14720 cards found
Kethis, the Hidden Hand

Kethis, the Hidden Hand {W}{B}{G}

Legendary Creature - Elf Advisor
Legendary spells you cast cost {1} less to cast.
Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."
"The pen is mightier than the crown."
3/4
  • Core Set 2020 Promos 211p 211s
  • Core Set 2020
Ketramose, the New Dawn

Ketramose, the New Dawn {1}{W}{B}

Legendary Creature - God
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Let the past die so the future might live.
4/4
Ketria Crystal

Ketria Crystal {3}

Artifact
{T}: Add {G}, {U}, or {R}.
Cycling {2}
The dark of night never truly falls on Ketria, where abundant crystals bathe the land in their glow.
  • Ikoria: Lair of Behemoths
Ketria Triome

Ketria Triome

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
This land enters tapped.
Cycling {3}
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
Key to the Archive

Key to the Archive {4}

Artifact
This artifact enters tapped.
When this artifact enters, draft a card from this artifact's spellbook, then discard a card.
{T}: Add two mana in any combination of colors.
Related cards: Approach of the Second Sun Claim the Firstborn Counterspell Day of Judgment Demonic Tutor Despark Doom Blade Electrolyze Growth Spiral Krosan Grip Lightning Bolt Lightning Helix Putrefy Regrowth Time Warp
  • Alchemy: Innistrad
Key to the City

Key to the City {2}

Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn.
Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
It would be unfortunate if the key fell into the wrong hands.
Related card: Big Spender
Keys to the House

Keys to the House {1}

Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
If you find them, they wanted to be found.
  • Duskmourn: House of Horror
Khalni Ambush
Khalni Territory

Khalni Ambush {2}{G}

Instant
Target creature you control fights target creature you don't control.
"The difference between life and death in Ora Ondar is about three seconds of startled screaming."
—Raff Slugeater, goblin shortcutter
Card has other part: Khalni Territory
Khalni Garden

Khalni Garden

Land
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Khalni Territory
Khalni Ambush

Khalni Territory

Land
This land enters tapped.
{T}: Add {G}.
"If you wander into the Khalni Garden without knowing the signs of a scythecat's territory, you're not going to live long enough to learn."
—Raff Slugeater, goblin shortcutter
Card has other part: Khalni Ambush
Khenra Charioteer

Khenra Charioteer {1}{R}{G}

Creature - Jackal Warrior
Trample
Other creatures you control have trample.
"We do not swerve."
—Tah-crop charioteer motto
3/3
Khenra Eternal

Khenra Eternal {1}{B}

Creature - Zombie Jackal Warrior
Afflict 1
For many years, servant mummies toiled in the mines to extract lazotep. The emergence of the Eternals revealed the sacred substance's true purpose.
2/2
Khenra Scrapper

Khenra Scrapper {2}{R}

Creature - Jackal Warrior
Menace
You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn.
"There is no tomorrow, so hold nothing back."
2/3
Khenra Spellspear
Gitaxian Spellstalker

Khenra Spellspear {1}{R}

Creature - Jackal Warrior
Trample
Prowess
{3}{U/P}: Transform this creature. Activate only as a sorcery.
2/2
Card has other part: Gitaxian Spellstalker
  • March of the Machine
Kheru Bloodsucker

Kheru Bloodsucker {2}{B}

Creature - Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life.
{2}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.
It stares through the empty, pain-twisted faces of those it has drained.
2/2
  • Khans of Tarkir
Kheru Dreadmaw

Kheru Dreadmaw {4}{B}

Creature - Zombie Crocodile
Defender
{1}{G}, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Its hunting instincts have long since rotted away. Its hunger, however, remains.
4/4
  • Khans of Tarkir
Kheru Goldkeeper

Kheru Goldkeeper {1}{B}{G}{U}

Creature - Dragon
Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token.
Renew{2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
3/3
  • Tarkir: Dragonstorm 199 313
Kheru Lich Lord

Kheru Lich Lord {3}{B}{G}{U}

Creature - Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
4/4
Kheru Spellsnatcher

Kheru Spellsnatcher {3}{U}

Creature - Snake Wizard
Morph {4}{U}{U}
When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
3/3
Kianne, Dean of Substance
Imbraham, Dean of Theory

Kianne, Dean of Substance {2}{G}

Legendary Creature - Elf Druid
{T}: Exile the top card of your library. If it's a land card, put it into your hand. Otherwise, put a study counter on it.
{4}{G}: Create a 0/0 green and blue Fractal creature token. Put a +1/+1 counter on it for each different mana value among nonland cards you own in exile with study counters on them.
2/2
Card has other part: Imbraham, Dean of Theory
Kick in the Door

Kick in the Door {R}

Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon.
"We tried your way. Now we do it my way!"
—Jym, barbarian of Baldur's Gate
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Kickoff Celebrations

Kickoff Celebrations {1}{R}

Enchantment
Start your engines!
When this enchantment enters, you may discard a card. If you do, draw two cards.
Max speed — Sacrifice this enchantment: Creatures and Vehicles you control gain haste until end of turn.
  • Aetherdrift
Kill Shot

Kill Shot {2}{W}

Instant
Destroy target attacking creature.
"In the assassination trade, no one lives to make more than one mistake."
—Anhelo, the Painter
Kill-Zone Acrobat

Kill-Zone Acrobat {2}{B}

Creature - Human Soldier
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.
Her circus training proved surprisingly valuable on the battlefield.
3/2
  • The Brothers' War
Killer's Mask

Killer's Mask {2}{B}

Artifact - Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature has menace.
Equip {2}
  • Duskmourn: House of Horror