - Human Monk
Double team
Flurry — Whenever you cast your second spell each turn, until end of turn, this creature has base power and toughness 4/4 and gains flying.
2/2
  • Alchemy: Tarkir
Dragonbroods' Relic

Dragonbroods' Relic {1}{G}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
{3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
  • Tarkir: Dragonstorm
Dragonfly Suit

Dragonfly Suit {2}{W}

Artifact - Vehicle
Flying
Crew 1
Cutting-edge Imperial sentinel mechs patrol the skies over Eiganjo.
3/2
Related card: Dragonfly Pilot
  • Kamigawa: Neon Dynasty
Dragonhawk, Fate's Tempest

Dragonhawk, Fate's Tempest {3}{R}{R}

Legendary Creature - Bird Dragon
Flying
Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
5/5
Dragonkin Berserker

Dragonkin Berserker {1}{R}

Creature - Human Berserker
First strike
Boast abilities you activate cost {1} less to activate for each Dragon you control.
Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying.
2/2
Dragonloft Idol

Dragonloft Idol {4}

Artifact Creature - Gargoyle
As long as you control a Dragon, this creature gets +1/+1 and has flying and trample.
The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.
3/3
Dragonlord Atarka

Dragonlord Atarka {5}{R}{G}

Legendary Creature - Elder Dragon
Flying, trample
When Dragonlord Atarka enters, it deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control.
8/8
Dragonlord Dromoka

Dragonlord Dromoka {4}{G}{W}

Legendary Creature - Elder Dragon
This spell can't be countered.
Flying, lifelink
Your opponents can't cast spells during your turn.
Dromoka's followers forsake blood ties so that they may join a greater family.
5/7
Dragonlord Kolaghan

Dragonlord Kolaghan {4}{B}{R}

Legendary Creature - Elder Dragon
Flying, haste
Other creatures you control have haste.
Whenever an opponent casts a creature or planeswalker spell with the same name as a card in their graveyard, that player loses 10 life.
6/5
Dragonlord Ojutai

Dragonlord Ojutai {3}{W}{U}

Legendary Creature - Elder Dragon
Flying
Dragonlord Ojutai has hexproof as long as it's untapped.
Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
5/4
Dragonlord Silumgar

Dragonlord Silumgar {4}{U}{B}

Legendary Creature - Elder Dragon
Flying, deathtouch
When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Silumgar never passes up an opportunity to add to his opulence.
3/5
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
Dragonshift

Dragonshift {1}{U}{R}

Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}
  • Dragon's Maze
Dragonsoul Knight

Dragonsoul Knight {2}{R}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
2/2
Dragonstalker

Dragonstalker {4}{W}

Creature - Bird Soldier
Flying, protection from Dragons
"When the skies are filled with flames, the brave shall step forward to quench them."
—Order prophecy
3/3
  • Scourge
Dragonwing Glider

Dragonwing Glider {3}{R}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}{R}{R}
Related card: Bladehold Cleaver
  • Phyrexia: All Will Be One Promos 128p 128s
  • Phyrexia: All Will Be One 128 385
Dragoon's Lance

Dragoon's Lance {1}{W}

Artifact - Equipment
Job select
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip {4}
  • Final Fantasy
Dragoon's Wyvern

Dragoon's Wyvern {2}{U}

Creature - Drake
Flying
When this creature enters, create a 1/1 colorless Hero creature token.
"I heard that to become a dragoon, you had to make a pact with a living wyvern. However, thanks to the dragonslayers, there aren't that many dragons left."
—Ceraulian, San d'Oria citizen
2/1
  • Final Fantasy
Draining Whelk

Draining Whelk {4}{U}{U}

Creature - Illusion
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1
Drake Familiar

Drake Familiar {1}{U}

Creature - Drake
Flying
When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage
2/1
  • Ravnica: City of Guilds
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
Drake Hatchling

Drake Hatchling {2}{U}

Creature - Drake
Flying
{U}: This creature gets +1/+0 until end of turn. Activate only once each turn.
There is beauty in the space between learning to fly and taking it for granted.
1/3
  • Mercadian Masques