33504 cards found
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Rugged Prairie

Rugged Prairie

Land
{T}: Add {C}.
{R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.
Fatigue

Fatigue {1}{U}

Sorcery
Target player skips their next draw step.
"Mind if I just lie down right here for a few weeks?"
  • Urza's Destiny
Talisman of Unity

Talisman of Unity {2}

Artifact
{T}: Add {C}.
{T}: Add {G} or {W}. This artifact deals 1 damage to you.
Feed the Infection

Feed the Infection {3}{B}

Sorcery
You draw three cards and you lose 3 life.
Corrupted — Each opponent who has three or more poison counters loses 3 life.
They wished to become vital parts of the Dross Pits. Azax-Azog granted their request.
  • Phyrexia: All Will Be One
Mycosynthwave

Mycosynthwave

Plane - Secret Lair
All permanents are artifacts in addition to their other types.
All cards that aren't on the battlefield, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Whenever chaos ensues, the next spell you cast this turn has affinity for artifacts.
  • Secret Lair Showcase Planes
Deglamer

Deglamer {1}{G}

Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
The more pleasant an illusion's garb, the more indecent its form laid bare.
Insurrection

Insurrection {5}{R}{R}{R}

Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
House Cartographer

House Cartographer {1}{G}

Creature - Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2
  • Duskmourn: House of Horror
Teferi's Talent

Teferi's Talent {3}{U}{U}

Enchantment - Aura
Enchant planeswalker
Enchanted planeswalker has "[–12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
  • March of the Machine Commander 74 82
Zodiac Goat

Zodiac Goat {R}

Creature - Goat
Mountainwalk
". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ."
1/1
Venomspout Brackus

Venomspout Brackus {6}{G}

Creature - Beast
{1}{G}, {T}: This creature deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G}
5/5
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Sentinel

Sentinel {4}

Artifact Creature - Shapeshifter
{0}: Change this creature's base toughness to 1 plus the power of target creature blocking or blocked by this creature.
1/1
Katilda, Dawnhart Prime

Katilda, Dawnhart Prime {G}{W}

Legendary Creature - Human Warlock
Protection from Werewolves
Human creatures you control have "{T}: Add one mana of any of this creature's colors."
{4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
"The angels may have abandoned us, but Ghrin-Danu has not."
1/1
Stoneforge Acolyte

Stoneforge Acolyte {W}

Creature - Kor Artificer Ally
Cohort{T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"The stone speaks. We are merely interpreters."
1/2
  • Oath of the Gatewatch
Order of the Sacred Bell

Order of the Sacred Bell {3}{G}

Creature - Human Monk
"My brother, it may now be time to ring the bell and put out the call for aid."
4/3
Goblin Caves

Goblin Caves {1}{R}{R}

Enchantment - Aura
Enchant land
As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.
The stench of countless generations of unspeakable activities was enough to loosen both our footing and our stomachs.
_____ Balls of Fire

_____ Balls of Fire {3}{R}

Enchantment
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
Employees were instructed to refer to meteor showers as "impromptu fireworks."
  • Unfinity 100 386
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Necrotic Fumes

Necrotic Fumes {1}{B}{B}

Sorcery - Lesson
As an additional cost to cast this spell, exile a creature you control.
Exile target creature or planeswalker.
When live specimens aren't readily available, Witherbloom mages make creative use of ragged spirits clinging to long-dead bodies.
  • Strixhaven: School of Mages
Godo, Bandit Warlord

Godo, Bandit Warlord {5}{R}

Legendary Creature - Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3/3
Erratic Cyclops

Erratic Cyclops {3}{R}

Creature - Cyclops Shaman
Trample
Whenever you cast an instant or sorcery spell, this creature gets +X/+0 until end of turn, where X is that spell's mana value.
"The League accepts no responsibility for former members and the damage they may cause."
—Maree, Izzet chamberlain
0/8
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Embodiment of Flame
Flame Channeler

Embodiment of Flame

Creature - Elemental Wizard
(Color indicator: Embodiment of Flame is red)
Whenever a spell you control deals damage, put a flame counter on this creature.
{1}, Remove a flame counter from this creature: Exile the top card of your library. You may play that card this turn.
Never again would she fear the dusk.
3/3
Card has other part: Flame Channeler