7863 cards found
Cavern Crawler

Cavern Crawler {2}{R}

Creature - Insect
Mountainwalk
{R}: This creature gets +1/-1 until end of turn.
0/3
  • Mercadian Masques
Cease-Fire

Cease-Fire {2}{W}

Instant
Target player can't cast creature spells this turn.
Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
  • Odyssey
Celestial Armor

Celestial Armor {2}{W}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.
Equipped creature gets +2/+0 and has flying.
Equip {3}{W}
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Enforcer

Celestial Enforcer {2}{W}

Creature - Human Cleric
{1}{W}, {T}: Tap target creature. Activate only if you control a creature with flying.
"I look to the heavens for hope, but you will kneel."
2/3
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Celestial Regulator

Celestial Regulator {1}{W}{U}

Creature - Angel Advisor
Flying
When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3
Related card: Celestial Regulator (Alchemy)
  • Streets of New Capenna
Celestial Regulator (Alchemy)

Celestial Regulator (Alchemy) {1}{W}{U}

Creature - Angel Advisor
Flying
When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4
Related card: Celestial Regulator
  • Streets of New Capenna
Celestial Unicorn

Celestial Unicorn {2}{W}

Creature - Unicorn
Whenever you gain life, put a +1/+1 counter on this creature.
When all hope fails, its light remains.
3/2
Celestus Sanctifier

Celestus Sanctifier {2}{W}

Creature - Human Cleric
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
3/2
Cemetery Gate

Cemetery Gate {2}{B}

Creature - Wall
Defender
Protection from black
"It keeps some out, yes. It also keeps others in!"
—Grandmother Sengir
0/5
Related card: Apocalypse Chime
Cemetery Illuminator

Cemetery Illuminator {1}{U}{U}

Creature - Spirit
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
2/3
Cemetery Prowler

Cemetery Prowler {1}{G}{G}

Creature - Wolf
Vigilance
Whenever this creature enters or attacks, exile a card from a graveyard.
Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
3/4
Cemetery Puca

Cemetery Puca {1}{U/B}{U/B}

Creature - Shapeshifter
Whenever a creature dies, you may pay {1}. If you do, this creature becomes a copy of that creature, except it has this ability.
"'Tis a strange creature indeed that chooses the vanquished over the victor."
—Awylla, elvish safewright
1/2
  • Shadowmoor
Cemetery Reaper

Cemetery Reaper {1}{B}{B}

Creature - Zombie
Other Zombie creatures you control get +1/+1.
{2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Every grave cradles a recruit.
2/2
Cemetery Tampering

Cemetery Tampering {2}{B}

Enchantment
Hideaway 5
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Centaur Archer

Centaur Archer {1}{R}{G}

Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight
3/2
Centaur Courser

Centaur Courser {2}{G}

Creature - Centaur Warrior
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind."
—Ramal, sage of Westgate
3/3
Centaur Healer

Centaur Healer {1}{G}{W}

Creature - Centaur Cleric
When this creature enters, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.
3/3
Centaur Peacemaker

Centaur Peacemaker {1}{G}{W}

Creature - Centaur Cleric
When this creature enters, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."
3/3
  • Guilds of Ravnica
Centaur Safeguard

Centaur Safeguard {2}{G/W}

Creature - Centaur Warrior
When this creature dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.
3/1
  • Ravnica: City of Guilds
Cephalid Constable

Cephalid Constable {1}{U}{U}

Creature - Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalids don't police people. They police loyalties.
1/1
Cephalid Facetaker

Cephalid Facetaker {2}{U}

Creature - Octopus Rogue
This creature can't be blocked.
At the beginning of combat on your turn, you may have this creature become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Few think to look past a familiar face and a friendly smile.
1/4
Cephalid Inkmage

Cephalid Inkmage {2}{U}

Creature - Octopus Wizard
When this creature enters, surveil 3.
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
2/2
  • Foundations
Cephalid Inkshrouder

Cephalid Inkshrouder {2}{U}

Creature - Octopus
Discard a card: This creature gains shroud until end of turn and can't be blocked this turn.
Cephalids shrink from the harsh glare of scrutiny.
2/1
  • Judgment