14445 cards found
Aspect of Hydra

Aspect of Hydra {G}

Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green.
"Even alone I outnumber you."
Aspect of Lamprey

Aspect of Lamprey {3}{B}

Enchantment - Aura
Enchant creature you control
When this Aura enters, target opponent discards two cards.
Enchanted creature has lifelink.
"Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all."
  • Theros Beyond Death
Aspect of Manticore

Aspect of Manticore {2}{R}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
  • Theros Beyond Death
Aspirant's Ascent

Aspirant's Ascent {U}

Instant
Until end of turn, target creature gets +1/+3 and gains flying and toxic 1.
For the aspirants of the Progress Engine, being launched into the sphere's upper reaches is a great honor. Some are even granted wings beforehand.
  • Phyrexia: All Will Be One
Assassin's Ink

Assassin's Ink {2}{B}{B}

Instant
This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment.
Destroy target creature or planeswalker.
A Reckoner always has another trick up their sleeve—or as their sleeve.
  • Kamigawa: Neon Dynasty
Assassin's Strike

Assassin's Strike {4}{B}{B}

Sorcery
Destroy target creature. Its controller discards a card.
When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.
Assassin's Trophy

Assassin's Trophy {B}{G}

Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
"A merry life and a short one, as promised. How well I know myself."
—Bartholomew "Black Bart" Roberts
Assault Formation

Assault Formation {1}{G}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.
Assault Strobe

Assault Strobe {R}

Sorcery
Target creature gains double strike until end of turn.
When breaking someone's face once just isn't enough.
Assault on Osgiliath

Assault on Osgiliath {X}{R}{R}{R}

Sorcery
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn.
  • The Lord of the Rings: Tales of Middle-earth 285 386
Assemble

Assemble {4}{G}{W}

Instant
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
Card has other part: Assure
Assemble from Parts

Assemble from Parts {B}

Instant
Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into its owner's library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
  • Alchemy: Innistrad
Assemble the Legion

Assemble the Legion {3}{R}{W}

Enchantment
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Assemble the Players

Assemble the Players {1}{W}

Enchantment
You may look at the top card of your library any time.
Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
"All will soon be made clear, but I can give you this: our killer is here with us, in this very room."
—Alquist Proft
  • Murders at Karlov Manor Promos 3p 3s
  • Murders at Karlov Manor 3 287
Assemble the Team

Assemble the Team {B}{G}

Sorcery
Search the top third of your library, rounded up, for a card. Put that card into your hand, then shuffle.
  • Alchemy: The Brothers' War
Assembled Alphas

Assembled Alphas {5}{R}

Creature - Wolf
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
There is always a toll to pay for passage.
5/5
Assimilate Essence

Assimilate Essence {1}{U}

Instant
Counter target creature or battle spell unless its controller pays {4}. If they do, you incubate 2.
"You have no viable escape vector. Cease your resistance and accept perfection."
  • March of the Machine
Assimilation Aegis

Assimilation Aegis {1}{W}{U}

Artifact - Equipment
When this Equipment enters, exile up to one target creature until this Equipment leaves the battlefield.
Whenever this Equipment becomes attached to a creature, for as long as this Equipment remains attached to it, that creature becomes a copy of a creature card exiled with this Equipment.
Equip {2}
  • Outlaws of Thunder Junction Promos 192p 192s
  • Outlaws of Thunder Junction 192 348
Assure

Assure {G/W}{G/W}

Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
Card has other part: Assemble
Astarion, the Decadent

Astarion, the Decadent {4}{W}{B}

Legendary Creature - Vampire Elf Rogue
Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
"Keep your distance, darling."
4/4
Astelli Reclaimer

Astelli Reclaimer {3}{W}{W}

Creature - Angel Warrior
Flying
When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature.
Warp {2}{W}
5/4
  • Edge of Eternities Promos 4p 4s
  • Edge of Eternities 4 288
Astor, Bearer of Blades

Astor, Bearer of Blades {2}{R}{W}

Legendary Creature - Human Warrior
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
4/4
Astral Cornucopia

Astral Cornucopia {X}{X}{X}

Artifact
This artifact enters with X charge counters on it.
{T}: Choose a color. Add one mana of that color for each charge counter on this artifact.
Astral Wingspan

Astral Wingspan {4}{U}

Enchantment - Aura
Convoke
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +2/+2 and has flying.
  • March of the Machine
Astrologian's Planisphere

Astrologian's Planisphere {1}{U}

Artifact - Equipment
Job select
Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature."
Diana — Equip {2}