30897 cards found
Digsite Conservator

Digsite Conservator {2}

Artifact Creature - Gnome
Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When this creature dies, you may pay {4}. If you do, discover 4.
2/1
  • The Lost Caverns of Ixalan
Digsite Engineer

Digsite Engineer {2}{W}

Creature - Dwarf Artificer
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
"Dig over there, you bolthead!"
3/3
Dihada's Ploy

Dihada's Ploy {1}{U}{B}

Instant
Draw two cards, then discard a card. You gain life equal to the number of cards you've discarded this turn.
Jump-start
The last piece was finally in place.
  • Modern Horizons 2
Dihada, Binder of Wills

Dihada, Binder of Wills {1}{R}{W}{B}

Legendary Planeswalker - Dihada
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
[–3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
[–11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Loyalty:
5
  • Dominaria United Commander 1 49
Diligent Excavator

Diligent Excavator {1}{U}

Creature - Human Artificer
Whenever you cast a historic spell, target player mills two cards.
Archaeologists don't just dig in the dirt. They excavate time, scraping off the years grain by grain.
1/3
  • Dominaria
Diligent Farmhand

Diligent Farmhand {G}

Creature - Human Druid
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1
Related card: Muscle Burst
Diligent Zookeeper

Diligent Zookeeper {3}{G}

Creature - Human Citizen Ally
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
"I wish I could get her a big, open prairie like she likes. I'd let her hop her way to happiness."
4/4
  • Avatar: The Last Airbender 171 327
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Dim Oubliette

Dim Oubliette {4}{B}

Enchantment - Room
When you unlock this door, mill three cards, then return a creature card from your graveyard to the battlefield.
Card has other part: Polluted Cistern
  • Duskmourn: House of Horror Commander
Dimensional Breach

Dimensional Breach {5}{W}{W}

Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
  • Scourge
Dimensional Infiltrator

Dimensional Infiltrator {1}{U}

Creature - Eldrazi
Devoid
Flash
Flying
{1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand.
2/1
Diminish

Diminish {U}

Instant
Target creature has base power and toughness 1/1 until end of turn.
"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence."
—Lewis Carroll,
Alice's Adventures in Wonderland
Diminisher Witch

Diminisher Witch {2}{U}

Creature - Human Warlock
Bargain
When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls.
3/2
  • Wilds of Eldraine
Diminishing Returns

Diminishing Returns {2}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Charm

Dimir Charm {U}{B}

Instant
Choose one —
• Counter target sorcery spell.
• Destroy target creature with power 2 or less.
• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
"Dangerous to recognize. Deadly not to."
—Lazav
Dimir Cluestone

Dimir Cluestone {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice this artifact: Draw a card.
It waits in the chill of the undercity, holding nameless secrets for those who dare to touch it.
  • Dragon's Maze
Dimir Cutpurse

Dimir Cutpurse {1}{U}{B}

Creature - Spirit
Whenever this creature deals combat damage to a player, that player discards a card and you draw a card.
Other guilds demand tolls from those who travel their territories, but not House Dimir. It takes its share secretly, one coin purse at a time.
2/2
Dimir Doppelganger

Dimir Doppelganger {1}{U}{B}

Creature - Shapeshifter
{1}{U}{B}: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
"Fear not. Your life will not go unlived."
0/2
Dimir Guildgate

Dimir Guildgate

Land - Gate
This land enters tapped.
{T}: Add {U} or {B}.
Enter and become a mastermind of spies, lies, and deception.
Dimir Guildmage

Dimir Guildmage {U/B}{U/B}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate only as a sorcery.
{3}{B}: Target player discards a card. Activate only as a sorcery.
2/2
Dimir House Guard

Dimir House Guard {3}{B}

Creature - Skeleton
Fear
Sacrifice a creature: Regenerate this creature.
Transmute {1}{B}{B}
2/3
Dimir Infiltrator

Dimir Infiltrator {U}{B}

Creature - Spirit
This creature can't be blocked.
Transmute {1}{U}{B}
1/3
Dimir Informant

Dimir Informant {2}{U}

Creature - Human Rogue
When this creature enters, surveil 2.
The letters arrive, all sealed and read.
1/4
  • Guilds of Ravnica
Dimir Keyrune

Dimir Keyrune {3}

Artifact
{T}: Add {U} or {B}.
{U}{B}: This artifact becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.
A key that slips through every lock.