30817 cards found
Disturbed Burial

Disturbed Burial {1}{B}

Sorcery
Buyback {3}
Return target creature card from your graveyard to your hand.
Disturbed Slumber

Disturbed Slumber {1}{G}

Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
"I'm telling you, the wall just blinked!"
  • The Lost Caverns of Ixalan
Disturbing Conversion

Disturbing Conversion {1}{U}

Enchantment - Aura
Flash
Enchant creature
When this Aura enters, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Disturbing Mirth

Disturbing Mirth {B}{R}

Enchantment
When this enchantment enters, you may sacrifice another enchantment or creature. If you do, draw two cards.
When you sacrifice this enchantment, manifest dread.
  • Duskmourn: House of Horror
Disturbing Plot

Disturbing Plot {1}{B}

Sorcery
Return target creature card from a graveyard to its owner's hand.
Conspire
  • Shadowmoor
Dive Bomber

Dive Bomber {3}{W}

Creature - Bird Soldier
Flying
{T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
"Your graves will lie beneath my final nest."
2/2
  • Onslaught
Dive Down

Dive Down {U}

Instant
Target creature you control gets +0/+3 and gains hexproof until end of turn.
"Seeing the river is not the same as seeing the fish."
Divebomber Griffin

Divebomber Griffin {3}{W}{W}

Creature - Griffin
Flying
{T}, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.
Justice flies swiftly on angry wings.
3/2
  • Ravnica: City of Guilds
Diver Skaab

Diver Skaab {3}{U}{U}

Creature - Zombie
Exploit
When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
It doesn't need to breathe, but the suit does help keep the parts together.
3/5
Divergent Growth

Divergent Growth {G}

Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color."
Nature has forgotten its own rules.
  • Scourge
Divergent Transformations

Divergent Transformations {6}{R}

Instant
Undaunted
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Diversion Specialist

Diversion Specialist {3}{R}

Creature - Human Warrior
Menace
{1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.
"Hey! Fang-faces! Over here!"
4/3
  • Duskmourn: House of Horror
Diversion Unit

Diversion Unit {1}{U}

Artifact Creature - Robot
Flying
{U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.
"Declarative: Goodbye."
2/1
  • Aetherdrift
Diversionary Tactics

Diversionary Tactics {3}{W}

Enchantment
Tap two untapped creatures you control: Tap target creature.
"It's the oldest trick in the book," said Guff. "And I ought to know—I wrote it."
Divert

Divert {U}

Instant
Change the target of target spell with a single target unless that spell's controller pays {2}.
Divert Disaster

Divert Disaster {1}{U}

Instant
Counter target spell unless its controller pays {2}. If they do, you create a Lander token.
Illvoi hope for the best outcomes but engineer for the worst.
  • Edge of Eternities
Divest

Divest {B}

Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Flittersprites collect unusually valuable things: coins of fallen empires, baby teeth, and memories of treasured names.
Divide by Zero

Divide by Zero {2}{U}

Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand.
Learn.
"Misery. Inadequacy. Failure. The common denominator is you."
Divination

Divination {2}{U}

Sorcery
Draw two cards.
"The stars mark your destiny. May you accept the fate thus divulged."
Divine Arrow

Divine Arrow {1}{W}

Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Outside Drannith's walls, where collateral damage is of no concern, the Coppercoats are free to use more potent methods.
Divine Congregation

Divine Congregation {3}{W}

Sorcery
You gain 2 life for each creature target player controls.
Suspend 5—{1}{W}
  • Time Spiral
Divine Deflection

Divine Deflection {X}{W}

Instant
Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target.
  • Avacyn Restored
Divine Favor

Divine Favor {1}{W}

Enchantment - Aura
Enchant creature
When this Aura enters, you gain 3 life.
Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Divine Gambit

Divine Gambit {W}{W}

Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
There are rules, and then there are gods.
  • Strixhaven Mystical Archive 4 67
  • Kaldheim
Divine Intervention

Divine Intervention {6}{W}{W}

Enchantment
This enchantment enters with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from this enchantment.
When you remove the last intervention counter from this enchantment, the game is a draw.