224 cards found
Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
  • Adventures in the Forgotten Realms
Druidic Ritual (Alchemy)

Druidic Ritual (Alchemy) {2}{G}

Sorcery
You may mill three cards. Then return up to two creature and/or land cards from your graveyard to your hand.
Related card: Druidic Ritual
  • Alchemy Horizons: Baldur's Gate
Dueling Coach (Alchemy)

Dueling Coach (Alchemy) {3}{W}

Creature - Human Monk
When Dueling Coach enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
{W}, {T}: Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Dueling Coach
  • Strixhaven: School of Mages
Dungeon Descent (Alchemy)

Dungeon Descent (Alchemy)

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Dwarfhold Champion (Alchemy)

Dwarfhold Champion (Alchemy) {1}{W}

Creature - Dwarf Warrior
Ward {1}
As long as Dwarfhold Champion is equipped, it gets +0/+2.
3/1
Related card: Dwarfhold Champion
  • Adventures in the Forgotten Realms
Earthquake Dragon (Alchemy)

Earthquake Dragon (Alchemy) {14}{G}

Creature - Elemental Dragon
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon.
Flying, trample
{2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
10/10
Related card: Earthquake Dragon
  • Alchemy Horizons: Baldur's Gate
Eiganjo Exemplar (Alchemy)

Eiganjo Exemplar (Alchemy) {W}

Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
1/1
Related card: Eiganjo Exemplar
  • Kamigawa: Neon Dynasty
Elderfang Ritualist (Alchemy)

Elderfang Ritualist (Alchemy) {1}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
3/1
Related card: Elderfang Ritualist
  • Kaldheim
Elderleaf Mentor (Alchemy)

Elderleaf Mentor (Alchemy) {2}{G}

Creature - Elf Warrior
When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token.
2/2
Related card: Elderleaf Mentor
  • Kaldheim
Ellywick Tumblestrum (Alchemy)

Ellywick Tumblestrum (Alchemy) {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Elven Bow (Alchemy)

Elven Bow (Alchemy) {G}

Artifact - Equipment
When Elven Bow enters the battlefield, you may pay {1}. If you do, create a 1/1 green Elf Warrior creature token, then attach Elven Bow to it.
Equipped creature gets +1/+2 and has reach.
Equip {3}
Related card: Elven Bow
  • Kaldheim
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Excavation Explosion (Alchemy)

Excavation Explosion (Alchemy) {2}{R}

Instant
Excavation Explosion deals 4 damage to target creature or planeswalker. Create a tapped Powerstone token.
Related card: Excavation Explosion
  • The Brothers' War
Exhibition Magician (Alchemy)

Exhibition Magician (Alchemy) {2}{R}

Creature - Human Wizard
When Exhibition Magician enters the battlefield, choose one —
• Create a 1/1 green and white Citizen creature token.
• Create a Treasure token.
2/2
Related card: Exhibition Magician
  • Streets of New Capenna
Eyes of the Beholder (Alchemy)

Eyes of the Beholder (Alchemy) {3}{B}{B}

Instant
Target creature gets -11/-11 until end of turn.
Related card: Eyes of the Beholder
  • Alchemy Horizons: Baldur's Gate
Falcon Abomination (Alchemy)

Falcon Abomination (Alchemy) {2}{U}

Creature - Zombie Bird
Flash
Flying
When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed.
The foulest of fowl.
2/2
Related card: Falcon Abomination
  • Innistrad: Midnight Hunt
Fall of the Impostor (Alchemy)

Fall of the Impostor (Alchemy) {G}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.
Related card: Fall of the Impostor
  • Kaldheim
Fates' Reversal (Alchemy)

Fates' Reversal (Alchemy) {B}

Sorcery
Return up to one target creature card from your graveyard to your hand. Venture into the dungeon.
A doom denied—or, perhaps, delayed.
Related cards: Dungeon of the Mad Mage Fates' Reversal Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Find the Path (Alchemy)

Find the Path (Alchemy) {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon.
Enchanted land has "{T}: Add two mana of any one color."
Related cards: Dungeon of the Mad Mage Find the Path Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Fires of Invention (Alchemy)

Fires of Invention (Alchemy) {4}{R}

Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
"Just tell us how many you want and get out of the way."
Related card: Fires of Invention
  • Throne of Eldraine
Forge Boss (Alchemy)

Forge Boss (Alchemy) {2}{B}{R}

Creature - Human Warrior
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
4/4
Related card: Forge Boss
  • Streets of New Capenna
Futurist Operative (Alchemy)

Futurist Operative (Alchemy) {U}

Creature - Human Ninja
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
{2}{U}: Untap Futurist Operative.
0/4
Related card: Futurist Operative
  • Kamigawa: Neon Dynasty
Geological Appraiser (Alchemy)

Geological Appraiser (Alchemy) {3}{R}{R}

Creature - Human Artificer
When Geological Appraiser enters the battlefield, if you cast it, discover 3.
3/2
Related card: Geological Appraiser
  • The Lost Caverns of Ixalan
Geology Enthusiast (Alchemy)

Geology Enthusiast (Alchemy) {2}{U}{U}

Creature - Human Artificer
Vigilance
At the beginning of your end step, create a tapped Powerstone token.
{5}: Draw a card and put a +1/+1 counter on Geology Enthusiast.
3/4
Related card: Geology Enthusiast
  • The Brothers' War
Glamorous Outlaw (Alchemy)

Glamorous Outlaw (Alchemy) {3}{U}{B}{R}

Creature - Vampire Rogue
When Glamorous Outlaw enters the battlefield, it deals 2 damage to each opponent and you gain 2 life. Scry 2.
{1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
4/5
Related card: Glamorous Outlaw
  • Streets of New Capenna