30036 cards found
Voldaren Estate

Voldaren Estate

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
{5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control.
Savior of the Sleeping

Savior of the Sleeping {2}{W}

Creature - Human Knight
Vigilance
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
Even lost in slumber, the citizens of Ardenvale dream of a tireless protector standing guard over their homes.
2/3
  • Wilds of Eldraine
Spined Karok

Spined Karok {2}{G}

Creature - Crocodile
"The bogs are deeper than you realize. Most of the space beneath the surface is taken up by these enormous karoks. You might think your feet are touching the bottom. They're probably not."
—Gyome, Witherbloom chef
2/4
  • Strixhaven: School of Mages
Echoes of the Kin Tree

Echoes of the Kin Tree {1}{W}

Enchantment
{2}{W}: Bolster 1.
Even after Anafenza was executed, many secretly maintained their beliefs in the old ways.
  • Dragons of Tarkir
Phyrexian Broodlings

Phyrexian Broodlings {1}{B}{B}

Creature - Phyrexian Minion
{1}, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.
With limited resources and near unlimited time, Kerrick used parts from one beast to build another.
2/2
Goblin Assault Team

Goblin Assault Team {3}{R}

Creature - Goblin Warrior
Haste
When Goblin Assault Team dies, put a +1/+1 counter on target creature you control.
Under the veneer of the various guilds, each goblin has the same basic need: to run screaming at the enemy and hit a bunch of stuff.
4/1
  • War of the Spark
Black Market

Black Market {3}{B}{B}

Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
There's very little that merchants won't buy- and even less that wastelanders won't sell.
Elrond, Master of Healing

Elrond, Master of Healing {2}{G}{U}

Legendary Creature - Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.
Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
4/4
Cinder Seer

Cinder Seer {3}{R}

Creature - Human Wizard
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to any target, where X is the number of cards revealed this way.
1/1
  • Urza's Destiny
Iridescent Hornbeetle

Iridescent Hornbeetle {4}{G}

Creature - Insect
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
The hatchlings will fill the jungles of Murasa in a glittering tide.
3/4
Related card: Iridescent Hornbeetle (Alchemy)
Lavaglide Pathway
Riverglide Pathway

Lavaglide Pathway

Land
{T}: Add {R}.
"Don't fear the heat. Just let it lift you up."
—Amandi, kitesail expert
Card has other part: Riverglide Pathway
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.
"It doesn't obey me. It cooperates with me."
—Triel, Kazandu tuskcaller
3/3
Card has other part: Kazandu Valley
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
  • Strixhaven: School of Mages
Kruphix, God of Horizons

Kruphix, God of Horizons {3}{G}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and blue is less than seven, Kruphix isn't a creature.
You have no maximum hand size.
If you would lose unspent mana, that mana becomes colorless instead.
4/7
Cast Down

Cast Down {1}{B}

Instant
Destroy target nonlegendary creature.
"Your life is finished, your name lost, and your work forgotten. It is as though Mazeura never existed."
—Chainer's Torment
Vhal, Scholar of Mortality

Vhal, Scholar of Mortality {2}{U}{B}

Legendary Creature - Human Wizard
When this creature specializes, remove all study counters from it. When you do, put target creature card with mana value less than or equal to the number of study counters removed this way from a graveyard onto the battlefield under your control.
{T}: Draw a card, then discard a card.
4/4
Related cards: Vhal, Eager Scholar Vhal, Scholar of Creation Vhal, Scholar of Elements Vhal, Scholar of Prophecy Vhal, Scholar of Tactics
  • Alchemy Horizons: Baldur's Gate
Wand of Denial

Wand of Denial {2}

Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
You'll never miss what you never had.
Soot Imp

Soot Imp {1}{B}{B}

Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2
Kaya's Wrath

Kaya's Wrath {W}{W}{B}{B}

Sorcery
Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.
Teysa convened the meeting of the Obzedat. Kaya ended it.
Arashi, the Sky Asunder

Arashi, the Sky Asunder {3}{G}{G}

Legendary Creature - Spirit
{X}{G}, {T}: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel{X}{G}{G}, Discard Arashi: Arashi deals X damage to each creature with flying.
5/5
Windbrisk Raptor

Windbrisk Raptor {5}{W}{W}

Creature - Bird
Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
5/7
  • Shadowmoor
Reflection Net

Reflection Net {1}{W}{U}

Artifact
Flash
When Reflection Net enters the battlefield, exile target creature until Reflection Net leaves the battlefield.
{2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
  • Alchemy: Ixalan
Painiac

Painiac {2}{R}

Creature - Brainiac
At the beginning of your upkeep, roll a six-sided die. Painiac gets +X/+0 until end of turn, where X is the result.
"You're about to be struck by a brilliant idea!"
0/3
Last Thoughts

Last Thoughts {3}{U}

Sorcery
Draw a card.
Cipher
  • Gatecrash
Mnemonic Nexus

Mnemonic Nexus {3}{U}

Instant
Each player shuffles their graveyard into their library.
True enlightenment comes not with a new thought, but with understanding of all the old ones.
  • Ravnica: City of Guilds