Sacrifice this creature: Exile up to four target cards from a single graveyard. Activate only as a sorcery. When this creature dies, you may pay {4}. If you do, discover 4.
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
[+2]: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. [–3]: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. [–11]: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
{1}{G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Devoid Flash Flying {1}{C}: Target opponent exiles the top card of their library. If it's a land card, you may return this creature to its owner's hand.
Target creature has base power and toughness 1/1 until end of turn.
"'That was a narrow escape!' said Alice, a good deal frightened at the sudden change, but very glad to find herself still in existence." —Lewis Carroll, Alice's Adventures in Wonderland
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.