Cast this spell only during combat before blockers are declared. Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Counter target spell. Its controller discards a card.
"Two magi could trade spells all day and never crown a victor. The real battle is not one of power but of will. If your confidence breaks, so too shall you." —Venser
For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} When you cycle this card, destroy all artifacts and enchantments.
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
"You trust in the shadows of a breeze." —Noyan Dar, Tazeem lullmage
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step.
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
As an additional cost to cast this spell, you may behold a Dragon. Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.
Target player sacrifices an attacking creature of their choice. Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
The Accorders never strike first, but they always strike back.
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.