33454 cards found
Watcher of the Wayside

Watcher of the Wayside {3}

Artifact Creature - Golem
When this creature enters, target player mills two cards. You gain 2 life.
Against dragonlords, khans, and Ugin himself, the golem survived. Original purpose forgotten, it awaits orders that will never come, from a world that has moved on without it.
3/2
  • Tarkir: Dragonstorm
Treasure Dredger

Treasure Dredger {1}{B}

Creature - Human Rogue
{1}, {T}, Pay 1 life: Create a Treasure token.
The old miners' trail across Blacksnag Bog is littered with lost fortunes and the bones of those who searched for them.
2/2
  • Outlaws of Thunder Junction
Fog Bank

Fog Bank {1}{U}

Creature - Wall
Defender
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
The battalion thought they could escape the fog by marching in a straight line. Three days later, they began to suspect it was following them.
0/2
Ravenous Squirrel

Ravenous Squirrel {B/G}

Creature - Squirrel
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature.
{1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
"Nope, no monsters in the forest. Nothing in there but squirrels."
—Joskun, An-Havva constable
1/1
Shocking Sharpshooter

Shocking Sharpshooter {1}{R}

Creature - Human Archer
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
"An arrow alone can't fell a dragon, but an added bolt of lightning brings it tumbling to the ground."
—Balur, Mardu warrior
1/3
  • Tarkir: Dragonstorm
Saprazzan Breaker

Saprazzan Breaker {4}{U}

Creature - Beast
{U}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
3/3
  • Mercadian Masques
Commune with Dinosaurs

Commune with Dinosaurs {G}

Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Biting Rain

Biting Rain {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Madness {2}{B}
On Innistrad, it is seldom wrong to stay indoors.
Arco-Flagellant

Arco-Flagellant {2}{B}

Creature - Human
Squad {2}
This creature can't block.
Endurant — Pay 3 life: This creature gains indestructible until end of turn.
3/1
  • Warhammer 40,000 Commander 29 29★
Willow Dryad

Willow Dryad {G}

Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Vote Out

Vote Out {3}{B}

Sorcery
Convoke
Destroy target creature.
Democracy is not always just.
  • Edge of Eternities
Ash, Party Crasher

Ash, Party Crasher {R}{W}

Legendary Creature - Human Peasant
Haste
Celebration — Whenever Ash attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
"Get up and dance! Let your feet thunder like forgehammers!"
2/2
  • Wilds of Eldraine
Just Fate

Just Fate {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
Madrush Cyclops

Madrush Cyclops {1}{B}{R}{G}

Creature - Cyclops Warrior
Creatures you control have haste.
Death comes in the blink of an eye.
3/4
  • Alara Reborn
Fire Nation Soldier

Fire Nation Soldier {2}{R}

Creature - Human Soldier
Haste
Fire Nation soldiers spread like wildfire during the Hundred Year War.
3/2
  • Avatar: The Last Airbender Eternal 238 280
Izzet Cluestone

Izzet Cluestone {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice this artifact: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
  • Dragon's Maze
Progenitor Exarch

Progenitor Exarch {X}{X}{W}

Creature - Phyrexian Cat Cleric
When this creature enters, incubate 3 X times.
{T}: Transform target Incubator token you control.
1/2
  • March of the Machine Promos 32p 32s
  • March of the Machine 32 348
Hanna, Ship's Navigator

Hanna, Ship's Navigator {1}{W}{U}

Legendary Creature - Human Artificer
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
"I never thought I'd spend my life fighting. I'm a maker, not a destroyer."
1/2
Polliwallop

Polliwallop {3}{G}

Instant
Affinity for Frogs
Target creature you control deals damage equal to twice its power to target creature you don't control.
"We'll see who croaks first!"
  • Bloomburrow
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until this Saga leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with this Saga to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Lazav, Wearer of Faces

Lazav, Wearer of Faces {U}{B}

Legendary Creature - Shapeshifter Detective
Whenever Lazav attacks, exile target card from a graveyard, then investigate.
Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
2/3
Magus of the Wheel

Magus of the Wheel {2}{R}

Creature - Human Wizard
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
"Fate is not as fixed as you might think."
3/3
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Scholar of Combustion

Scholar of Combustion {3}{R}

Creature - Human Wizard
When this creature enters, exile up to one target instant or sorcery card from your graveyard. You may cast that card until the end of your next turn.
"If the fire is silent, I'm technically not breaking the library rules!"
3/2
  • Foundations Jumpstart
Zirilan of the Claw

Zirilan of the Claw {3}{R}{R}

Legendary Creature - Lizard Shaman
{1}{R}{R}, {T}: Search your library for a Dragon permanent card, put that card onto the battlefield, then shuffle. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
3/4
  • Mirage