33454 cards found
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Stairs to Infinity

Stairs to Infinity

Plane - Xerex
Players have no maximum hand size.
Whenever you roll the planar die, draw a card.
Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.
Mirari's Wake

Mirari's Wake {3}{G}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Even after a false god tore the magic from Dominaria, power still radiated from the Mirari sword that slew her.
Explosive Derailment

Explosive Derailment {R}

Instant
Spree
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
"BOMBS AND TRAINS AND SABOTAGE!"
—Breeches
  • Outlaws of Thunder Junction
Perilous Iteration

Perilous Iteration {R}{G}

Sorcery
Seek a card with mana value 2 or less and a card with mana value 3 or greater. Discard those cards at the beginning of your next turn's end step.
  • Alchemy: The Brothers' War
Shield Dancer

Shield Dancer {2}{W}

Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
1/3
  • Prophecy
Vampiric Touch

Vampiric Touch {2}{B}

Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
A touch, not comforting, but of death.
  • Portal
Enter the God-Eternals

Enter the God-Eternals {2}{U}{U}{B}

Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4.
Triumph of the Hordes

Triumph of the Hordes {2}{G}{G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain trample and infect.
Shivan Wumpus

Shivan Wumpus {3}{R}

Creature - Beast
Trample
When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
It's easier to move the village than to divert the wumpus.
6/6
Related card: Argothian Wurm
  • Planar Chaos
Khorvath Brightflame

Khorvath Brightflame {5}{R}

Legendary Creature - Dragon
Partner with Sylvia Brightspear
Flying, haste
Knights your team controls have flying and haste.
3/4
Related card: Sylvia Brightspear
Hall of Triumph

Hall of Triumph {3}

Legendary Artifact
As Hall of Triumph enters, choose a color.
Creatures you control of the chosen color get +1/+1.
Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.
Highway Reaver

Highway Reaver {2}{B}{R}

Creature - Scorpion Dragon
Flying
Start your engines!
Whenever this creature enters or attacks, target creature card in your graveyard without unearth perpetually gains unearth. The unearth cost is equal to its mana cost.
Max speed — You may pay {0} rather than pay the unearth cost of the first unearth ability you activate each turn.
4/4
  • Alchemy: Aetherdrift
Viconia, Disciple of Strength

Viconia, Disciple of Strength {1}{B}{G}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Harvest Season

Harvest Season {2}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
A true reflection of nature: death fostering life.
Regna, the Redeemer

Regna, the Redeemer {5}{W}

Legendary Creature - Angel
Partner with Krav, the Unredeemed
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
4/4
Related card: Krav, the Unredeemed
Soulblast

Soulblast {3}{R}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice all creatures you control.
Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
Willbreaker

Willbreaker {3}{U}{U}

Creature - Human Wizard
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.
"Master your mind, or I shall master it for you."
2/3
Illusion of Choice

Illusion of Choice {U}

Instant
You choose how each player votes this turn.
Draw a card.
"Please vote with a clear head and vigilant heart, knowing each voice is meaningful regardless of the outcome."
—Ottavio d'Oro, Electoral Committee Speaker of Paliano
  • Conspiracy: Take the Crown
Enroll in the Coalition

Enroll in the Coalition {3}{W}

Enchantment
You are a Flagbearer.
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.
The Gitrog, Ravenous Ride

The Gitrog, Ravenous Ride {3}{B}{G}

Legendary Creature - Frog Horror Mount
Trample, haste
Whenever The Gitrog deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
6/5
  • Outlaws of Thunder Junction Promos 206p 206s
  • Outlaws of Thunder Junction 206 352
Knacksaw Clique

Knacksaw Clique {3}{U}

Creature - Faerie Rogue
Flying
{1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card.
Most of the Knacksaw clique's skills were hewn from the minds of others.
1/4
  • Shadowmoor
Wreck and Rebuild

Wreck and Rebuild {1}{R}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.
Flashback {3}{R}{G}
  • Outlaws of Thunder Junction Commander
  • Doctor Who 169 774
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
5/5
Saproling Infestation

Saproling Infestation {1}{G}

Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
"My army took centuries to gather," remarked Urza. "Yavimaya seems to conjure hers out of thin air."
  • Invasion