33033 cards found
Another Chance

Another Chance {2}{B}

Instant
You may mill two cards. Then return up to two creature cards from your graveyard to your hand.
The pull of duty was so strong that they barely paused to notice they'd died.
  • The Lost Caverns of Ixalan
Another Night in Vegas

Another Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Wake Up! — Return target creature card from a graveyard to its owner's hand.
• VIP Line Access — Search your library for a card, then shuffle and put that card on top.
• Life of the Party — Whenever a spell is cast this turn, you gain 2 life.
• Breakfast at Dawn — Create two Food tokens. Sacrifice this enchantment.
  • Unknown Event
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
  • Outlaws of Thunder Junction Promos 1p 1s
  • Outlaws of Thunder Junction 1 307
Anowon, the Ruin Sage

Anowon, the Ruin Sage {3}{B}{B}

Legendary Creature - Vampire Shaman
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."
4/3
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
  • Warhammer 40,000 Commander 28 28★
Answered Prayers

Answered Prayers {1}{W}{W}

Enchantment
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Angels cannot ignore pious pleas.
  • Modern Horizons
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"Kill the queen first, or we'll be fighting her drones forever. It is not in a queen's nature to have enough servants."
—Borzard, exterminator captain
5/5
Antagonism

Antagonism {3}{R}

Enchantment
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
  • Urza's Saga
Antagonize

Antagonize {1}{R}

Instant
Target creature gets +4/+3 until end of turn.
"The little guy had guts at least. You can see 'em right there between those cobbles."
—Glunk, freelance crusher
Antarctic Research Base

Antarctic Research Base

Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
  • Doctor Who
Anthem of Champions

Anthem of Champions {G}{W}

Enchantment
Creatures you control get +1/+1.
Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis.
Anthem of Rakdos

Anthem of Rakdos {2}{B}{R}{R}

Enchantment
Whenever a creature you control attacks, it gets +2/+0 until end of turn and this enchantment deals 1 damage to you.
Hellbent — As long as you have no cards in hand, if a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
  • Dissension
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anthropede

Anthropede {3}{G}

Creature - Insect
Reach
When this creature enters, you may discard a card or pay {2}. When you do, destroy target Room.
The touch of its many hands is almost gentle, at first. But then the grip tightens, and the mandibles dig in.
3/4
  • Duskmourn: House of Horror
Anthroplasm

Anthroplasm {2}{U}{U}

Creature - Shapeshifter
This creature enters with two +1/+1 counters on it.
{X}, {T}: Remove all +1/+1 counters from this creature and put X +1/+1 counters on it.
I never metamorphosis I didn't like.
0/0
  • Urza's Legacy
Anti-Magic Aura

Anti-Magic Aura {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Anti-Venom, Horrifying Healer

Anti-Venom, Horrifying Healer {W}{W}{W}{W}{W}

Legendary Creature - Symbiote Hero
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield.
If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
"You are a sickness on this city. I am the cure!"
5/5
Anticausal Vestige

Anticausal Vestige {6}

Creature - Eldrazi
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp {4}
7/5
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Bonder and bonded move in unison, intuiting each other's next move.
Anticognition

Anticognition {1}{U}

Instant
Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.
"I think not."
—Flekon the Mindcensor
  • Zendikar Rising
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
This creature can't be blocked by creatures with power 2 or less.
When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Antler Skulkin

Antler Skulkin {5}

Artifact Creature - Scarecrow
{2}: Target white creature gains persist until end of turn.
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.
3/3
  • Eventide
Anurid Barkripper

Anurid Barkripper {1}{G}{G}

Creature - Frog Beast
Threshold — This creature gets +2/+2 as long as seven or more cards are in your graveyard.
When it croaks, so do you.
2/2
  • Judgment
Anurid Brushhopper

Anurid Brushhopper {1}{G}{W}

Creature - Frog Beast
Discard two cards: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
It's so tough it can frighten itself into hiding.
3/4