30714 cards found
Dragonstorm Globe

Dragonstorm Globe {3}

Artifact
Each Dragon you control enters with an additional +1/+1 counter on it.
{T}: Add one mana of any color.
Jeskai scholars fashioned devices to forecast the behavior of the dragonstorms.
Related cards: Dragonstorm Forecaster Shen, Wish Granter
  • Tarkir: Dragonstorm
Dragonwing Glider

Dragonwing Glider {3}{R}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +2/+2 and has flying and haste.
Equip {3}{R}{R}
Related card: Bladehold Cleaver
  • Phyrexia: All Will Be One Promos 128p 128s
  • Phyrexia: All Will Be One 128 385
Dragoon's Lance

Dragoon's Lance {1}{W}

Artifact - Equipment
Job select
Equipped creature gets +1/+0 and is a Knight in addition to its other types.
During your turn, equipped creature has flying.
Gae Bolg — Equip {4}
  • Final Fantasy
Dragoon's Wyvern

Dragoon's Wyvern {2}{U}

Creature - Drake
Flying
When this creature enters, create a 1/1 colorless Hero creature token.
"I heard that to become a dragoon, you had to make a pact with a living wyvern. However, thanks to the dragonslayers, there aren't that many dragons left."
—Ceraulian, San d'Oria citizen
2/1
  • Final Fantasy
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drain Power

Drain Power {U}{U}

Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Drain the Well

Drain the Well {2}{B/G}{B/G}

Sorcery
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.
  • Eventide
Draining Whelk

Draining Whelk {4}{U}{U}

Creature - Illusion
Flash
Flying
When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
1/1
Drainpipe Vermin

Drainpipe Vermin {B}

Creature - Rat
When this creature dies, you may pay {B}. If you do, target player discards a card.
When times are tough, the poor eat the rats. When times are tougher, the rats eat the poor.
1/1
Drake Familiar

Drake Familiar {1}{U}

Creature - Drake
Flying
When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.
"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage
2/1
  • Ravnica: City of Guilds
Drake Hatcher

Drake Hatcher {1}{U}

Creature - Human Wizard
Vigilance, prowess
Whenever this creature deals combat damage to a player, put that many incubation counters on it.
Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
1/3
Drake Hatchling

Drake Hatchling {2}{U}

Creature - Drake
Flying
{U}: This creature gets +1/+0 until end of turn. Activate only once each turn.
There is beauty in the space between learning to fly and taking it for granted.
1/3
  • Mercadian Masques
Drake Haven

Drake Haven {2}{U}

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Drake Umbra

Drake Umbra {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Umbra armor
  • Rise of the Eldrazi
Drake-Skull Cameo

Drake-Skull Cameo {3}

Artifact
{T}: Add {U} or {B}.
"A strange skull was turned up by an Ephran farmer's plow. I traded a copper ring for the 'ox skull.' It resonates of the sea and danger."
—Isel, master carver
  • Invasion
Drakestown Forgotten

Drakestown Forgotten {4}{B}

Creature - Zombie
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
0/0
Drakewing Krasis

Drakewing Krasis {1}{G}{U}

Creature - Lizard Drake
Flying, trample
Cautious not to repeat Vig's mistakes, the Simic fuse life essences using magic alone. Each result is called a krasis.
3/1
  • Gatecrash
Drakuseth, Maw of Flames

Drakuseth, Maw of Flames {4}{R}{R}{R}

Legendary Creature - Dragon
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
"Spread out, you idiots! Spread out!"
—Marsden, party leader, last words
7/7
Dralnu's Crusade

Dralnu's Crusade {1}{B}{R}

Enchantment
All Goblins get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
"Don't you agree that mogg intellects are improved by zombification?"
—Lord Dralnu
  • Dominaria Remastered 189 357
  • Planeshift
Dralnu's Pet

Dralnu's Pet {1}{U}{U}

Creature - Shapeshifter
Kicker—{2}{B}, Discard a creature card.
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
2/2
  • Planeshift
Dralnu, Lich Lord

Dralnu, Lich Lord {3}{U}{B}

Legendary Creature - Zombie Wizard
If damage would be dealt to Dralnu, sacrifice that many permanents instead.
{T}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
Dramatic Accusation

Dramatic Accusation {2}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}{U}: Shuffle enchanted creature into its owner's library.
  • Murders at Karlov Manor 53 294
Dramatic Entrance

Dramatic Entrance {3}{G}{G}

Instant
You may put a green creature card from your hand onto the battlefield.
Some things aren't worth waiting for.
Dramatic Finale

Dramatic Finale {W/B}{W/B}{W/B}{W/B}

Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
The enraptured audience barely noticed their programs were suddenly blank.
Dramatic Rescue

Dramatic Rescue {W}{U}

Instant
Return target creature to its owner's hand. You gain 2 life.
"I never thought I'd be so glad to see two tons of beak and claws bearing down on me at the speed of an arrow."
—Mirela, Azorius hussar