33454 cards found
Catapult Master

Catapult Master {3}{W}{W}

Creature - Human Soldier
Tap five untapped Soldiers you control: Exile target creature.
"There's no 'I' in 'team,' but there's a 'we' in 'weapon.'"
3/3
Impassioned Orator

Impassioned Orator {1}{W}

Creature - Human Cleric
Whenever another creature you control enters, you gain 1 life.
In times of unrest, the crowd is eager for the comfort of strong convictions.
2/2
Tatyova, Benthic Druid

Tatyova, Benthic Druid {3}{G}{U}

Legendary Creature - Merfolk Druid
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
"Yavimaya is one being—one vastness of rippling leaves, one deepness of roots, and one chatter of animals—of which I am one part."
3/3
Sleep

Sleep {2}{U}{U}

Sorcery
Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."
—Garild, merfolk mage
Grave Strength

Grave Strength {1}{B}

Sorcery
Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard.
So long as death follows life, the supply lines of the Sultai will never be cut.
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Lord Skitter's Butcher

Lord Skitter's Butcher {2}{B}

Creature - Rat Peasant
When this creature enters, choose one —
• Create a 1/1 black Rat creature token with "This token can't block."
• You may sacrifice another creature. If you do, scry 2, then draw a card.
• Creatures you control gain menace until end of turn.
2/3
  • Wilds of Eldraine
Mobile Fort

Mobile Fort {4}

Artifact Creature - Wall
Defender
{3}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6
  • Urza's Saga
Silumgar, the Drifting Death

Silumgar, the Drifting Death {4}{U}{B}

Legendary Creature - Dragon
Flying, hexproof
Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
"No machinations, no puppet strings, no plots. Just pure, sweeping death."
—Tasigur, the Golden Fang
3/7
Wasteland Strangler

Wasteland Strangler {2}{B}

Creature - Eldrazi Processor
Devoid
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
Infectious Host

Infectious Host {2}{B}

Creature - Zombie
When this creature dies, target player loses 2 life.
"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more."
—Ravnican children's rhyme
1/1
  • Ravnica: City of Guilds
Restless Spire

Restless Spire

Land
This land enters tapped.
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.
Whenever this land attacks, scry 1.
  • Wilds of Eldraine 260 306
  • Wilds of Eldraine Promos 260p 260s
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice this land: Add {C}{C}.
Artifact Mutation

Artifact Mutation {R}{G}

Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
"There's nothing technology can build that nature can't eventually reclaim."
—Vivien Reid
Revel Ruiner (Alchemy)

Revel Ruiner (Alchemy) {3}{B}

Creature - Octopus Rogue
Menace
When Revel Ruiner enters, it connives.
3/2
Related card: Revel Ruiner
  • Streets of New Capenna
Orochi Colony

Orochi Colony

Plane - Kamigawa
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever chaos ensues, target creature can't be blocked this turn.
Gideon's Phalanx

Gideon's Phalanx {5}{W}{W}

Instant
Create four 2/2 white Knight creature tokens with vigilance.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
Goliath Paladin

Goliath Paladin {4}{W}

Creature - Giant Knight
Vigilance
When this creature enters, you take the initiative.
"Why do you cower in the darkness, little gnolls? If you would challenge me, step into the light."
3/6
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Rhys the Exiled

Rhys the Exiled {2}{G}

Legendary Creature - Elf Warrior
Whenever Rhys attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys.
Once a famed hunter and packmaster, now a renegade seeking his own path.
3/2
Frost Bite

Frost Bite {R}

Snow Instant
Frost Bite deals 2 damage to target creature or planeswalker. If you control three or more snow permanents, it deals 3 damage instead.
"Don't wander far—it's a bit nippy out there!"
—Leidurr, expedition leader
  • Kaldheim 138 404
Pokey, the Scallywagg

Pokey, the Scallywagg {U}{R}

Legendary Creature - Brushwagg Pirate
Menace
If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.)
If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
2/2
  • Mystery Booster 2
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Voldaren Ambusher

Voldaren Ambusher {2}{R}

Creature - Vampire Archer
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
"Gotcha."
2/2
Earthshaking Si

Earthshaking Si {5}{G}

Creature - Beast
Trample
"For reasons unknown to me, herds in the Arrow Bamboo Forest have become more and more agitated."
—Jiang Yanggu's travelogue
5/5
Elvish Herder

Elvish Herder {G}

Creature - Elf
{G}: Target creature gains trample until end of turn.
Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.
1/1
  • Urza's Saga