1127 cards found
Temur Monument

Temur Monument {2}

Artifact
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
{3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
  • Tarkir: Dragonstorm
Temur Tawnyback

Temur Tawnyback {2/G}{2/U}{2/R}

Creature - Beast
When this creature enters, draw a card, then discard a card.
"He just kind of followed me home one day. I mean, could you say no to this face?"
—Karasi, Mistrise provisioner
4/3
  • Tarkir: Dragonstorm
Teneb, the Harvester

Teneb, the Harvester {3}{W}{B}{G}

Legendary Creature - Dragon
Flying
Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
6/6
Terra, Herald of Hope

Terra, Herald of Hope {R}{W}{B}

Legendary Creature - Human Wizard Warrior
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay {2}. When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
3/3
Terra, Magical Adept
Esper Terra

Terra, Magical Adept {1}{R}{G}

Legendary Creature - Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance{4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Card has other part: Esper Terra
Tetsuo Umezawa

Tetsuo Umezawa {U}{B}{R}

Legendary Creature - Human Archer
Tetsuo Umezawa can't be the target of Aura spells.
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
3/3
Tetsuo, Imperial Champion

Tetsuo, Imperial Champion {U}{B}{R}

Legendary Creature - Human Samurai
Whenever Tetsuo attacks, if it's equipped, choose one —
• Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target.
• You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
3/3
  • Dominaria United Commander 44 66
Tetzin, Gnome Champion
The Golden-Gear Colossus

Tetzin, Gnome Champion {U}{R}{W}

Legendary Artifact Creature - Gnome
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand.
Craft with six artifacts {4}
2/2
Card has other part: The Golden-Gear Colossus
  • The Lost Caverns of Ixalan Commander 13a 31a
Teval, Arbiter of Virtue

Teval, Arbiter of Virtue {2}{B}{G}{U}

Legendary Creature - Spirit Dragon
Flying, lifelink
Spells you cast have delve.
Whenever you cast a spell, you lose life equal to its mana value.
"As you act, so shall you be judged."
6/6
Teval, the Balanced Scale

Teval, the Balanced Scale {1}{B}{G}{U}

Legendary Creature - Spirit Dragon
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
4/4
  • Tarkir: Dragonstorm Commander
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster {1}{W}{B}{G}

Legendary Creature - Human Frog Horror
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
4/4
Thantis, the Warweaver

Thantis, the Warweaver {3}{B}{R}{G}

Legendary Creature - Spider
Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis.
She spins a web few can resist. Its sweet aroma sparks chaos in every heart.
5/5
The Archimandrite

The Archimandrite {2}{U}{R}{W}

Legendary Creature - Human Advisor
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
0/5
The Beamtown Bullies

The Beamtown Bullies {1}{B}{R}{G}

Legendary Creature - Ogre Devil Warrior
Vigilance, haste
{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
4/4
  • New Capenna Commander 6 101
The Beleaguered Boxer

The Beleaguered Boxer {W}{U}{B}{R}{G}

Legendary Creature - Human Warrior
The Beleaguered Boxer can't be your Commander unless your deck is 100 cards and originally built out of no more than 36 booster packs, plus basic lands.
When The Beleaguered Boxer enters the battlefield, open a Magic booster pack. Remove up to three cards in your hand or graveyard from your deck permanently. For each card removed this way, add a card from that pack to your hand. Those cards are now permanently part of your deck.
FIVE
6/6
  • Unknown Event
The Brewing Chef

The Brewing Chef {2}{G}{W}{U}

Legendary Creature - Human Chef
When The Brewing Chef enters, look at the top six cards of your library. You may reveal a card from among them that creates a token and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature tokens you control get +1/+1 for each differently named token you control.
3/3
  • Unknown Event
The Bus Runner

The Bus Runner {1}{B}{G}{U}

Legendary Creature - Human Gamer
When The Bus Runner enters, create a 4/4 Desert Vehicle artifact land token with crew 2. Put eight hour counters on it. It has "{T}: Add {C}" and "Whenever this token or a Gamer you control becomes tapped, remove an hour counter from this token. Then if it has no hour counters on it, each opponent loses 1 life, you gain 1 life, and put eight hour counters on this token."
Ready to run (You can have two commanders if both have ready to run.)
3/4
  • Unknown Event
The Celestial Toymaker

The Celestial Toymaker {W}{U}{B}

Legendary Creature - Rogue Artificer
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
2/4
  • Secret Lair Drop
The Collector

The Collector {W}{U}{B}{R}{G}

Legendary Creature - Human Gamer
Whenever you cast a signed spell or play a signed land, copy it. (A signed card is a card signed by its artist, designer, or someone else it's strongly associated with.)
Discard a signed card: Destroy target creature with a name that has a five or fewer letter length difference from the person who signed the discarded card.
Prize Card for the Unknown events at MagicCon Chicago, February 24-25, 2024.
5/5
  • Unknown Event
The Convincing General

The Convincing General {W}{U}{B}{R}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.
{3}, {T}: Choose a creature type. Draw a card for each creature you control of that type.
Prize Card for the Unknown event at Gen Con 2024, August 4, 2024.
5/5
  • Unknown Event
The Destined Warrior

The Destined Warrior {1}{W}{U}{B}

Legendary Creature - Human Warrior
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost {1} less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
3/3
  • Final Fantasy Commander
The Dogronmaster

The Dogronmaster {2}{W}{R}{G}

Legendary Creature - Dragon Dog
Flying
Whenever The Dogronmaster or another Dragon or Dog enters the battlefield under your control, create a token that's a copy of the card Armadillo Cloak and attach it to that creature.
OR
3/2
  • Unknown Event
The Duke of Midrange

The Duke of Midrange {2}{B}{R}{G}

Legendary Creature - Lhurgoyf Wizard
When The Duke of Midrange enters the battlefield, choose one of Thoughtseize, Lightning Bolt, or Abrupt Decay. Cast a copy of the chosen card without paying its mana cost.
The Duke of Midrange's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
LETTER
*/1+*
  • Unknown Event
The Egotistical Velociraptor

The Egotistical Velociraptor {2}{W}{U}{B}

Legendary Creature - Dinosaur Boxer
Grumpy Co-play — When The Egotistical Velociraptor enters the battlefield, if you cast it, you may choose another Magic player not currently in a game of Magic and ask them to take over your game until the end of your next turn. If they agree, shuffle your hand into your library, draw four cards and gain 4 life. (You can't give them advice, but witty banter is encouraged.)
6/6
  • Unknown Event
The Ever-Changing 'Dane

The Ever-Changing 'Dane {W}{U}{B}

Legendary Creature - Shapeshifter
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
He could be anyone, anywhere, but he'll never again be "half" of anything.
3/3
  • Dominaria United Commander 30 52