32759 cards found
Dedicated Dollmaker

Dedicated Dollmaker {1}{W}

Creature - Dwarf Artificer
When Dedicated Dollmaker enters, exile up to one other target nonland, nontoken permanent. Its controller creates a token that's a copy of it, except it's not legendary and it's an artifact in addition to its other types.
{1}{W}: Tokens you control gain indestructible until end of turn. Activate only once.
2/2
  • Alchemy: Wilds of Eldraine
Dedicated Martyr

Dedicated Martyr {W}

Creature - Human Cleric
{W}, Sacrifice this creature: You gain 3 life.
"If he's so willing to suffer for his cause, then by all means, let us oblige him."
—Cabal Patriarch
1/1
  • Odyssey
Deduce

Deduce {1}{U}

Instant
Draw a card. Investigate.
Proft lit up like a man who had just been handed a glorious and unexpected gift. "I know who's responsible for this," he said. "And I can prove it."
  • Murders at Karlov Manor 52 293
Dee Kay, Finder of the Lost

Dee Kay, Finder of the Lost {1}{U}{B}

Legendary Creature - Zombie Employee
When Dee Kay enters, open an Attraction.
Whenever you roll a 2, each opponent loses 1 life and you gain 1 life.
Whenever you roll a 4, you may tap or untap target artifact or creature.
Whenever you roll a 6, return target creature card from your graveyard to your hand.
1/4
Deekah, Fractal Theorist

Deekah, Fractal Theorist {4}{U}

Legendary Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value.
{3}{U}: Target creature token can't be blocked this turn.
3/3
Deem Inferior

Deem Inferior {3}{U}

Sorcery
This spell costs {1} less to cast for each card you've drawn this turn.
The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Forced to behold such a pitiful demonstration of scholarship, Archmage Jeven could hold his tongue no longer.
  • Modern Horizons 3
Deem Worthy

Deem Worthy {4}{R}

Instant
Deem Worthy deals 7 damage to target creature.
Cycling {3}{R}
When you cycle this card, you may have it deal 2 damage to target creature.
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"No fact escapes me. Why do you think you can?"
Deep Dish Pizza

Deep Dish Pizza

Artifact - Food
Suspend 2—{2} (Deep Dish Pizza has no mana cost and must be suspended.)
{2}, Sacrifice Deep Dish Pizza: Gain 3 life, draw three cards, and Deep Dish Pizza deals 3 damage to each opponent.
  • Unknown Event
Deep Forest Hermit

Deep Forest Hermit {3}{G}{G}

Creature - Elf Druid
Vanishing 3
When this creature enters, create four 1/1 green Squirrel creature tokens.
Squirrels you control get +1/+1.
1/1
Deep Freeze

Deep Freeze {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
For cryomancers, studying the Ice Age isn't just an academic exercise.
Deep Gnome Terramancer

Deep Gnome Terramancer {1}{W}

Creature - Gnome Wizard
Flash
Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
2/2
  • The List
  • Commander Legends: Battle for Baldur's Gate 607 658
Deep Goblin Skulltaker

Deep Goblin Skulltaker {2}{B}

Creature - Goblin Warrior
Menace
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature.
"Go away! I found it first!"
2/2
  • The Lost Caverns of Ixalan
Deep Reconnaissance

Deep Reconnaissance {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flashback {4}{G}
Deep Spawn

Deep Spawn {5}{U}{U}{U}

Creature - Homarid
Trample
At the beginning of your upkeep, sacrifice this creature unless you mill two cards.
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature.
6/6
Deep Water

Deep Water {U}{U}

Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
  • The Dark
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Deep-Cavern Bat

Deep-Cavern Bat {1}{B}

Creature - Bat
Flying, lifelink
When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
The first shriek locates the prey. The second immobilizes it.
1/1
Deep-Fried Plague Myr

Deep-Fried Plague Myr

Stickers
{TK}{TK} — Whenever this creature attacks, scry 1.
{TK}{TK}{TK} — Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment.
{TK}{TK}{TK} — 4/5
{TK}{TK}{TK}{TK} — 8/4
  • Unfinity Sticker Sheets
Deep-Sea Kraken

Deep-Sea Kraken {7}{U}{U}{U}

Creature - Kraken
This creature can't be blocked.
Suspend 9—{2}{U}
Whenever an opponent casts a spell, if this card is suspended, remove a time counter from it.
The rift remained open for days, sluicing ancient seawater. It closed only after the last great tentacle squirmed its way through.
6/6
Deep-Sea Serpent

Deep-Sea Serpent {4}{U}{U}

Creature - Serpent
This creature can't attack unless defending player controls an Island.
Sailors fear the deep-sea serpent; others thank the gods it has no legs.
5/5
  • Portal
Deep-Sea Terror

Deep-Sea Terror {4}{U}{U}

Creature - Serpent
This creature can't attack unless there are seven or more cards in your graveyard.
After stripping the sunken ships, it rises to the surface for another helping.
6/6
  • Magic Origins
Deep-Slumber Titan

Deep-Slumber Titan {2}{R}{R}

Creature - Giant Warrior
This creature enters tapped.
This creature doesn't untap during your untap step.
Whenever this creature is dealt damage, untap it.
Do not disturb.
7/7
  • Shadowmoor
Deepcavern Imp

Deepcavern Imp {2}{B}

Creature - Imp Rebel
Flying, haste
Echo—Discard a card.
2/2
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2