33163 cards found
Imoen, Occult Trickster

Imoen, Occult Trickster {1}{U}{B}

Legendary Creature - Human Rogue Wizard
Imoen, Occult Trickster can't be blocked.
Whenever Imoen deals combat damage to a player, you may exile an instant or sorcery card from your graveyard. If you do, create a 2/2 black Zombie creature token.
3/2
Related cards: Imoen, Chaotic Trickster Imoen, Honorable Trickster Imoen, Trickster Friend Imoen, Wily Trickster Imoen, Wise Trickster
  • Alchemy Horizons: Baldur's Gate
Fathom Fleet Swordjack

Fathom Fleet Swordjack {3}{R}

Creature - Orc Pirate
Whenever this creature attacks, it deals damage to the player or planeswalker it's attacking equal to the number of artifacts you control.
Encore {5}{R}
4/3
  • Commander Legends
Dramatist's Puppet

Dramatist's Puppet {4}

Artifact Creature - Construct
When this creature enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
"Who cares if the story's true as long as people are entertained?"
—Shin, Towashi street performer
2/4
  • Kamigawa: Neon Dynasty
Penumbra Bobcat

Penumbra Bobcat {2}{G}

Creature - Cat
When this creature dies, create a 2/1 black Cat creature token.
"It was just a trick of the light," Dalis muttered to himself. "I've been patrolling alone too long. Got to stop jumping at shadows."
2/1
Mr. Orfeo, the Boulder (Alchemy)

Mr. Orfeo, the Boulder (Alchemy) {1}{B}{R}{G}

Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
3/4
Related card: Mr. Orfeo, the Boulder
  • Streets of New Capenna
Overprotect

Overprotect {1}{G}

Instant
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
"Blor's defenses are impervious!"
—Blor the Impervious
  • Bloomburrow
Quistis Trepe

Quistis Trepe {2}{U}

Legendary Creature - Human Wizard
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
"It's not like everyone can get by on their own, you know?"
2/2
  • Final Fantasy 66 440
Shatterskull Minotaur

Shatterskull Minotaur {4}{R}{R}

Creature - Minotaur Warrior
This spell costs {1} less to cast for each creature in your party.
Haste
"We just pay him and point him at problems."
—Aro, Sea Gate adventurer
5/4
  • Zendikar Rising
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Inspiring Overseer

Inspiring Overseer {2}{W}

Creature - Angel Cleric
Flying
When this creature enters, you gain 1 life and draw a card.
The angels were determined to show a city run by demons that there was a better path.
2/1
Squirrel Mob

Squirrel Mob {1}{G}{G}

Creature - Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
An army of squirrels is still an army.
2/2
Aven Flock

Aven Flock {4}{W}

Creature - Bird Soldier
Flying
{W}: This creature gets +0/+1 until end of turn.
Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
2/3
Arcbound Overseer Avatar

Arcbound Overseer Avatar

Vanguard
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Grave Titan

Grave Titan {4}{B}{B}

Creature - Giant
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Death in form and function.
6/6
Seismic Rupture

Seismic Rupture {2}{R}

Sorcery
Seismic Rupture deals 2 damage to each creature without flying.
The raiding party advanced on the lone figure, confident they had her cornered and helpless. Then she raised her hands, and the ground opened with a fiery roar.
Dark Temper

Dark Temper {2}{R}

Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
When you've got the temperament of a dragon, every argument is one you'll win.
  • Conflux
Gibbering Barricade

Gibbering Barricade {2}{B}

Creature - Nightmare Wall
Defender
{2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
"Who needs stone walls when you can hide behind an impenetrable barrier of screaming nightmares?"
—Braids
2/4
  • Dominaria United
Thalakos Sentry

Thalakos Sentry {1}{U}

Creature - Thalakos Soldier
Shadow
"Ill luck and poor geography caught the Thalakos between us and the Dauthi."
—Lyna, Soltari emissary
1/2
  • Tempest
Cloudblazer

Cloudblazer {3}{W}{U}

Creature - Human Scout
Flying
When this creature enters, you gain 2 life and draw two cards.
All the aether charts in the world can't compete with the trained eye of a talented scout.
2/2
Vernal Bloom

Vernal Bloom {3}{G}

Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Shalai and Hallar

Shalai and Hallar {1}{R}{G}{W}

Legendary Creature - Angel Elf
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Between the angel's blade and the elf's bow, few Phyrexians made it as far as Llanowar's canopy.
3/3
  • March of the Machine Commander 10 96
Bog Humbugs

Bog Humbugs {1}{B}

Creature - Insect
Flying
Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs.
1/1
  • Happy Holidays
Ink-Treader Nephilim

Ink-Treader Nephilim {R}{G}{W}{U}

Creature - Nephilim
Whenever a player casts an instant or sorcery spell, if that spell targets only this creature, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
When it awoke, the mirrors of the world reflected only darkness.
3/3
  • Guildpact
Balustrade Spy

Balustrade Spy {3}{B}

Creature - Vampire Rogue
Flying
When this creature enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
2/3
Favor of the Overbeing

Favor of the Overbeing {1}{G/U}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enlightenment is the mundane seen from the vantage point of the divine.
  • Eventide