32108 cards found
Fiendlash

Fiendlash {1}{R}

Artifact - Equipment
Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip {2}{R}
A fiery scourge for both flesh and soul.
Fiendslayer Paladin

Fiendslayer Paladin {1}{W}{W}

Creature - Human Knight
First strike
Lifelink
This creature can't be the target of black or red spells your opponents control.
2/2
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Fierce Guardianship

Fierce Guardianship {2}{U}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Fierce Invocation

Fierce Invocation {4}{R}

Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it.
Anger can empower those who embrace it.
Fierce Retribution

Fierce Retribution {1}{W}

Instant
Cleave {5}{W}
Destroy target [attacking] creature.
"It won't bring them back, but it will bring me peace."
Fierce Witchstalker

Fierce Witchstalker {2}{G}{G}

Creature - Wolf
Trample
When this creature enters, create a Food token.
While the realm has laws, in the wilds there are other ways of balancing power.
4/4
Fiery Annihilation

Fiery Annihilation {2}{R}

Instant
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
"Fireproof or your money back!"
—Jornald's Arms and Armor (out of business)
  • Foundations
Fiery Bombardment

Fiery Bombardment {1}{R}

Enchantment
Chroma{2}, Sacrifice a creature: This enchantment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
It kills two beasts with one thrown.
  • Eventide
Fiery Cannonade

Fiery Cannonade {2}{R}

Instant
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Wary of the ferocious dinosaurs, the Legion of Dusk built up the walls of their fort—just in time for the pirates to burn them down.
Fiery Conclusion

Fiery Conclusion {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.
Fiery Confluence

Fiery Confluence {2}{R}{R}

Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Fiery Emancipation

Fiery Emancipation {3}{R}{R}{R}

Enchantment
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."
—The Molten Prophecy
Fiery Encore

Fiery Encore {4}{R}

Sorcery
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker.
Storm
Fiery Fall

Fiery Fall {5}{R}

Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R}
Jund feasts on the unprepared.
Fiery Finish

Fiery Finish {4}{R}{R}

Sorcery
Fiery Finish deals 7 damage to target creature.
Negotiations reached an abrupt conclusion.
  • Core Set 2019
Fiery Gambit

Fiery Gambit {2}{R}

Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Fiery Hellhound

Fiery Hellhound {1}{R}{R}

Creature - Elemental Dog
{R}: This creature gets +1/+0 until end of turn.
"I had hoped to instill in it the loyalty of a guard dog, but with fire's power comes its unpredictability."
—Maggath, Sardian elementalist
2/2
Fiery Impulse

Fiery Impulse {R}

Instant
Fiery Impulse deals 2 damage to target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
"Well, this got out of hand."
Fiery Inscription

Fiery Inscription {2}{R}

Enchantment
When this enchantment enters, the Ring tempts you.
Whenever you cast an instant or sorcery spell, this enchantment deals 2 damage to each opponent.
Ash nazg durbatulûk, ash nazg gimbatul, ash nazg thrakatulûk agh burzum-ishi krimpatul.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 126 577
Fiery Intervention

Fiery Intervention {4}{R}

Sorcery
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Burning something is easy. Choosing a target can be more difficult.
Fiery Islet

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice this land: Draw a card.
Fiery Justice

Fiery Justice {R}{G}{W}

Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
"The fire of justice burns like nothing else."
—Lovisa Coldeyes, Balduvian chieftain
Fiery Mantle

Fiery Mantle {1}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
  • Urza's Saga
Fiery Temper

Fiery Temper {1}{R}{R}

Instant
Fiery Temper deals 3 damage to any target.
Madness {R}
"Let the flames ignore the sinless."