33523 cards found
Purelace

Purelace {W}

Instant
Target spell or permanent becomes white.
Stromgald Crusader

Stromgald Crusader {B}{B}

Creature - Zombie Knight
Protection from white
{B}: This creature gains flying until end of turn.
{B}{B}: This creature gets +1/+0 until end of turn.
"The White-Shielders think their code justifies their actions. In truth it only binds their hands."
2/1
Poxwalkers

Poxwalkers {2}{B}

Creature - Zombie
Deathtouch
Curse of the Walking Pox — Whenever you cast a spell from anywhere other than your hand, return this card from your graveyard to the battlefield tapped.
Poxwalkers are victims of the Walking Pox, a cruel virulence which rots the infected to death while keeping them conscious.
3/1
  • Warhammer 40,000 Commander 49 49★
Sage Aven

Sage Aven {3}{U}

Creature - Bird Wizard
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/3
Serene Heart

Serene Heart {1}{G}

Instant
Destroy all Auras.
"If magic is your crutch, cast it aside and learn to walk without it."
—Teferi
  • Mirage
Sunfire Balm

Sunfire Balm {2}{W}

Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling {1}{W}
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
  • Onslaught
Lost Hours

Lost Hours {1}{B}

Sorcery
Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.
"Your thoughts do not interest me nearly as much as the absence thereof."
—Gorghul, augur of skulls
  • Future Sight
Death Charmer

Death Charmer {2}{B}

Creature - Worm Mercenary
Whenever this creature deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
It vents the chill of the grave.
2/2
  • Prophecy
Game Preserve

Game Preserve {2}{G}

Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
  • Mercadian Masques
Wilfred Mott

Wilfred Mott {3}{W}

Legendary Creature - Human Soldier
Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
2/4
Sweet Oblivion

Sweet Oblivion {1}{U}

Sorcery
Target player mills four cards.
Escape — {3}{U}, Exile four other cards from your graveyard.
When memory is torment, oblivion is bliss.
  • Theros Beyond Death
Cadaverous Knight

Cadaverous Knight {2}{B}

Creature - Zombie Knight
Flanking
{1}{B}{B}: Regenerate this creature.
Grieve for the soul in death dishonored.
—Shadow Guild saying
2/2
Return to the Ranks

Return to the Ranks {X}{W}{W}

Sorcery
Convoke
Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
Adarkar Valkyrie

Adarkar Valkyrie {4}{W}{W}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Past in Flames

Past in Flames {3}{R}

Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R}
Sigil Captain

Sigil Captain {1}{G}{W}{W}

Creature - Rhino Soldier
Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.
"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
3/3
Cranial Extraction

Cranial Extraction {3}{B}

Sorcery - Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
  • Champions of Kamigawa
Jewel-Eyed Cobra

Jewel-Eyed Cobra {2}{G}

Creature - Snake
Deathtouch
When this creature dies, create a Treasure token.
"Sure, they're worth a lot, but I'd rather survive to spend my earnings."
—Mokgar, Kalonian hunter
3/1
Seeker of Skybreak

Seeker of Skybreak {1}{G}

Creature - Elf
{T}: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
2/1
All That Glitters

All That Glitters {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
A faerie's glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.
Related cards: Faithful Disciple Giant Secrets Stormkeld Curator
Fabrication Foundry

Fabrication Foundry {1}{W}

Artifact
{T}: Add {W}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source.
{2}{W}, {T}, Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
  • The Lost Caverns of Ixalan Promos 12p 12s
  • The Lost Caverns of Ixalan 12 354
Headhunter

Headhunter {1}{B}

Creature - Human Cleric
Whenever this creature deals combat damage to a player, that player discards a card.
Morph {B}
1/1
Related card: Riptide Pilferer
  • Onslaught
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Affa Guard Hound

Affa Guard Hound {2}{W}

Creature - Dog
Flash
When this creature enters, target creature gets +0/+3 until end of turn.
Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.
2/2