33454 cards found
Brotherhood's End

Brotherhood's End {1}{R}{R}

Sorcery
Choose one —
• Brotherhood's End deals 3 damage to each creature and each planeswalker.
• Destroy all artifacts with mana value 3 or less.
The brothers' rivalry escalated into all-out enmity, and Tocasia paid the price.
Dauthi Voidwalker

Dauthi Voidwalker {B}{B}

Creature - Dauthi Rogue
Shadow
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
{T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
3/2
Ignite the Future

Ignite the Future {3}{R}

Sorcery
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback {7}{R}
Enchantmentize

Enchantmentize {3}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
White Glove Gourmand

White Glove Gourmand {2}{W}{B}

Creature - Human Noble
When this creature enters, create two 1/1 white Human Soldier creature tokens.
At the beginning of your end step, if another Human died under your control this turn, create a Food token.
"Here's to us! It's time we move beyond beef!"
2/2
  • Fallout 124 652
Bloodhaze Wolverine

Bloodhaze Wolverine {1}{R}

Creature - Wolverine
Whenever you draw your second card each turn, this creature gets +1/+1 and gains first strike until end of turn.
"Build a moat. If we're lucky, it can't swim."
—Syr Branigan, knight of Ardenvale
2/1
Unwinding Clock

Unwinding Clock {4}

Artifact
Untap all artifacts you control during each other player's untap step.
"The partisans have unearthed a strange artifact. None know its origin, but it gives them hope of a life beyond."
—Elspeth's journal
Barge In

Barge In {R}

Instant
Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.
The giant had heard of locks, but he had yet to discover a door he couldn't open.
Related card: Recruit Instructor
  • Throne of Eldraine
Barbed Spike

Barbed Spike {1}{W}

Artifact - Equipment
When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.
Equipped creature gets +1/+0.
Equip {2}
Pin to the Earth

Pin to the Earth {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
"Mortal strength, like mortal hope, is so easily crushed."
—Thassa, god of the sea
  • Journey into Nyx
Silverfur Partisan

Silverfur Partisan {2}{G}

Creature - Wolf Warrior
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Silverfurs are the last remaining wolfir.
2/2
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Feast on the Fallen

Feast on the Fallen {2}{B}

Enchantment
At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.
"As our numbers dwindle, the ranks of the dead grow ever stronger."
—Thalia, Knight-Cathar
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
Zephyr Charge

Zephyr Charge {1}{U}

Enchantment
{1}{U}: Target creature gains flying until end of turn.
"The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage."
—Krinnea, Siege of the Bone Spire
Ghostfire

Ghostfire {2}{R}

Instant
Ghostfire is colorless.
Ghostfire deals 3 damage to any target.
Only those gifted with the eye of Ugin, the spirit dragon, can see his fiery breath.
Saji's Torrent

Saji's Torrent {1}{U}

Instant
Tap X creatures, where X is a number from 0 to 5 chosen at random.
  • Sega Dreamcast Cards
Eldrazi Devastator

Eldrazi Devastator {8}

Creature - Eldrazi
Trample
"No matter how big your champion, theirs is bigger. No matter how great your numbers, theirs are greater. No matter how voracious your appetite, they are hungrier. That is why the Eldrazi will win."
—Kalitas, thrall of Ulamog
8/9
Spoils of Victory

Spoils of Victory {2}{G}

Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Dance of Panic

Dance of Panic

Enchantment
As long as five or more Revelers are on the battlefield, all Revelers have haste and attack each turn if able.
  • Defeat a God
Chains of Custody

Chains of Custody {2}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}.
Teferi's Protege

Teferi's Protege {2}{U}

Creature - Human Wizard
{1}{U}, {T}: Draw a card, then discard a card.
Teferi's legacy lives on in Tolaria through the study of time magic and a tradition of irrepressible mischief.
2/3
Selesnya Sanctuary

Selesnya Sanctuary

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Shower of Coals

Shower of Coals {3}{R}{R}

Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
Sparring Regimen

Sparring Regimen {2}{W}

Enchantment
When this enchantment enters, learn.
Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.