32440 cards found
Gates Ablaze

Gates Ablaze {2}{R}

Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
Gates of Istfell

Gates of Istfell

Land
This land enters tapped.
{T}: Add {W}.
{2}{W}{U}{U}, {T}, Sacrifice this land: You gain 2 life and draw two cards.
  • Kaldheim
Gatewatch Beacon

Gatewatch Beacon {2}{W}

Artifact
This artifact enters with three loyalty counters on it.
{T}: Add {W}.
Whenever a planeswalker you control enters, if this artifact has loyalty counters on it, you may move a loyalty counter from this artifact onto that planeswalker.
  • Commander Masters 721 754
Gateway Plaza

Gateway Plaza

Land - Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Guild leaders focused their magic on the portal scar. Where the Chamber perished, a parun could be reborn.
Gateway Shade

Gateway Shade {2}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
Tap an untapped Gate you control: This creature gets +2/+2 until end of turn.
Tireless and merciless, shades are harnessed as spies by the Dimir.
1/1
  • Gatecrash
Gateway Sneak

Gateway Sneak {2}{U}

Creature - Vedalken Rogue
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
"I've been through every guildgate in this city, and no one sees me come or go."
1/3
Gathan Raiders

Gathan Raiders {3}{R}{R}

Creature - Human Warrior
Hellbent — This creature gets +2/+2 as long as you have no cards in hand.
Morph—Discard a card.
3/3
Gather Courage

Gather Courage {G}

Instant
Convoke
Target creature gets +2/+2 until end of turn.
Gather Specimens

Gather Specimens {3}{U}{U}{U}

Instant
If a creature would enter the battlefield under an opponent's control this turn, it enters under your control instead.
"It's free to do whatever it wants. I've merely told it what that is."
—Xorin, Architect of Will
  • Shards of Alara
Gather the Pack

Gather the Pack {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Gather the Townsfolk

Gather the Townsfolk {1}{W}

Sorcery
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
In the memories of those they lost lies the strength needed to defend their city.
Gather the White Lotus

Gather the White Lotus {4}{W}

Sorcery
Create a 1/1 white Ally creature token for each Plains you control. Scry 2.
"I see you favor the white lotus gambit. Not many still cling to the ancient ways."
  • Avatar: The Last Airbender
Gather, the Townsfolk

Gather, the Townsfolk {1}{W}

Sorcery
Spell commander (This card can be your commander. In Limited, it can partner like other monocolored legends.)
Create two 1/1 white Human creature tokens.
Fateful hour — If you have 5 or less life, create five of those tokens instead.
  • Unknown Event
Gatherer of Graces

Gatherer of Graces {1}{G}

Creature - Human Druid
This creature gets +1/+1 for each Aura attached to it.
Sacrifice an Aura: Regenerate this creature.
"Garb is for common folk. I prefer to wear insight and zeal, ambition and flame."
1/2
  • Guildpact
Gathering Throng

Gathering Throng {2}{W}

Creature - Human Citizen
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
A plus-one is simply not enough.
3/1
  • Streets of New Capenna
Gatstaf Arsonists
Gatstaf Ravagers

Gatstaf Arsonists {4}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
The glow in their eyes reveals more than anger or madness.
5/4
Card has other part: Gatstaf Ravagers
Gatstaf Howler
Gatstaf Shepherd

Gatstaf Howler

Creature - Werewolf
(Color indicator: Gatstaf Howler is green)
Intimidate
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
3/3
Card has other part: Gatstaf Shepherd
  • Innistrad
Gatstaf Ravagers
Gatstaf Arsonists

Gatstaf Ravagers

Creature - Werewolf
(Color indicator: Gatstaf Ravagers is red)
Menace
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
6/5
Card has other part: Gatstaf Arsonists
Gatstaf Shepherd
Gatstaf Howler

Gatstaf Shepherd {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"What is worse than a wolf in sheep's clothing?"
—Wolfhunter's riddle
2/2
Card has other part: Gatstaf Howler
  • Innistrad
Gatta and Luzzu

Gatta and Luzzu {2}{W}

Legendary Creature - Human Soldier
Flash
When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
1/1
  • Final Fantasy Commander 19 134
Gau, Feral Youth

Gau, Feral Youth {1}{R}

Legendary Creature - Human Berserker
Rage — Whenever Gau attacks, put a +1/+1 counter on it.
At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
"Uwao! Aooh! I'm Gau! Your friend! Frieeend!!!"
2/2
  • Final Fantasy Commander 55 152
Gauntlet of Might

Gauntlet of Might {4}

Artifact
Red creatures get +1/+1.
Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Gauntlet of Power

Gauntlet of Power {5}

Artifact
As this artifact enters, choose a color.
Creatures of the chosen color get +1/+1.
Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Gauntlets of Chaos

Gauntlets of Chaos {5}

Artifact
{5}, Sacrifice this artifact: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Gauntlets of Light

Gauntlets of Light {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "{2}{W}: Untap this creature."
Related card: Faithful Disciple
  • Core Set 2020