33454 cards found
Razorgrass Ambush
Razorgrass Field

Razorgrass Ambush {1}{W}

Instant
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
When disturbed, razorgrass skewers unwary intruders in violent, jingling bursts.
Card has other part: Razorgrass Field
  • Modern Horizons 3
Benthic Explorers

Benthic Explorers {3}{U}

Creature - Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
The rising oceans brought new lakes—and new terrors—to Terisiare. The Explorers found their ancient enemies spawning everywhere.
2/4
Rakdos the Defiler

Rakdos the Defiler {2}{B}{B}{R}{R}

Legendary Creature - Demon
Flying, trample
Whenever Rakdos attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control of their choice, rounded up.
7/6
Bargain

Bargain {2}{W}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Gavony

Gavony

Plane - Innistrad
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Sylvan Offering

Sylvan Offering {X}{G}

Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
After every duel, there is a customary post-battle comparison of splendors.
Reno and Rude

Reno and Rude {1}{B}

Legendary Creature - Human Assassin
Menace
Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
2/1
  • Final Fantasy 113 450
Predator's Rapport

Predator's Rapport {2}{G}

Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
"Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back."
—Domri Rade
  • Gatecrash
Thrummingbird

Thrummingbird {1}{U}

Creature - Phyrexian Bird Horror
Flying
Whenever this creature deals combat damage to a player, proliferate.
1/1
Related card: Contagion Dispenser
Mogis's Marauder

Mogis's Marauder {2}{B}

Creature - Human Berserker
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black.
2/2
  • Theros
Ghost Council of Orzhova

Ghost Council of Orzhova {W}{W}{B}{B}

Legendary Creature - Spirit
When Ghost Council of Orzhova enters, target opponent loses 1 life and you gain 1 life.
{1}, Sacrifice a creature: Exile Ghost Council of Orzhova. Return it to the battlefield under its owner's control at the beginning of the next end step.
4/4
O-Naginata

O-Naginata {1}

Artifact - Equipment
This Equipment can be attached only to a creature with power 3 or greater.
Equipped creature gets +3/+0 and has trample.
Equip {2}
Ratadrabik of Urborg

Ratadrabik of Urborg {2}{W}{B}

Legendary Creature - Zombie Wizard
Vigilance, ward {2}
Other Zombies you control have vigilance.
Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
3/3
Chandra's Outrage

Chandra's Outrage {2}{R}{R}

Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
"There's plenty of fire to go around."
—Chandra Nalaar
Snapsail Rider

Snapsail Rider {4}{R}

Creature - Goblin Rogue
Trample
When Snapsail Rider enters the battlefield, this match is now worth 6 base points instead of 3. (A player can concede the game at any time, and may want to in response to this ability.)
6/5
  • Unknown Event
Pheres-Band Warchief

Pheres-Band Warchief {3}{G}

Creature - Centaur Warrior
Vigilance, trample
Other Centaur creatures you control get +1/+1 and have vigilance and trample.
The renowned warchiefs of Pheres Band fight with the might of minotaurs and the sagacity of sphinxes.
3/3
  • Journey into Nyx
The Massive Zatcatl

The Massive Zatcatl {5}{G}{G}

Legendary Creature - Elf Cat Wizard
Whenever you cast a creature spell, draw a card.
Tap three untapped creatures you control: Add {G}{G}{G}.
6/6
  • Unknown Event
Time Reaper

Time Reaper {3}{B}{B}

Creature - Alien Horror
Flying, haste
Consume Anomaly — Whenever this creature deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
4/4
Shattered Ego

Shattered Ego {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-0.
{3}{U}{U}: Put enchanted creature into its owner's library third from the top.
"You can't even fathom the depths of your own insignificance."
—Geyadrone Dihada
  • Modern Horizons 2
Uphill Battle

Uphill Battle {2}{R}

Enchantment
Creatures played by your opponents enter tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
  • Mercadian Masques
Flicker

Flicker {1}{W}

Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Who is truer: you who are, or you who are to be?
  • Urza's Destiny
Glorybringer

Glorybringer {3}{R}{R}

Creature - Dragon
Flying, haste
You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls.
What the initiates face in the final trial is completely at Hazoret's discretion.
4/4
Desecrated Earth

Desecrated Earth {4}{B}

Sorcery
Destroy target land. Its controller discards a card.
"The land is swollen with mana, cursed relics, and secrets. If you puncture it, you never know what will burst out."
—Javad Nasrin, Ondu relic hunter
  • Zendikar
Wind-Scarred Crag

Wind-Scarred Crag

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {R} or {W}.
The Mardu are centered in the present. The Jeskai look to the future. But both know when the time for talking is past.
Bronze Cudgels

Bronze Cudgels {1}

Artifact - Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip {1}
"These were made when Michiko was young. Wield them wisely."
—Chiyoko, Jukai elder
  • Kamigawa: Neon Dynasty