33454 cards found
Wilderness Elemental

Wilderness Elemental {1}{R}{G}

Creature - Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter
*/3
Regal Imperiosaur

Regal Imperiosaur {1}{G}{G}

Creature - Dinosaur
Other Dinosaurs you control get +1/+1.
Initially frustrated by Muraganda's inconsistent biodiversity, Avishkari researchers made a breakthrough after mapping the plane's aetheric index—the wide variety of fauna was the result of raw magic, not evolution.
5/4
Feroz's Ban

Feroz's Ban {6}

Artifact
Creature spells cost {2} more to cast.
Feroz is gone, but what remains is his final gift to his people: the right to be left alone.
Related card: Apocalypse Chime
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
The Dark Barony

The Dark Barony

Plane - Ulgrotha
Whenever a nonblack card is put into a player's graveyard from anywhere, that player loses 1 life.
Whenever chaos ensues, each opponent discards a card.
Wall of Tears

Wall of Tears {1}{U}

Creature - Wall
Defender
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
"Many have been lost to pity."
—Karn, silver golem
0/4
Rending Vines

Rending Vines {1}{G}{G}

Instant - Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand.
Draw a card.
  • Saviors of Kamigawa
Garruk, the Veil-Cursed
Garruk Relentless

Garruk, the Veil-Cursed

Legendary Planeswalker - Garruk
(Color indicator: Garruk, the Veil-Cursed is black and green)
[+1]: Create a 1/1 black Wolf creature token with deathtouch.
[–1]: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
[–3]: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Card has other part: Garruk Relentless
Benalish Heralds

Benalish Heralds {3}{W}

Creature - Human Soldier
{3}{U}, {T}: Draw a card.
The detailed dispatch could be summarized in four words: "Time is running out."
2/4
  • Invasion
Tangled Colony

Tangled Colony {1}{B}

Creature - Rat
This creature can't block.
When this creature dies, create X 1/1 black Rat creature tokens with "This token can't block," where X is the amount of damage dealt to it this turn.
Clawing for scraps and driven mad by hunger, the individual rats became a writhing mass.
3/2
  • Wilds of Eldraine 113 344
  • Wilds of Eldraine Promos 113p 113s
Dawnhart Rejuvenator

Dawnhart Rejuvenator {3}{G}

Creature - Human Warlock
When this creature enters, you gain 3 life.
{T}: Add one mana of any color.
"Wherever there is life, there is power for one who knows the old ways."
2/4
Divine Deflection

Divine Deflection {X}{W}

Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
  • Avacyn Restored
Jhoira, Ageless Innovator

Jhoira, Ageless Innovator {U}{R}

Legendary Creature - Human Artificer
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
2/3
Guard Duty

Guard Duty {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Cannibalize

Cannibalize {1}{B}

Sorcery
Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other.
"Mine."
Festival of Embers

Festival of Embers {4}{R}

Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs.
If a card or token would be put into your graveyard from anywhere, exile it instead.
{1}{R}: Sacrifice this enchantment.
Serrated Biskelion

Serrated Biskelion {3}

Artifact Creature - Construct
{T}: Put a -1/-1 counter on this creature and a -1/-1 counter on target creature.
"Whereas I was created to protect, the biskelion was created to destroy."
—Karn, silver golem
2/2
Garrison Cat

Garrison Cat {W}

Creature - Cat
When this creature dies, create a 1/1 white Human Soldier creature token.
After much arguing, the soldiers decided to keep it, on the grounds that it killed enough mice to count as an honorary monster slayer.
1/1
  • Ikoria: Lair of Behemoths
Vivid Meadow

Vivid Meadow

Land
This land enters tapped with two charge counters on it.
{T}: Add {W}.
{T}, Remove a charge counter from this land: Add one mana of any color.
Urborg Drake

Urborg Drake {1}{U}{B}

Creature - Drake
Flying
This creature attacks each combat if able.
Relentless as the sea, remorseless as death.
2/3
Living Conundrum

Living Conundrum {4}{U}

Creature - Elemental
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
2/5
  • Murders at Karlov Manor
Lantern Bearer
Lanterns' Lift

Lantern Bearer {U}

Creature - Spirit
Flying
Disturb {2}{U}
Val didn't know what the silent geist was offering . . .
1/1
Card has other part: Lanterns' Lift
Related card: Lantern Bearer (Alchemy)
Lord of the Unreal

Lord of the Unreal {U}{U}

Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof.
"The dream does not end until I say so."
2/2
Demonic Ruckus

Demonic Ruckus {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Plot {R}
  • Outlaws of Thunder Junction
Establishing Shot

Establishing Shot {R}

Instant
Establishing Shot deals 2 damage to any target. If this is the first spell you've cast this game, it deals 3 damage instead.
  • Unknown Event