9386 cards found
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature has flying.
{W}: Put this Aura on top of its owner's library.
  • Lorwyn
Soaring Seacliff

Soaring Seacliff

Land
This land enters tapped.
When this land enters, target creature gains flying until end of turn.
{T}: Add {U}.
Soilshaper

Soilshaper {1}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
It spoke with the voice of nature, but its words were curses spat upon humankind.
1/1
  • Champions of Kamigawa
Sokenzan

Sokenzan

Plane - Kamigawa
All creatures get +1/+1 and have haste.
Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Sokenzan Bruiser

Sokenzan Bruiser {4}{R}

Creature - Ogre Warrior
Mountainwalk
"We camped near the Sokenzan Mountains. Though I know its inhabitants are sparse, I hear cries coming from the highest peaks every night, as if the mountains themselves bellow for vengeance."
—Lost Battalion, message to General Takeno
3/3
  • Champions of Kamigawa
Sokenzan Renegade

Sokenzan Renegade {2}{R}

Creature - Ogre Samurai Mercenary
Bushido 1
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
3/3
  • Saviors of Kamigawa
Sokenzan Spellblade

Sokenzan Spellblade {4}{R}

Creature - Ogre Samurai Shaman
Bushido 1
{1}{R}: This creature gets +X/+0 until end of turn, where X is the number of cards in your hand.
2/3
  • Saviors of Kamigawa
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
Lost to time is the artificer's art of trapping light from a distant star in a ring of purest gold.
Related card: Ring Out
Solar Tide

Solar Tide {4}{W}{W}

Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands.
  • Mirrodin
Solarion

Solarion {7}

Artifact Creature - Construct
Sunburst
{T}: Double the number of +1/+1 counters on this creature.
0/0
  • Fifth Dawn
Soldier Replica

Soldier Replica {3}

Artifact Creature - Soldier
{1}{W}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
It fights with inhuman vigor.
1/3
  • Mirrodin
Soldier of the Pantheon

Soldier of the Pantheon {W}

Creature - Human Soldier
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
"I hear the gods' voices in my dreams each night, and I offer bloody trophies on their altars each day."
2/1
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation.""The reimbursement is spiritual."
—Temple signs
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2
Solidarity

Solidarity {3}{W}

Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
Solidarity of Heroes

Solidarity of Heroes {1}{G}

Instant
Strive — This spell costs {1}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Soliton

Soliton {5}

Artifact Creature - Construct
{U}: Untap this creature.
The gemini engines had lost connection with each other and wandered apart, developing an independent awareness of their surroundings.
3/4
  • Scars of Mirrodin
Soltari Priest

Soltari Priest {W}{W}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Somber Hoverguard

Somber Hoverguard {5}{U}

Creature - Drone
Affinity for artifacts
Flying
The vedalken interrogate all intruders—once the hoverguards are done with them.
3/2
Somberwald Dryad

Somberwald Dryad {1}{G}

Creature - Dryad
Forestwalk
The Somberwald is her domain, and she has yet to hear an acceptable excuse for trespassing.
2/2
  • Dark Ascension
Somberwald Sage

Somberwald Sage {2}{G}

Creature - Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
"You can face any danger when all of nature is on your side."
0/1
Somberwald Spider

Somberwald Spider {4}{G}

Creature - Spider
Reach
Morbid — This creature enters with two +1/+1 counters on it if a creature died this turn.
Stensian vampires encourage spiders near their manors so they can rob the webs.
2/4
  • Innistrad
Somberwald Vigilante

Somberwald Vigilante {R}

Creature - Human Warrior
Whenever this creature becomes blocked by a creature, this creature deals 1 damage to that creature.
He has nothing left but his resentment.
1/1
Somnomancer

Somnomancer {1}{W/U}

Creature - Kithkin Wizard
When this creature enters, you may tap target creature.
"Are you tired? You look tired."
2/1
  • Shadowmoor
Soot Imp

Soot Imp {1}{B}{B}

Creature - Imp
Flying
Whenever a player casts a nonblack spell, that player loses 1 life.
"If one gets in your chimney, you're going to need a long wick and a barrel of bangstuff to get it out."
—Hob Heddil
1/2