33330 cards found
Archipelagore

Archipelagore {5}{U}{U}

Creature - Leviathan
Mutate {5}{U}
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Verdant Sun's Avatar

Verdant Sun's Avatar {5}{G}{G}

Creature - Dinosaur Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
"Ixalli's fertile rays enliven us all. Each of us is a testament to the sun's strength and love."
—Chitlati, Lightning Rider
5/5
Related card: Scalespeaker Shepherd
Referee Squad

Referee Squad {2}{U}

Creature - Homunculus
Convoke
Vigilance
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
2/2
Vengeant Earth

Vengeant Earth {1}{G}

Instant
Target creature or land you control becomes a 4/4 Elemental creature with haste in addition to its other types until end of turn. It must be blocked this turn if able.
When Zendikar's defenders faltered, the Roil rose up to shake the invaders from its back.
  • March of the Machine
Battering Sliver

Battering Sliver {5}{R}

Creature - Sliver
All Sliver creatures have trample.
Covered with hard shell-like plates, these slivers burrow through solid rock to carve out new nests for their hives.
4/4
Sower of Chaos

Sower of Chaos {3}{R}

Creature - Devil
{2}{R}: Target creature can't block this turn.
After a few minutes in the cathar's attire, Vizrik started getting all kinds of new ideas.
4/3
  • Foundations
Contaminant Grafter

Contaminant Grafter {4}{G}

Creature - Phyrexian Druid
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
5/5
  • Phyrexia: All Will Be One Commander 17 55
Nettlecyst

Nettlecyst {3}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 for each artifact and/or enchantment you control.
Equip {2}
Related card: Nettling Host
Cloakwood Swarmkeeper

Cloakwood Swarmkeeper {G}

Creature - Elf Ranger
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
When he's threatened, the forest buzzes and the air hums with dragonfly wings.
1/1
  • Commander Legends: Battle for Baldur's Gate
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Djinn of Fool's Fall

Djinn of Fool's Fall {4}{U}

Creature - Djinn
Flying
Plot {3}{U}
No one knew if the waterfall was a natural wonder the djinn guarded or if he'd conjured it to hide something even greater.
4/3
  • Outlaws of Thunder Junction
Spinneret Sliver

Spinneret Sliver {1}{G}

Creature - Sliver
All Sliver creatures have reach.
Each new generation of slivers evolves to assimilate the strengths of the prey upon which their progenitors fed.
2/2
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5
  • Murders at Karlov Manor Commander 11 322
Drown in Dreams

Drown in Dreams {X}{2}{U}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target player draws X cards.
• Target player mills twice X cards.
"Within our minds are limitless depths. Dive down, but don't forget to surface."
—Teferi
Fateful End

Fateful End {2}{R}

Instant
Fateful End deals 3 damage to any target. Scry 1.
"Everything will be put back in its proper place."
—Klothys, god of destiny
  • Theros Beyond Death
Relic Barrier

Relic Barrier {2}

Artifact
{T}: Tap target artifact.
Its transmissions are the word of Memnarch. It speaks, and metal bows.
Stimulus Package

Stimulus Package {2}{R}{G}

Enchantment
When this enchantment enters, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
Related card: Stimulus Package (Alchemy)
  • Streets of New Capenna
Naturalize 2

Naturalize 2 {1}{G}

Instant
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Mystery Booster 2
Byway Barterer

Byway Barterer {2}{R}

Creature - Raccoon Rogue
Menace
Whenever you expend 4, you may discard your hand. If you do, draw two cards.
"This trinket has saved my hide more times than I can count. I couldn't possibly let it go for less than say . . . four acorns."
3/3
Veteran Motorist

Veteran Motorist {R}{W}

Creature - Dwarf Pilot
When this creature enters, scry 2.
Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
He's set to compete in every race at the Fair, and he plans to win them all.
3/1
Goblin Cratermaker

Goblin Cratermaker {1}{R}

Creature - Goblin Warrior
{1}, Sacrifice this creature: Choose one —
• This creature deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
Steamflogger Service Rep

Steamflogger Service Rep {2}{G}

Creature - Goblin Rigger
Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
It's more like a hard day of lunch with a work break between shifts.
1/1
  • Unstable
Ascendant Acolyte

Ascendant Acolyte {4}{G}

Creature - Human Monk
This creature enters with a +1/+1 counter on it for each +1/+1 counter among other creatures you control.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
"Limits exist solely to test the will."
1/1
  • Neon Dynasty Commander 24 64
Kraul Swarm

Kraul Swarm {4}{B}

Creature - Insect Warrior
Flying
{2}{B}, Discard a creature card: Return this card from your graveyard to your hand.
The hive has a long memory. It knows how every member ever died, and to whom it owes the grudge.
4/1
Armament of Nyx

Armament of Nyx {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
  • Journey into Nyx