32910 cards found
Gate to Phyrexia

Gate to Phyrexia {B}{B}

Enchantment
Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.
"The warm rain of grease on my face immediately made it clear I had entered Phyrexia."
—Jarsyl, Diary
Related card: Golgothian Sylex
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Tumbledown

Gate to Tumbledown

Land - Mountain Gate
({T}: Add {R}.)
Gate to Tumbledown enters the battlefield tapped.
{3}{R}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to the Aether

Gate to the Aether {6}

Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
  • Mirrodin
Gate to the Afterlife

Gate to the Afterlife {3}

Artifact
Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
{2}, {T}, Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh's Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
Related card: God-Pharaoh's Gift
Gate to the Citadel

Gate to the Citadel

Land - Plains Gate
({T}: Add {W}.)
Gate to the Citadel enters the battlefield tapped.
{3}{W}, {T}: Seek a nonland card. Activate only once.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gatebreaker Ram

Gatebreaker Ram {2}{G}

Creature - Sheep
This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
So-called "battering rams" pale in comparison to the real thing.
2/2
Gatecreeper Vine

Gatecreeper Vine {1}{G}

Creature - Plant
Defender
When this creature enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Every inch of Ravnica is home to something.
0/2
Gatekeeper Gargoyle

Gatekeeper Gargoyle {6}

Artifact Creature - Gargoyle
Flying
This creature enters with a +1/+1 counter on it for each Gate you control.
Each night it visits a different guildgate around the city, digging its talons into fresh stone.
3/3
  • Guilds of Ravnica
Gatekeeper of Malakir

Gatekeeper of Malakir {B}{B}

Creature - Vampire Warrior
Kicker {B}
When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
"You may enter the city—once the toll is paid."
2/2
Gates Ablaze

Gates Ablaze {2}{R}

Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
Gates of Istfell

Gates of Istfell

Land
This land enters tapped.
{T}: Add {W}.
{2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.
  • Kaldheim
Gatewatch Beacon

Gatewatch Beacon {2}{W}

Artifact
This artifact enters with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
  • Commander Masters 721 754
Gateway Plaza

Gateway Plaza

Land - Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Guild leaders focused their magic on the portal scar. Where the Chamber perished, a parun could be reborn.
Gateway Shade

Gateway Shade {2}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Tireless and merciless, shades are harnessed as spies by the Dimir.
1/1
  • Gatecrash
Gateway Sneak

Gateway Sneak {2}{U}

Creature - Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
1/3
Gathan Raiders

Gathan Raiders {3}{R}{R}

Creature - Human Warrior
Hellbent — This creature gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card.
3/3
Gather Courage

Gather Courage {G}

Instant
Convoke
Target creature gets +2/+2 until end of turn.
Gather Specimens

Gather Specimens {3}{U}{U}{U}

Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
"It's free to do whatever it wants. I've merely told it what that is."
—Xorin, Architect of Will
  • Shards of Alara
Gather the Pack

Gather the Pack {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Gather the Townsfolk

Gather the Townsfolk {1}{W}

Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
Gather, the Townsfolk

Gather, the Townsfolk {1}{W}

Sorcery
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
  • Unknown Event
Gatherer of Graces

Gatherer of Graces {1}{G}

Creature - Human Druid
This creature gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate this creature.
"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."
1/2
  • Guildpact
Gathering Throng

Gathering Throng {2}{W}

Creature - Human Citizen
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
A plus-one is simply not enough.
3/1
  • Streets of New Capenna
Gatstaf Arsonists
Gatstaf Ravagers

Gatstaf Arsonists {4}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
The glow in their eyes reveals more than anger or madness.
5/4
Card has other part: Gatstaf Ravagers