33747 cards found
Emissary Escort

Emissary Escort {1}{U}

Artifact Creature - Robot Soldier
This creature gets +X/+0, where X is the greatest mana value among other artifacts you control.
Emissary mechans are often assigned their own security detail given their importance in inter-Pinnacle dialogs.
0/4
Emissary Green

Emissary Green {4}{G}

Legendary Creature - Human Advisor
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
3/3
  • Ravnica: Clue Edition
Emissary of Despair

Emissary of Despair {1}{B}{B}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, that player loses 1 life for each artifact they control.
2/1
  • Darksteel
Emissary of Grudges

Emissary of Grudges {5}{R}

Creature - Efreet
Flying, haste
As this creature enters, secretly choose an opponent.
Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
6/5
Emissary of Hope

Emissary of Hope {1}{W}{W}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
2/1
  • Darksteel
Emissary of Soulfire

Emissary of Soulfire {1}{W}{U}

Creature - Djinn Monk
When this creature enters, you get {E}{E}{E}.
Pay {E}{E}: Put an exalted counter on target creature you control. Activate only as a sorcery.
1/4
  • Modern Horizons 3
Emissary of Sunrise

Emissary of Sunrise {2}{W}

Creature - Human Cleric
First strike
When this creature enters, it explores.
2/1
Emissary of the Sleepless

Emissary of the Sleepless {4}{W}

Creature - Spirit
Flying
When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
2/4
  • Shadows over Innistrad
Emissary's Ploy

Emissary's Ploy

Conspiracy
Before drawing your opening hand, choose 1, 2, or 3.
You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.
  • Conspiracy: Take the Crown
Emmara Tandris

Emmara Tandris {5}{G}{W}

Legendary Creature - Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
When Selesnya needed a champion, Emmara put the ranks of her guild before herself—making her the perfect choice.
5/7
Emmara, Soul of the Accord

Emmara, Soul of the Accord {G}{W}

Legendary Creature - Elf Cleric
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
"Whatever hatred destroys, a single act of trust can revive."
2/2
Emmara, Voice of the Conclave

Emmara, Voice of the Conclave {1}{G}{W}

Legendary Creature - Elf Cleric
Convoke
When Emmara, Voice of the Conclave enters, draft a card from Emmara, Voice of the Conclave's spellbook.
2/3
Related cards: Ancient Imperiosaur Conclave Tribunal Knight-Errant of Eos Loxodon Restorer March of the Multitudes Nissa's Expedition Overwhelm Triplicate Spirits Venerated Loxodon
  • Alchemy: Murders at Karlov Manor
Emmessi Tome

Emmessi Tome {4}

Artifact
{5}, {T}: Draw two cards, then discard a card.
It is like life and destiny: we think we know the story, but we have read only half the tale.
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Emperor Crocodile

Emperor Crocodile {3}{G}

Creature - Crocodile
When you control no other creatures, sacrifice this creature.
The king of Yavimaya's waters pays constant attention to his subjects . . . and thrives on their adulation.
5/5
Emperor Mihail II

Emperor Mihail II {1}{U}{U}

Legendary Creature - Merfolk Noble
You may look at the top card of your library any time.
You may cast Merfolk spells from the top of your library.
Whenever you cast a Merfolk spell, you may pay {1}. If you do, create a 1/1 blue Merfolk creature token.
3/3
  • The Lost Caverns of Ixalan Commander
  • Dominaria United Commander 23 73
Emperor of Bones

Emperor of Bones {1}{B}

Creature - Skeleton Noble
At the beginning of combat on your turn, exile up to one target card from a graveyard.
{1}{B}: Adapt 2.
Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.
2/2
Emperor's Vanguard

Emperor's Vanguard {3}{G}

Creature - Human Scout
Whenever this creature deals combat damage to a player, it explores.
4/3
Emporium Thopterist

Emporium Thopterist {1}{U}

Creature - Vedalken Artificer
Thopters you control get +2/+0.
At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
1/1
Related card: Ornithopter
  • Alchemy: Murders at Karlov Manor
Empowered Autogenerator

Empowered Autogenerator {4}

Artifact
This artifact enters tapped.
{T}: Put a charge counter on this artifact. Add X mana of any one color, where X is the number of charge counters on this artifact.
Magic, unlike physics, has no unbreakable laws.
Empress Galina

Empress Galina {3}{U}{U}

Legendary Creature - Merfolk Noble
{U}{U}, {T}: Gain control of target legendary permanent.
"Above the waves you may be mighty indeed, but down here you belong to me."
1/3
Emptiness

Emptiness {4}{W/B}{W/B}

Creature - Elemental Incarnation
When this creature enters, if {W}{W} was spent to cast it, return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, if {B}{B} was spent to cast it, put three -1/-1 counters on up to one target creature.
Evoke {W/B}{W/B}
3/5
  • Lorwyn Eclipsed 222 294
Empty City Ruse

Empty City Ruse {W}

Sorcery
Target opponent skips all combat phases of their next turn.
Empty the Catacombs

Empty the Catacombs {3}{B}

Sorcery
Each player returns all creature cards from their graveyard to their hand.
When the dead are laid to rest in Ravnica, it's usually just a nap.
  • Ravnica: City of Guilds
Empty the Laboratory

Empty the Laboratory {X}{U}{U}

Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.