4363 cards found
Dragonshift

Dragonshift {1}{U}{R}

Instant
Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R}
  • Dragon's Maze
Dragonsoul Knight

Dragonsoul Knight {2}{R}

Creature - Human Knight
First strike
{W}{U}{B}{R}{G}: Until end of turn, this creature becomes a Dragon, gets +5/+3, and gains flying and trample.
The farther he roamed from Jund and its dragons, the more he felt their essence in himself.
2/2
Dragonstalker

Dragonstalker {4}{W}

Creature - Bird Soldier
Flying, protection from Dragons
"When the skies are filled with flames, the brave shall step forward to quench them."
—Order prophecy
3/3
  • Scourge
Dragonwing Glider

Dragonwing Glider {3}{R}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}{R}{R}
Related card: Bladehold Cleaver
  • Phyrexia: All Will Be One Promos 128p 128s
  • Phyrexia: All Will Be One 128 385
Dragoon's Lance

Dragoon's Lance {1}{W}

Artifact - Equipment
Job select
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip {4}
  • Final Fantasy
Dragoon's Wyvern

Dragoon's Wyvern {2}{U}

Creature - Drake
Flying
When this creature enters, create a 1/1 colorless Hero creature token.
"I heard that to become a dragoon, you had to make a pact with a living wyvern. However, thanks to the dragonslayers, there aren't that many dragons left."
—Ceraulian, San d'Oria citizen
2/1
  • Final Fantasy
Draining Whelk

Draining Whelk {4}{U}{U}

Creature - Illusion
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1
Drake Familiar

Drake Familiar {1}{U}

Creature - Drake
Flying
When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage
2/1
  • Ravnica: City of Guilds
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
Drake Hatchling

Drake Hatchling {2}{U}

Creature - Drake
Flying
{U}: This creature gets +1/+0 until end of turn. Activate only once each turn.
There is beauty in the space between learning to fly and taking it for granted.
1/3
  • Mercadian Masques
Drake Haven

Drake Haven {2}{U}

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Drake Umbra

Drake Umbra {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Umbra armor
  • Rise of the Eldrazi
Drake with Set's Mechanic

Drake with Set's Mechanic {2}{U}

Creature - Drake
Flying
Poison Tolerance +2 (It takes two additional poison counters for you to lose the game to poison.)
2/2
  • Unknown Event
Drakewing Krasis

Drakewing Krasis {1}{G}{U}

Creature - Lizard Drake
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.
3/1
  • Gatecrash
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames {4}{R}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
Dralnu's Pet

Dralnu's Pet {1}{U}{U}

Creature - Shapeshifter
Kicker—{2}{B}, Discard a creature card.
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
2/2
  • Planeshift
Dramatic Finale

Dramatic Finale {W/B}{W/B}{W/B}{W/B}

Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
The enraptured audience barely noticed their programs were suddenly blank.
Drana and Linvala

Drana and Linvala {1}{W}{W}{B}

Legendary Creature - Vampire Angel
Flying, vigilance
Activated abilities of creatures your opponents control can't be activated.
Drana and Linvala has all activated abilities of all creatures your opponents control. You may spend mana as though it were mana of any color to activate those abilities.
3/4
  • March of the Machine Promos 222p 222s
  • March of the Machine 222 305
Drana's Emissary

Drana's Emissary {1}{W}{B}

Creature - Vampire Cleric Ally
Flying
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
"The taste of freedom is sweeter than blood."
2/2
Drana, Kalastria Bloodchief

Drana, Kalastria Bloodchief {3}{B}{B}

Legendary Creature - Vampire Shaman
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
"If our former masters would have us kneel again, they shall feel our defiance slashed across their membranes."
4/4
Drana, Liberator of Malakir

Drana, Liberator of Malakir {1}{B}{B}

Legendary Creature - Vampire Ally
Flying, first strike
Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
"I will not live as a slave. If you would be free, then fight alongside me."
2/3
Drana, the Last Bloodchief

Drana, the Last Bloodchief {3}{B}{B}

Legendary Creature - Vampire Cleric
Flying
Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4
Dread Reaper

Dread Reaper {3}{B}{B}{B}

Creature - Horror
Flying
When this creature enters, you lose 5 life.
6/5
Dreadfeast Demon

Dreadfeast Demon {5}{B}{B}

Creature - Demon
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
By the sixth day of darkness, the lake was more blood than water.
6/6
Dreadwing

Dreadwing {B}

Creature - Zombie
{1}{U}{R}: This creature gets +3/+0 and gains flying until end of turn.
Dreadwings spring from lofty perches to surprise kathari in midflight. They smother their prey and then consume it as they glide gently toward the ground.
1/1
  • Conflux