32883 cards found
Geist of the Lonely Vigil

Geist of the Lonely Vigil {1}{W}

Creature - Spirit Cleric
Defender, flying
Delirium — This creature can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
2/3
  • Eldritch Moon
Geist of the Moors

Geist of the Moors {1}{W}{W}

Creature - Spirit
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
3/1
Geist-Fueled Scarecrow

Geist-Fueled Scarecrow {4}

Artifact Creature - Scarecrow
Creature spells you cast cost {1} more to cast.
"It'll keep the crows away. Works on neighbors too."
—Old Rutstein
4/4
  • Eldritch Moon
Geist-Honored Monk

Geist-Honored Monk {3}{W}{W}

Creature - Human Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When this creature enters, create two 1/1 white Spirit creature tokens with flying.
*/*
Geistblast

Geistblast {2}{R}

Instant
Geistblast deals 2 damage to any target.
{2}{U}, Exile this card from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Geistcatcher's Rig

Geistcatcher's Rig {6}

Artifact Creature - Construct
When this creature enters, you may have it deal 4 damage to target creature with flying.
The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors.
4/5
Geistchanneler

Geistchanneler {1}{U}

Creature - Human Wizard
When this creature enters, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."
1/3
  • Alchemy: Innistrad
Geistflame

Geistflame {R}

Instant
Geistflame deals 1 damage to any target.
Flashback {3}{R}
Innistrad pyromancers find their best raw materials in the fury of the dead.
Geistflame Reservoir

Geistflame Reservoir {2}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact.
{1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target.
{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Geistlight Snare

Geistlight Snare {2}{U}

Instant
This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment.
Counter target spell unless its controller pays {3}.
Tamil had always wanted a closer look at a geist's lantern. Now he had an eternity to study one.
Geistpack Alpha

Geistpack Alpha {3}{G}

Creature - Wolf
Trample
When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
5/4
  • Alchemy: Innistrad
Geistwave

Geistwave {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities.
Gelatinous Cube

Gelatinous Cube {2}{B}{B}

Creature - Ooze
Engulf — When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield.
Dissolve{X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
4/3
  • Adventures in the Forgotten Realms Promos 105a 105p 105s
  • Adventures in the Forgotten Realms 105 313
Gelatinous Genesis

Gelatinous Genesis {X}{X}{G}

Sorcery
Create X X/X green Ooze creature tokens.
Even as the world was left cracked and gory by the marauding Eldrazi, new life began to drip from its wounds.
Gelectrode

Gelectrode {1}{U}{R}

Creature - Weird
{T}: This creature deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap this creature.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
—Trivaz, Izzet mage
0/1
Gelid Shackles

Gelid Shackles {W}

Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn.
  • Coldsnap
Gem Bazaar

Gem Bazaar

Land
When Gem Bazaar comes into play, choose a random color.
{T}: Add to your mana pool one mana of the color last chosen. Then choose a random color.
  • Astral Cards
Gem of Becoming

Gem of Becoming {3}

Artifact
{3}, {T}, Sacrifice this artifact: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards, put them into your hand, then shuffle.
  • Magic 2013
Gemcutter Buccaneer

Gemcutter Buccaneer {3}{R}

Creature - Orc Pirate Artificer
Whenever this creature or another Pirate you control enters, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate {1}, and equip {3}.
1/3
  • The Lost Caverns of Ixalan Commander 55 87
Gemhide Sliver

Gemhide Sliver {1}{G}

Creature - Sliver
All Slivers have "{T}: Add one mana of any color."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise
1/1
Gemini Engine

Gemini Engine {6}

Artifact Creature - Construct
Whenever this creature attacks, create a colorless Construct artifact creature token named Twin that's attacking. Its power is equal to this creature's power and its toughness is equal to this creature's toughness. Sacrifice the token at end of combat.
3/4
  • Darksteel
Gempalm Avenger

Gempalm Avenger {5}{W}

Creature - Human Soldier
Cycling {2}{W}
When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5
Gempalm Incinerator

Gempalm Incinerator {2}{R}

Creature - Goblin
Cycling {1}{R}
When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
2/1
Gempalm Polluter

Gempalm Polluter {5}{B}

Creature - Zombie
Cycling {B}{B}
When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
4/3
Gempalm Sorcerer

Gempalm Sorcerer {2}{U}

Creature - Human Wizard
Cycling {2}{U}
When you cycle this card, Wizard creatures gain flying until end of turn.
2/2
  • Legions