33452 cards found
Evangel of Synthesis

Evangel of Synthesis {U}{B}

Creature - Phyrexian Human Cleric
When this creature enters, draw a card, then discard a card.
As long as you've drawn two or more cards this turn, this creature gets +1/+0 and has menace.
"Forge the future in metal and oil!"
2/3
  • The Brothers' War
Evangelize

Evangelize {4}{W}

Sorcery
Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice they control.
  • Time Spiral
Evaporate

Evaporate {2}{R}

Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand."
—Autumn Willow
Related card: Apocalypse Chime
  • Homelands
Evasive Action

Evasive Action {1}{U}

Instant
Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.
Evelyn, the Covetous

Evelyn, the Covetous {2}{U/B}{B}{B/R}

Legendary Creature - Vampire Rogue
Flash
Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.
Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
2/5
Even the Odds

Even the Odds {2}{W}

Instant
Cast this spell only if you control fewer creatures than each opponent.
Create three 1/1 white Soldier creature tokens.
"They who fall singing the battle hymn of Benalia go not unavenged."
—Adom Capashen, Benalish commander
  • Future Sight
Even the Score

Even the Score {X}{U}{U}{U}

Instant
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Those who try to rob the Obscura often leave behind more than they take away.
Evendo Brushrazer

Evendo Brushrazer {2}{R}

Creature - Insect Warrior
Whenever you sacrifice a nontoken permanent, exile the top card of your library.
During your turn, as long as you've sacrificed a nontoken permanent this turn, you may play cards exiled with this creature.
{T}, Sacrifice a land: Add {R}{R}.
"Progress always has a price."
2/2
  • Edge of Eternities Commander 10 30
Evendo, Waking Haven

Evendo, Waking Haven

Land - Planet
This land enters tapped.
{T}: Add {G}.
Station
STATION 12+
{G}, {T}: Add {G} for each creature you control.
Related card: Brood Astronomer
Event Horizon

Event Horizon

Plane - Blind Eternities
Nonbasic lands are Wastes.
Whenever you tap a permanent for {C}, add an additional {C}.
Whenever chaos ensues, choose one —
• Draw four cards.
• Destroy target permanent.
• You may return target creature card from your graveyard to the battlefield.
  • Unknown Event
Ever After

Ever After {4}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.
Related card: Razor Demon
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Everbark Shaman

Everbark Shaman {4}{G}

Creature - Treefolk Shaman
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
"May you rise again, from seed to sapling to sentience."
3/5
  • Morningtide
Evercoat Ursine

Evercoat Ursine {4}{G}

Creature - Elemental Bear
Trample
Hideaway 3, hideaway 3
Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6/5
  • Bloomburrow Commander 30 64
Everdawn Champion

Everdawn Champion {1}{W}{W}

Creature - Human Soldier
Prevent all combat damage that would be dealt to this creature.
"Undefeated in battle, she is the shining future our empire deserves."
—Huatli
2/2
Everdream

Everdream {1}{U}

Instant
Draw a card.
Splice onto instant or sorcery {2}{U}
Evereth, Viceroy of Plunder

Evereth, Viceroy of Plunder {2}{B}

Legendary Creature - Vampire Soldier
Flying
Sacrifice another creature or artifact: Put a +1/+1 counter on Evereth. If the sacrificed permanent was a Treasure, Evereth gains lifelink until end of turn. Activate only as a sorcery.
When Evereth dies, you may pay {1}{B/R}. When you do, Evereth deals damage equal to its power to each opponent.
2/2
  • Foundations Jumpstart
Everflame Eidolon

Everflame Eidolon {1}{R}

Enchantment Creature - Spirit
Bestow {2}{R}
{R}: This creature gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.
Enchanted creature gets +1/+1.
1/1
  • Born of the Gods
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
This artifact enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on this artifact.
Everglades

Everglades

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Everglove Courier

Everglove Courier {2}{G}

Creature - Elf
You may choose not to untap this creature during your untap step.
{2}{G}, {T}: Target Elf creature gets +2/+2 and has trample for as long as this creature remains tapped.
2/1
  • Onslaught
Everlasting Lich

Everlasting Lich {2}{B}{B}{B}

Creature - Zombie
Everlasting Lich can't block.
Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)
4/0
Everlasting Torment

Everlasting Torment {2}{B/R}

Enchantment
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither.
When night fell, the plane itself was scarred.
Evermind

Evermind

Instant - Arcane
(Color indicator: Evermind is blue)
Draw a card.
Splice onto Arcane {1}{U}
Evernight Shade

Evernight Shade {3}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
Undying
1/1