33549 cards found
Justice

Justice {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Marsh Viper

Marsh Viper {3}{G}

Creature - Snake
Whenever this creature deals damage to a player, that player gets two poison counters.
"And the seraphs sob at vermin fangs
In human gore imbued."
—Edgar Allan Poe, "The Conqueror Wurm"
1/2
Mind Bomb

Mind Bomb {U}

Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Mind Ravel

Mind Ravel {2}{B}

Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
An end to reason, an end to order. Forget all that has been.
Mole Worms

Mole Worms {2}{B}

Creature - Worm
You may choose not to untap this creature during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1
Murk Dwellers

Murk Dwellers {3}{B}

Creature - Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
2/2
Pikemen

Pikemen {1}{W}

Creature - Human Soldier
First strike; banding
"As the cavalry bore down, we faced them with swords drawn and pikes hidden in the grass at our feet. 'Don't lift your pikes 'til I give the word,' I said."
—Maeveen O'Donagh,
Memoirs of a Soldier
1/1
Primordial Ooze

Primordial Ooze {R}

Creature - Ooze
This creature attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
1/1
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Reef Pirates

Reef Pirates {1}{U}{U}

Creature - Zombie Pirate
Whenever this creature deals damage to an opponent, that player mills a card.
Relentless as the tides, souls dark as a moonless night. Bloodshed on their minds, and greed burning in their hearts like molten gold.
2/2
Related card: Apocalypse Chime
Repentant Blacksmith

Repentant Blacksmith {1}{W}

Creature - Human
Protection from red
"For my confession they burned me with fire / And found that I was for endurance made."
—The Arabian Nights,
trans. Haddawy
1/2
Related card: City in a Bottle
Sand Silos

Sand Silos

Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from this land: Add {U} for each storage counter removed this way.
Serra Paladin

Serra Paladin {2}{W}{W}

Creature - Human Knight
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
One light, one blade, one purpose.
—Vow of the Serra Paladins
2/2
Related card: Apocalypse Chime
Sorceress Queen

Sorceress Queen {1}{B}{B}

Creature - Human Wizard
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
"We have always counted time with sand; this pinch is your meaningless life."
—Nailah, self-proclaimed Queen of Rabiah
1/1
Related cards: City in a Bottle Serendib Sorcerer
Soul Barrier

Soul Barrier {2}{U}

Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
"The Soul selects her own Society—
Then—shuts the Door—"
—Emily Dickinson,
"The Soul selects her own Society"
Tarpan

Tarpan {G}

Creature - Horse
When this creature dies, you gain 1 life.
"A good tarpan will serve you, faithful and true. A bad one will kick you in the head."
—General Jarkeld, the Arctic Fox
1/1
The Brute

The Brute {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.
After years of being bullied, Fergo reaped the benefits of his newfound strength: he never met a man he didn't want to fight.
Touch of Death

Touch of Death {2}{B}

Sorcery
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.
"What was yours is mine. Your land, your people, and now your life."
—Lim-Dûl, the Necromancer
Truce

Truce {2}{W}

Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Not all victories require defeat.
—Onean idiom
Related card: Apocalypse Chime
Updraft

Updraft {1}{U}

Instant
Target creature gains flying until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Come one, come all! this rock shall fly From its firm base as soon as I."
—Sir Walter Scott, "The Lady of the Lake"
Urza's Avenger

Urza's Avenger {6}

Artifact Creature - Shapeshifter
{0}: This creature gets -1/-1 and gains your choice of banding, flying, first strike, or trample until end of turn.
Unable to settle on just one design, Urza decided to create one versatile being.
4/4
Related card: Golgothian Sylex
Venom

Venom {1}{G}{G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
"I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone."
—Maeveen O'Donagh,
Memoirs of a Soldier
Wolverine Pack

Wolverine Pack {2}{G}{G}

Creature - Wolverine
Rampage 2
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
2/4
Zephyr Falcon

Zephyr Falcon {1}{U}

Creature - Bird
Flying, vigilance
Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed.
1/1
Aswan Jaguar

Aswan Jaguar {1}{G}{G}

Summon Jaguar
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck.
{G}{G}, {T}: Bury target creature of the chosen type.
2/2