883 cards found
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Windborn Muse

Windborn Muse {3}{W}

Creature - Spirit
Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
A single glimpse was enough to compel Captain Velkarne to lay down his sword and take up the poet's quill.
2/3
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters the battlefield tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Winding Constrictor

Winding Constrictor {B}{G}

Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Sometimes, a butterfly flapping its wings is insufficient.
Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Wood Elves

Wood Elves {2}{G}

Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
But should elves?
1/1
Workshop Warchief

Workshop Warchief {3}{G}{G}

Creature - Rhino Warrior
Trample
When Workshop Warchief enters the battlefield, you gain 3 life.
When Workshop Warchief dies, create a 4/4 green Rhino Warrior creature token.
Blitz {4}{G}{G}
5/3
Worldgorger Dragon

Worldgorger Dragon {3}{R}{R}{R}

Creature - Nightmare Dragon
Flying, trample
When Worldgorger Dragon enters the battlefield, exile all other permanents you control.
When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
7/7
Worldly Tutor

Worldly Tutor {G}

Instant
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Wisdom is a seed. Nurtured with patience and care, it will bear new fruit each season.
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Each side prayed for the gods to smite the other. In the end, all their prayers were answered.
Related card: Damnation
Xantcha, Sleeper Agent

Xantcha, Sleeper Agent {1}{B}{R}

Legendary Creature - Phyrexian Minion
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
{3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
5/5
Xenagos, God of Revels

Xenagos, God of Revels {3}{R}{G}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6/5
Xenk, Paladin Unbroken

Xenk, Paladin Unbroken {2}{W}{W}

Legendary Creature - Human Knight
Double strike
Auras you control have exalted.
2/4
  • Secret Lair Drop
Yahenni's Expertise

Yahenni's Expertise {2}{B}{B}

Sorcery
All creatures get -3/-3 until end of turn.
You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Yargle, Glutton of Urborg

Yargle, Glutton of Urborg {4}{B}

Legendary Creature - Frog Spirit
9/3
Yarok, the Desecrated

Yarok, the Desecrated {2}{B}{G}{U}

Legendary Creature - Elemental Horror
Deathtouch, lifelink
If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Its blighted heart, its spinous hands
To break the hosts that foul its lands."
—Triumph of Bala Ged, stanza 6
3/5
Yavimaya Coast

Yavimaya Coast

Land
{T}: Add {C}.
{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
Yawgmoth, Thran Physician

Yawgmoth, Thran Physician {2}{B}{B}

Legendary Creature - Human Cleric
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
{B}{B}, Discard a card: Proliferate.
2/4
Yeva, Nature's Herald

Yeva, Nature's Herald {2}{G}{G}

Legendary Creature - Elf Shaman
Flash
You may cast green creature spells as though they had flash.
Their favorite place in all of Ravnica was still the glade where they first met.
4/4
Yidris, Maelstrom Wielder

Yidris, Maelstrom Wielder {U}{B}{R}{G}

Legendary Creature - Ogre Wizard
Trample
Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade.
5/4
Yisan, the Wanderer Bard

Yisan, the Wanderer Bard {2}{G}

Legendary Creature - Human Rogue Bard
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
2/3
Yorion, Sky Nomad

Yorion, Sky Nomad {3}{W/U}{W/U}

Legendary Creature - Bird Serpent
Companion — Your starting deck contains at least twenty cards more than the minimum deck size.
Flying
When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
4/5
Zada, Hedron Grinder

Zada, Hedron Grinder {3}{R}

Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
To her delight, she was able to fully realize the explosive magical potential of hedrons.
3/3
Zameck Guildmage

Zameck Guildmage {G}{U}

Creature - Elf Wizard
{G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{G}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
2/2