33549 cards found
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Canyon Crab

Canyon Crab {1}{U}

Creature - Crab
{1}{U}: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.
0/5
  • Outlaws of Thunder Junction
Echoes of the Kin Tree

Echoes of the Kin Tree {1}{W}

Enchantment
{2}{W}: Bolster 1.
Even after Anafenza was executed, many secretly maintained their beliefs in the old ways.
  • Dragons of Tarkir
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Gudul Lurker

Gudul Lurker {U}

Creature - Salamander
This creature can't be blocked.
Megamorph {U}
The small are mostly ignored by dragons.
1/1
Toxic Scorpion

Toxic Scorpion {1}{G}

Creature - Scorpion
Deathtouch
When this creature enters, another target creature you control gains deathtouch until end of turn.
"You want that venom? Collect it yourself! I'm not losing another pair of dragonhide gloves."
—Old Rutstein
1/1
Soratami Savant

Soratami Savant {2}{U}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
"To prevent, one must first predict."
2/2
Razorgrass Invoker

Razorgrass Invoker {3}{G}

Creature - Elf Scout
Vigilance
{8}: This creature and up to one other target creature each get +3/+3 until end of turn.
"Let the beauty of our land lull them so that they may stumble upon its hidden thorns."
4/3
  • Foundations Jumpstart
Captain America, First Avenger

Captain America, First Avenger {R}{W}{U}

Legendary Creature - Human Soldier Hero
Throw ... — {3}, Unattach an Equipment from Captain America: He deals damage equal to that Equipment's mana value divided as you choose among one, two, or three targets.
... Catch — At the beginning of combat on your turn, attach up to one target Equipment you control to Captain America.
4/4
  • Secret Lair Drop
Lazotep Reaver

Lazotep Reaver {1}{B}

Creature - Zombie Beast
When this creature enters, amass Zombies 1.
Despite their many forms, the Eternals worked in chilling harmony, unburdened by instinct or emotion.
1/2
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice this artifact: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Meltstrider's Gear

Meltstrider's Gear {G}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+1 and has reach.
Equip {5}
Meltstriders are the bleeding edge of Evendo's frontier thaw.
  • Edge of Eternities
Manticore

Manticore {3}{B}

Creature - Manticore
Flash
Flying
Tail Spikes — When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
2/1
Related card: Manticore (Alchemy)
Ivory Charm

Ivory Charm {W}

Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
  • Mirage
Hecatomb

Hecatomb {1}{B}{B}

Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
Edgar's Awakening

Edgar's Awakening {3}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
When you discard this card, you may pay {B}. When you do, return target creature card from your graveyard to your hand.
"Here you go. Can't have you sleeping through your own wedding day."
Pious Interdiction

Pious Interdiction {3}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 2 life.
Enchanted creature can't attack or block.
"Ours is the true and righteous path. You will bow before our might."
  • Ixalan
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Sanguine Glorifier

Sanguine Glorifier {3}{W}

Creature - Vampire Cleric
When this creature enters, put a +1/+1 counter on another target Vampire you control.
For the Legion of Dusk, the Immortal Sun is a source of eternal life. When they reclaim it, they will no longer be forced to subsist on the blood of the wicked.
3/3
  • Rivals of Ixalan
Survey the Wreckage

Survey the Wreckage {4}{R}

Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Goblins and architects seldom get along.
  • Return to Ravnica
Mass Appeal

Mass Appeal {2}{U}

Sorcery
Draw a card for each Human you control.
"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."
  • Avacyn Restored
Fixed Point in Time

Fixed Point in Time

Phenomenon
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead.
  • Doctor Who
Orzhov Racketeers

Orzhov Racketeers {4}{B}

Creature - Human Rogue
Whenever this creature deals combat damage to a player, that player discards a card.
Afterlife 2
"Looks like you need protection."
3/2
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.
"My sorrow: to dream of simple times, and wake in mine . . . ."
—Ola DaRiol, "Regrets"
Related card: Apocalypse Chime
Mindclaw Shaman

Mindclaw Shaman {4}{R}

Creature - Lizard Shaman
When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
Nicol Bolas gives power to those who will abuse it most.
2/2
  • Magic 2013