34151 cards found
Elvish Scout

Elvish Scout {G}

Creature - Elf Scout
{G}, {T}: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.
Even one whose ears were closely tuned to the sounds of Havenwood could miss hearing a Scout move past.
1/1
Elvish Scrapper

Elvish Scrapper {G}

Creature - Elf
{G}, {T}, Sacrifice this creature: Destroy target artifact.
"The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again."
1/1
Elvish Skysweeper

Elvish Skysweeper {G}

Creature - Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
1/1
Elvish Soultiller

Elvish Soultiller {3}{G}{G}

Creature - Elf Mutant
When this creature dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Mutated elves wondered if this was their final form, or if it was just another step.
5/4
  • Legions
Elvish Spirit Guide

Elvish Spirit Guide {2}{G}

Creature - Elf Spirit
Exile this creature from your hand: Add {G}.
"We are never without guidance, if we but seek it."
—Taaveti of Kelsinko, Elvish Hunter
2/2
Related card: Simian Spirit Guide
Elvish Vanguard

Elvish Vanguard {1}{G}

Creature - Elf Warrior
Whenever another Elf enters, put a +1/+1 counter on this creature.
"Our lives are woven together like the trees' branches over our heads, forming a canopy that protects us all."
1/1
Elvish Vatkeeper

Elvish Vatkeeper {1}{B}{G}

Creature - Phyrexian Elf
When this creature enters, incubate 2.
{5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
3/3
  • March of the Machine
Elvish Visionary

Elvish Visionary {1}{G}

Creature - Elf Shaman
When this creature enters, draw a card.
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful."
1/1
Elvish Warmaster

Elvish Warmaster {1}{G}

Creature - Elf Warrior
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
2/2
Elvish Warrior

Elvish Warrior {G}{G}

Creature - Elf Warrior
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
2/3
Emancipation Angel

Emancipation Angel {1}{W}{W}

Creature - Angel
Flying
When this creature enters, return a permanent you control to its owner's hand.
"You have done your best. I give you leave to rest."
3/3
Related card: Celestial Vault
Embalmed Ascendant

Embalmed Ascendant {1}{W}{B}

Creature - Zombie
Start your engines!
When this creature enters, create a 2/2 black Zombie creature token.
Max speed — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
1/2
  • Aetherdrift
Embalmed Brawler

Embalmed Brawler {2}{B}

Creature - Zombie
Amplify 1
Whenever this creature attacks or blocks, you lose 1 life for each +1/+1 counter on it.
2/2
  • Legions
Embalmer's Tools

Embalmer's Tools {2}

Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate.
Tap an untapped Zombie you control: Target player mills a card.
"They might be dead, but these mummies are masters of their trade."
—Jace Beleren
  • Amonkhet
Embargo

Embargo {3}{U}

Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
  • Mercadian Masques
Ember Beast

Ember Beast {2}{R}

Creature - Beast
This creature can't attack or block alone.
The only livestock that will survive for long in the Smelting District, ember beasts serve many functions—none of them willingly.
3/4
Ember Gale

Ember Gale {3}{R}

Sorcery
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
"Terrible wind. It whipped sparks into our skin, then stoked them even hotter!"
—Bowen, Barrenton guardcaptain
  • Shadowmoor
Ember Hauler

Ember Hauler {R}{R}

Creature - Goblin
{1}, Sacrifice this creature: It deals 2 damage to any target.
Not every job in the goblin army is glamorous. Actually, no job in the goblin army is glamorous.
2/2
Related card: Goblin Influx Array
Ember Island Production

Ember Island Production {3}{U}{U}

Sorcery
Choose one —
• Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types.
• Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
  • Avatar: The Last Airbender
Ember Shot

Ember Shot {6}{R}

Instant
Ember Shot deals 3 damage to any target.
Draw a card.
Dwarves bring poor coal to market, use good coal in their homes, and throw their best coal away.
  • Judgment
Ember Swallower

Ember Swallower {2}{R}{R}

Creature - Elemental
{5}{R}{R}: Monstrosity 3.
When this creature becomes monstrous, each player sacrifices three lands of their choice.
4/5
Ember Weaver

Ember Weaver {2}{G}

Creature - Spider
Reach
As long as you control a red permanent, this creature gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
2/3
Ember-Eye Wolf

Ember-Eye Wolf {1}{R}

Creature - Wolf
Haste
{1}{R}: This creature gets +2/+0 until end of turn.
No howl. No snarl. Just the roar of flames.
1/2
Ember-Fist Zubera

Ember-Fist Zubera {1}{R}

Creature - Zubera Spirit
When this creature dies, it deals damage to any target equal to the number of Zubera that died this turn.
When the Honden of Infinite Rage shattered, its attendants swarmed Kamigawa to sow mortal destruction.
1/2
  • Champions of Kamigawa
Embercleave

Embercleave {4}{R}{R}

Legendary Artifact - Equipment
Flash
This spell costs {1} less to cast for each attacking creature you control.
When Embercleave enters, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip {3}
Related card: Recruit Instructor