33622 cards found
Dream Spoilers

Dream Spoilers {3}{B}

Creature - Faerie Warlock
Flying
Whenever you cast a spell during an opponent's turn, up to one target creature an opponent controls gets -1/-1 until end of turn.
The Wicked Slumber saved Eldraine from Phyrexia's grasp, but instead of fading when the invasion ended, it continued to spread.
2/2
  • Wilds of Eldraine
Dream Stalker

Dream Stalker {1}{U}

Creature - Illusion
When this creature enters, return a permanent you control to its owner's hand.
What happens when it is the dream that wakes and the sleeper that fades into memory?
1/5
Dream Strix

Dream Strix {2}{U}

Creature - Bird Illusion
Flying
When this creature becomes the target of a spell, sacrifice it.
When this creature dies, learn.
3/2
Dream Thief

Dream Thief {2}{U}

Creature - Faerie Rogue
Flying
When this creature enters, draw a card if you've cast another blue spell this turn.
Awylla's salvaged dreams would finally be put to good use.
2/1
  • Eventide
Dream Thrush

Dream Thrush {1}{U}

Creature - Bird
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.
Whether for good or ill, their arrival always means change.
1/1
Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
  • Visions
Dream Trawler

Dream Trawler {2}{W}{W}{U}{U}

Creature - Sphinx
Flying, lifelink
Whenever you draw a card, this creature gets +1/+0 until end of turn.
Whenever this creature attacks, draw a card.
Discard a card: This creature gains hexproof until end of turn. Tap it.
3/5
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Dream's Grip

Dream's Grip {U}

Instant
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine {1}
  • Mirrodin
Dream-Thief's Bandana

Dream-Thief's Bandana {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
  • Outlaws of Thunder Junction Commander 38 74
Dreamborn Muse

Dreamborn Muse {2}{U}{U}

Creature - Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor
2/2
Dreamcaller Siren

Dreamcaller Siren {2}{U}{U}

Creature - Siren Pirate
Flash
Flying
This creature can block only creatures with flying.
When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
3/3
Dreamcatcher

Dreamcatcher {U}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may sacrifice this creature. If you do, draw a card.
"Be careful where your mind wanders. Even in the quietest moments, the kami are listening, and your thoughts give them shape."
—Lady Azami
1/1
  • Saviors of Kamigawa
Dreamdew Entrancer

Dreamdew Entrancer {2}{G}{U}

Creature - Frog Wizard
Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
"Your dreams are too precious to leave to chance."
3/4
Dreamdrinker Vampire

Dreamdrinker Vampire {1}{B}

Creature - Vampire
Lifelink
{1}{B}: Adapt 1.
Whenever one or more +1/+1 counters are put on this creature, it gains menace until end of turn.
The dream she tastes will be your last.
2/1
  • Modern Horizons 3
Dreampod Druid

Dreampod Druid {1}{G}

Creature - Human Druid
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."
2/2
Dreamroot Cascade

Dreamroot Cascade

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.
Soothing whispers invite travelers to step closer, closer, closer . . . until they vanish soundlessly beneath the surface.
Dreams of Laguna

Dreams of Laguna {1}{U}

Instant
Surveil 1, then draw a card.
Flashback {3}{U}
"Don't go back on your word. C'mon, go wave to her."
  • Final Fantasy
Dreams of Steel and Oil

Dreams of Steel and Oil {B}

Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.
Mishra's nightmares of Phyrexia rang with screams of agony and groans of twisted metal. The sounds stayed with him long after he awoke.
  • The Brothers' War
Dreams of the Dead

Dreams of the Dead {3}{U}

Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Dreamscape Artist

Dreamscape Artist {1}{U}

Creature - Human Spellshaper
{2}{U}, {T}, Discard a card, Sacrifice a land: Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
He's mastered the art of sleight of land.
1/1
Dreamshackle Geist

Dreamshackle Geist {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/1
Related card: Dreamshackle Geist (Alchemy)
Dreamshackle Geist (Alchemy)

Dreamshackle Geist (Alchemy) {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/2
Related card: Dreamshackle Geist
  • Innistrad: Crimson Vow
Dreamshaper Shaman

Dreamshaper Shaman {5}{R}

Enchantment Creature - Minotaur Shaman
At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Magic is the true artist's medium.
5/4
Dreamspoiler Witches

Dreamspoiler Witches {3}{B}

Creature - Faerie Wizard
Flying
Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.
At night, the faeries steal dreamstuff for their queen. At daybreak, countless creatures wake weak and hollow.
2/2