31078 cards found
Evolved Sleeper

Evolved Sleeper {B}

Creature - Human
{B}: This creature becomes a Human Cleric with base power and toughness 2/2.
{1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3.
{1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
1/1
Evolved Spinoderm

Evolved Spinoderm {2}{G}{G}

Creature - Phyrexian Beast
This creature enters with four oil counters on it.
This creature has trample as long as it has two or fewer oil counters on it. Otherwise, it has hexproof.
At the beginning of your upkeep, remove an oil counter from this creature. Then if it has no oil counters on it, sacrifice it.
5/5
  • Phyrexia: All Will Be One Promos 166p 166s
  • Phyrexia: All Will Be One 166 313 452
Evolving Adaptive

Evolving Adaptive {G}

Creature - Phyrexian Warrior
This creature enters with an oil counter on it.
This creature gets +1/+1 for each oil counter on it.
Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
0/0
  • Phyrexia: All Will Be One
Evolving Door

Evolving Door {2}{G}

Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
In with the old, out with the new.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"I don't think we're going to make it back in time for Introduction to Prophecy."
—Tam, Strixhaven first-year
Evra, Halcyon Witness

Evra, Halcyon Witness {4}{W}{W}

Legendary Creature - Avatar
Lifelink
{4}: Exchange your life total with Evra's power.
"Light from the Null Moon took form—a mirage made real, alone in grandeur, isolated in a world that once had been its own."
—Fall of the Thran
4/4
Exalted Angel

Exalted Angel {4}{W}{W}

Creature - Angel
Flying
Whenever this creature deals damage, you gain that much life.
Morph {2}{W}{W}
4/5
Exalted Dragon

Exalted Dragon {4}{W}{W}

Creature - Dragon
Flying
This creature can't attack unless you sacrifice a land.
If dragons excel at anything more than vanity, it is greed.
5/5
Exalted Sunborn

Exalted Sunborn {3}{W}{W}

Creature - Angel Wizard
Flying, lifelink
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Warp {1}{W}
4/5
Exava, Rakdos Blood Witch

Exava, Rakdos Blood Witch {2}{B}{R}

Legendary Creature - Human Cleric
First strike, haste
Unleash
Each other creature you control with a +1/+1 counter on it has haste.
3/3
  • Dragon's Maze
Excalibur II

Excalibur II {1}

Legendary Artifact - Equipment
Whenever you gain life, put a charge counter on Excalibur II.
Equipped creature gets +1/+1 for each charge counter on Excalibur II.
Equip {3}
The ultimate sword, used by a legendary king. It was forged in another world.
Excalibur, Sword of Eden

Excalibur, Sword of Eden {12}

Legendary Artifact - Equipment
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control.
Equipped creature gets +10/+0 and has vigilance.
Equip legendary creature {2}
Excavated Wall

Excavated Wall {1}

Artifact Creature - Wall
Defender
{1}, {T}: Mill a card.
"Don't be fooled by the quiet. These old stones are trying to talk to you."
—Augusta, Lorehold dean
0/4
  • Strixhaven: School of Mages
Excavating Anurid

Excavating Anurid {4}{G}

Creature - Frog Beast
When this creature enters, you may sacrifice a land. If you do, draw a card.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has vigilance.
Turg's spawn ruled long after he croaked.
4/4
Excavation

Excavation {1}{U}

Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker
  • Prophecy
Excavation Elephant

Excavation Elephant {4}{W}

Creature - Elephant
Kicker {1}{W}
When this creature enters, if it was kicked, return target artifact card from your graveyard to your hand.
3/5
Excavation Explosion

Excavation Explosion {2}{R}

Sorcery
Excavation Explosion deals 3 damage to any target. Create a tapped Powerstone token.
Urza's engineers could take weeks to dig out a powerstone. The goblins weren't so painstaking.
Related card: Excavation Explosion (Alchemy)
  • The Brothers' War
Excavation Explosion (Alchemy)

Excavation Explosion (Alchemy) {2}{R}

Instant
Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token.
Related card: Excavation Explosion
  • The Brothers' War
Excavation Mole

Excavation Mole {2}{G}

Creature - Mole
Trample
When this creature enters, mill three cards.
It makes molehills out of mountains.
3/3
  • Ikoria: Lair of Behemoths
Excavator

Excavator {2}

Artifact
{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
  • Tempest
Exchange of Words

Exchange of Words {1}{U}{U}

Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
Before criticizing, walk a mile (about 1.6 kilometers) in their head. That way, when you do, you're a mile away and you have their head.
  • Unfinity 45 331
Excise

Excise {X}{W}

Instant
Exile target attacking creature unless its controller pays {X}.
"Creation is no great feat. Anything you make, I can unmake in a heartbeat."
—Alexi, zephyr mage
  • Prophecy
Exclude

Exclude {2}{U}

Instant
Counter target creature spell.
Draw a card.
"I don't have time for you right now."
—Teferi
Exclusion Mage

Exclusion Mage {2}{U}

Creature - Human Wizard
When this creature enters, return target creature an opponent controls to its owner's hand.
Successful battles start with knowing who's worth fighting.
2/2
Exclusion Ritual

Exclusion Ritual {4}{W}{W}

Enchantment
Imprint — When this enchantment enters, exile target nonland permanent.
Players can't cast spells with the same name as the exiled card.
"Your desires have become our discretion."
—Izathel, priest of the Annex
  • New Phyrexia