34770 cards found
Dire Wolves

Dire Wolves {2}{G}

Creature - Wolf
This creature has banding as long as you control a Plains.
"It's amazing how scared a city kid can get at a dog. Now, of course, I'd cross Terisiare alone, and keep no watch if I had a pack of greys hanging on my flanks as I went."
—Oddveig Ulfsson, caravan scout
2/2
  • Ice Age
Dire-Strain Anarchist
Volatile Arsonist

Dire-Strain Anarchist

Creature - Werewolf
(Color indicator: Dire-Strain Anarchist is red)
Menace, haste
Whenever this creature attacks, it deals 2 damage to each of up to one target creature, up to one target player, and/or up to one target planeswalker.
Nightbound
5/5
Card has other part: Volatile Arsonist
Dire-Strain Brawler
Tireless Hauler

Dire-Strain Brawler

Creature - Werewolf
(Color indicator: Dire-Strain Brawler is green)
Vigilance
Nightbound
A few townsfolk had their suspicions, but none dared accuse him openly.
6/6
Card has other part: Tireless Hauler
Dire-Strain Demolisher
Burly Breaker

Dire-Strain Demolisher

Creature - Werewolf
(Color indicator: Dire-Strain Demolisher is green)
Ward {3}
Nightbound
8/7
Card has other part: Burly Breaker
Dire-Strain Rampage

Dire-Strain Rampage {1}{R}{G}

Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback {3}{R}{G}
Direct Current

Direct Current {1}{R}{R}

Sorcery
Direct Current deals 2 damage to any target.
Jump-start
Diregraf Captain

Diregraf Captain {1}{U}{B}

Creature - Zombie Soldier
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Though its mind has long since rotted away, it wields a sword with deadly skill.
2/2
Diregraf Colossus

Diregraf Colossus {2}{B}

Creature - Zombie Giant
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
2/2
Diregraf Escort

Diregraf Escort {G}

Creature - Human Cleric
Soulbond
As long as this creature is paired with another creature, both creatures have protection from Zombies.
1/1
  • Avacyn Restored
Diregraf Ghoul

Diregraf Ghoul {B}

Creature - Zombie
This creature enters tapped.
"At least this one still has arms and legs. Well, most of its legs."
—Enslow, ghoulcaller of Nephalia
2/2
Diregraf Horde

Diregraf Horde {4}{B}

Creature - Zombie
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards.
3/4
Diregraf Rebirth

Diregraf Rebirth {3}{B}{G}

Sorcery
This spell costs {1} less to cast for each creature that died this turn.
Return target creature card from your graveyard to the battlefield.
Flashback {5}{B}{G}
Diregraf Scavenger

Diregraf Scavenger {3}{B}

Creature - Zombie Bear
Deathtouch
When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
It can barely feel the sword anymore.
2/3
Diresight

Diresight {2}{B}

Sorcery
Surveil 2, then draw two cards. You lose 2 life.
There is a fine line between predicting the future and causing it.
Dirge Bat

Dirge Bat {2}{B}{B}

Creature - Bat
Mutate {4}{B}{B}
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3
Dirge of Dread

Dirge of Dread {2}{B}

Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B}
When you cycle this card, you may have target creature gain fear until end of turn.
Dirgur Focusmage

Dirgur Focusmage {2}{U}

Creature - Djinn Monk
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared.
1/4
Card has other part: Braingeyser (Prepared)
  • Secrets of Strixhaven Commander 18a 68a
Dirgur Island Dragon

Dirgur Island Dragon {5}{U}

Creature - Dragon
Flying
Ward {2}
4/4
Card has other part: Skimming Strike
  • Tarkir: Dragonstorm 40a 294a
Dirgur Nemesis

Dirgur Nemesis {5}{U}

Creature - Serpent
Defender
Megamorph {6}{U}
6/5
Dirtcowl Wurm

Dirtcowl Wurm {4}{G}

Creature - Wurm
Whenever an opponent plays a land, put a +1/+1 counter on this creature.
Few of Rath's rivers follow a steady course, so many new channels are carved for them.
3/4
Dirtwater Wraith

Dirtwater Wraith {3}{B}

Creature - Wraith
Swampwalk
{B}: This creature gets +1/+0 until end of turn.
"The foul entities of the Uuserk swamp had never before dared to spread their influence to the very heart of Zhalfir."
—Hakim, Loreweaver
1/3
Dirty

Dirty {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part: Down
Dirty Rat

Dirty Rat {1}{B}

Host Creature - Rat
When this creature enters, target opponent discards a card.
1/1
Dirty Wererat

Dirty Wererat {3}{B}

Creature - Human Rat Minion
{B}, Discard a card: Regenerate this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/3
Disa the Restless

Disa the Restless {2}{B}{R}{G}

Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6