24057 cards found
Interceptor Mechan

Interceptor Mechan {2}{B}{R}

Artifact Creature - Robot
Flying
When this creature enters, return target artifact or creature card from your graveyard to your hand.
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
2/2
  • Edge of Eternities
Intercessor's Arrest

Intercessor's Arrest {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
  • Kamigawa: Neon Dynasty
Interdict

Interdict {1}{U}

Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn.
Draw a card.
  • Tempest
Interdimensional Web Watch

Interdimensional Web Watch {4}

Artifact
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
The device crackled to life, the portal opened, and Gwen's allies across the Great Web poured forth.
Interdisciplinary Mascot

Interdisciplinary Mascot {6}{U}{U}

Creature - Elemental Fractal
Convoke
Ward {3}
When this creature enters, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
5/5
  • March of the Machine 326 377
Interface Ace

Interface Ace {1}{W}

Artifact Creature - Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
To the Guidelight Voyagers, a vehicle is just another hardware upgrade.
0/4
  • Aetherdrift
Interplanar Beacon

Interplanar Beacon

Land
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Interpret the Signs

Interpret the Signs {5}{U}

Sorcery
Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value.
Intervene

Intervene {U}

Instant
Counter target spell that targets a creature.
"At first I simply observed. But I found that without investment in others, life serves no purpose."
—Karn, silver golem
  • Urza's Legacy
Intervention

Intervention {2}{R}{W}

Instant
Intervention deals 3 damage to any target and you gain 3 life.
Card has other part: Integrity
Intervention Pact

Intervention Pact {0}

Instant
(Color indicator: Intervention Pact is white)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
  • Future Sight
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Flying
Whenever Intet deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6/6
Inti, Seneschal of the Sun

Inti, Seneschal of the Sun {1}{R}

Legendary Creature - Human Knight
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
2/2
Intimidation

Intimidation {2}{B}{B}{B}

Enchantment
Creatures you control have fear.
"If they move, kill them. In fact, kill one now to make sure the other understands."
  • Mercadian Masques
Intimidation Bolt

Intimidation Bolt {1}{R}{W}

Instant
Intimidation Bolt deals 3 damage to target creature. Other creatures can't attack this turn.
For hours afterward, all they could see was the grisly silhouette of their master, screaming.
  • Alara Reborn
Intimidation Campaign

Intimidation Campaign {1}{U}{B}

Enchantment
When this enchantment enters, each opponent loses 1 life, you gain 1 life, and you draw a card.
Whenever you commit a crime, you may return this enchantment to its owner's hand.
  • Outlaws of Thunder Junction
Intimidation Tactics

Intimidation Tactics {B}

Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling {3}
"This is still a negotiation. We haven't broken anything... yet."
—Far Fortune
  • Aetherdrift
Intimidator Initiate

Intimidator Initiate {R}

Creature - Goblin Shaman
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Don't stand in his way, for his way is full of pointy things and fire.
1/1
  • Shadowmoor
Into Thin Air

Into Thin Air {5}{U}

Instant
Affinity for artifacts
Return target artifact to its owner's hand.
"Perhaps I should take Mirrodin apart and begin again."
—Memnarch
  • Fifth Dawn
Into the Core

Into the Core {2}{R}{R}

Instant
Exile two target artifacts.
"They believe they're driving us back, but we're leading them to their doom."
—Kethek, furnace stoker
  • Mirrodin Besieged
Into the Fae Court

Into the Fae Court {3}{U}{U}

Sorcery
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Kellan stepped from his village into a strange world where trees bore jeweled fruit. A regal, inhuman voice rang in his ears: "Tell me, brave hero, are you true of heart?"
  • Wilds of Eldraine
Into the Fire

Into the Fire {2}{R}

Sorcery
Choose one —
• Into the Fire deals 2 damage to each creature, planeswalker, and battle.
• Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
The rest of the Gatewatch retreated. Chandra and Wrenn went in blazing.
  • March of the Machine Promos 144p 144s
  • March of the Machine 144 364
Into the Flood Maw

Into the Flood Maw {U}

Instant
Gift a tapped Fish
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
  • Bloomburrow
Into the Fray

Into the Fray {R}

Instant - Arcane
Target creature attacks this turn if able.
Splice onto Arcane {R}
  • Saviors of Kamigawa
Into the Maw of Hell

Into the Maw of Hell {4}{R}{R}

Sorcery
Destroy target land. Into the Maw of Hell deals 13 damage to target creature.
Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.
  • Innistrad