33264 cards found
Frost Marsh

Frost Marsh

Snow Land
This land enters tapped.
{T}: Add {U} or {B}.
"Now caged in Winter's bitter chill,
Our people cry, their voices shrill—
Eternal cold breaks down their will."
—The Dynasty of Winter Kings
Frost Ogre

Frost Ogre {3}{R}{R}

Creature - Ogre Warrior
Mountain ogres allowed blizzards to sheathe them in ice, both to reinforce their armor and to hide their pungent musk from potential prey.
5/3
  • Betrayers of Kamigawa
Frost Raptor

Frost Raptor {2}{U}

Snow Creature - Bird
Flying
{S}{S}: This creature gains shroud until end of turn.
The Rimewind wizards strove to perpetuate a magical winter. Their unnatural snows birthed unnatural beasts.
2/2
  • Coldsnap
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
Frost Trickster

Frost Trickster {2}{U}

Creature - Bird Wizard
Flying
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The most important skill in a Mage Tower match is keeping one's cool.
2/2
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When this creature becomes the target of a spell or ability, sacrifice it.
"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."
—Yasova Dragonclaw
4/1
Frostboil Snarl

Frostboil Snarl

Land
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
{T}: Add {U} or {R}.
A smoldering storm of chilling fire.
Frostbridge Guard

Frostbridge Guard {1}{W}

Creature - Elemental Soldier
{2}{W}, {T}: Tap target creature.
The sentry watched impassively, its spear unmoving. One by one, the would-be adventurers stumbled and fell, frostbitten, to the ground.
2/2
  • Wilds of Eldraine
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: This creature gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Frostcliff Siege

Frostcliff Siege {1}{U}{R}

Enchantment
As this enchantment enters, choose Jeskai or Temur.
• Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card.
• Temur — Creatures you control get +1/+0 and have trample and haste.
Differing philosophies were debated by bloodshed.
  • Tarkir: Dragonstorm 187 385
  • Tarkir: Dragonstorm Promos 187p 187s
Frostfist Strider

Frostfist Strider {3}{U}{U}

Creature - Elemental Giant
Ward {2}
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
4/4
  • Dominaria United
Frostling

Frostling {R}

Creature - Spirit
Sacrifice this creature: It deals 1 damage to target creature.
Its bite will take off more than a toe.
1/1
  • Salvat 2005 C16 C6
  • Betrayers of Kamigawa
Frostpeak Yeti

Frostpeak Yeti {3}{U}

Snow Creature - Yeti
{1}{S}: This creature can't be blocked this turn.
Some heroes line their coats with yeti fur. More yetis line their bellies with heroes.
3/3
Frostpyre Arcanist

Frostpyre Arcanist {4}{U}

Creature - Giant Wizard
This spell costs {1} less to cast if you control a Giant or a Wizard.
When this creature enters, search your library for an instant or sorcery card with the same name as a card in your graveyard, reveal it, put it into your hand, then shuffle.
2/5
  • Kaldheim
Frostveil Ambush

Frostveil Ambush {3}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Cycling {1}
Hunters' methods vary from simple and brutal to elaborate and brutal.
  • Ikoria: Lair of Behemoths
Frostwalk Bastion

Frostwalk Bastion

Snow Land
{T}: Add {C}.
{1}{S}: Until end of turn, this land becomes a 2/3 Construct artifact creature. It's still a land.
Whenever this land deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
  • Modern Horizons
Frostwalla

Frostwalla {2}{G}

Snow Creature - Lizard
{S}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Glare from the snows in the boreal expanse hides its true size.
2/2
  • Modern Horizons
Frostweb Spider

Frostweb Spider {2}{G}

Snow Creature - Spider
Reach
Whenever this creature blocks a creature with flying, put a +1/+1 counter on this creature at end of combat.
Its white webs glitter, mimicking the frost on the tree's branches.
1/3
  • Coldsnap
Frostwielder

Frostwielder {2}{R}{R}

Creature - Human Shaman
If a creature dealt damage by this creature this turn would die, exile it instead.
{T}: This creature deals 1 damage to any target.
1/2
  • Champions of Kamigawa
Frostwind Invoker

Frostwind Invoker {4}{U}

Creature - Merfolk Wizard
Flying
{8}: Creatures you control gain flying until end of turn.
"We thought Zendikar's rage was kindled by its explorers and plunderers. But the world had sensed the stirrings of the Eldrazi."
—The Invokers' Tales
3/3
  • Rise of the Eldrazi
Frozen Aether

Frozen Aether {3}{U}

Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Gjornersen entertained his followers by taking bets on which would move first—the drowsing land wurm or the frozen goblins.
Related card: Kismet
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
"There are some qualities, some incorporate things, / That have a double life, which thus is made / A type of twin entity which springs / From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Frozen Solid

Frozen Solid {1}{U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature is dealt damage, destroy it.
"Guard, fetch me a mallet."
—Heidar, Rimewind master
Fruit of Tizerus

Fruit of Tizerus {B}

Sorcery
Target player loses 2 life.
Escape — {3}{B}, Exile three other cards from your graveyard.
One spiny tree with bitter fruit grows in the realm of Tizerus, outside the palace of Erebos.
  • Theros Beyond Death
Fruit of the First Tree

Fruit of the First Tree {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
"I will be the ancestor my descendants call upon for aid. On that day I will take up my sword for my family once more."
  • Fate Reforged