33107 cards found
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Dim Oubliette

Dim Oubliette {4}{B}

Enchantment - Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.
Card has other part: Polluted Cistern
  • Duskmourn: House of Horror Commander
Dimensional Breach

Dimensional Breach {5}{W}{W}

Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
  • Scourge
Dimensional Infiltrator

Dimensional Infiltrator {1}{U}

Creature - Eldrazi
Devoid
Flash
Flying
{1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand.
2/1
Diminish

Diminish {U}

Instant
Target creature has base power and toughness 1/1 until end of turn.
"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll,
Alice's Adventures in Wonderland
Diminished Returner

Diminished Returner {1}{B}{B}

Creature - Phyrexian Skeleton
Diminished Returner enters tapped.
{B}{B}: Diminished Returner perpetually gets -1/-1, then return it to the battlefield. Activate only if Diminished Returner is in your graveyard and its toughness is 2 or greater.
4/3
Related card: March Toward Perfection
  • Alchemy: Dominaria
Diminisher Witch

Diminisher Witch {2}{U}

Creature - Human Warlock
Bargain
When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls.
3/2
  • Wilds of Eldraine
Diminishing Returns

Diminishing Returns {2}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Dimir Cluestone

Dimir Cluestone {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice this artifact: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
  • Dragon's Maze
Dimir Cutpurse

Dimir Cutpurse {1}{U}{B}

Creature - Spirit
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.
2/2
Dimir Doppelganger

Dimir Doppelganger {1}{U}{B}

Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
0/2
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
Enter and become a mastermind of spies, lies, and deception.
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir House Guard

Dimir House Guard {3}{B}

Creature - Skeleton
Fear
Sacrifice a creature: Regenerate this creature.
Transmute {1}{B}{B}
2/3
Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
This creature can't be blocked.
Transmute {1}{U}{B}
1/3
Dimir Informant

Dimir Informant {2}{U}

Creature - Human Rogue
When this creature enters, surveil 2.
The letters arrive, all sealed and read.
1/4
  • Guilds of Ravnica
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.
Dimir Locket

Dimir Locket {3}

Artifact
{T}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice this artifact: Draw two cards.
"Wear this, and take your place among the shadows—wise, lethal, and unseen."
—Ivrelya, Dimir spymaster
Dimir Machinations

Dimir Machinations {2}{B}

Sorcery
Look at the top three cards of target player's library. Exile any number of those cards, then put the rest back in any order.
Transmute {1}{B}{B}
  • Ravnica: City of Guilds
Dimir Signet

Dimir Signet {2}

Artifact
{1}, {T}: Add {U}{B}.
An emblem of a secret guild, the Dimir insignia is seen only by its own members—and the doomed.
Related card: Relics of the Rubblebelt
Dimir Spybug

Dimir Spybug {U}{B}

Creature - Insect
Flying
Menace
Whenever you surveil, put a +1/+1 counter on this creature.
Just assume every conversation is on record.
1/1
Dimir Strandcatcher

Dimir Strandcatcher {2}{U/B}{U/B}

Creature - Faerie Rogue
Flying
Whenever you attack, surveil X, where X is the number of opponents being attacked.
At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
3/3
  • Ravnica: Clue Edition
Din of the Fireherd

Din of the Fireherd {5}{B/R}{B/R}{B/R}

Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Vengeance in stampede form.
  • Shadowmoor