27287 cards found
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When this enchantment enters, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice this enchantment.
Drey Keeper

Drey Keeper {3}{B}{G}

Creature - Elf Druid
When this creature enters, create two 1/1 green Squirrel creature tokens.
{3}{B}: Squirrels you control get +1/+0 and gain menace until end of turn.
He gave the squirrels acorns. They gave him vengeance.
2/2
Drift of Phantasms

Drift of Phantasms {2}{U}

Creature - Spirit
Defender
Flying
Transmute {1}{U}{U}
0/5
Drift of the Dead

Drift of the Dead {3}{B}

Creature - Wall
Defender
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer
*/*
Drifter il-Dal

Drifter il-Dal {U}

Creature - Human Wizard
Shadow
At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
They study the deeds of their traitorous ancestors, hoping the stories may reveal a way back to the physical world.
2/1
Drifting Djinn

Drifting Djinn {4}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}.
Cycling {2}
5/5
  • Urza's Saga
Drifting Meadow

Drifting Meadow

Land
This land enters tapped.
{T}: Add {W}.
Cycling {2}
Drifting Shade

Drifting Shade {3}{B}

Creature - Shade
Flying
{B}: This creature gets +1/+1 until end of turn.
It stalks the fens by the light of the full moon, gathering shadows as it floats among them.
1/1
  • Magic 2012
Drill-Skimmer

Drill-Skimmer {4}

Artifact Creature - Thopter
Flying
This creature has shroud as long as you control another artifact creature.
In close proximity, their magnetic energies merge and form a field of protection.
2/1
  • Darksteel
Drillworks Mole

Drillworks Mole {1}

Artifact Creature - Mole
{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.
The Flaming Fist soldiers prepared to face a bulette, or worse, but the cause of the rumblings turned out to be much more benign and bizarre.
1/1
  • Commander Legends: Battle for Baldur's Gate
Drinker of Sorrow

Drinker of Sorrow {2}{B}

Creature - Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
It strikes at your soul, heedless of your prayers.
5/3
Dripping Dead

Dripping Dead {4}{B}{B}

Creature - Zombie
This creature can't block.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
  • Legions
Dripping-Tongue Zubera

Dripping-Tongue Zubera {1}{G}

Creature - Zubera Spirit
When this creature dies, create a 1/1 colorless Spirit creature token for each Zubera that died this turn.
When the Honden of Life's Web was destroyed, its attendants swarmed Kamigawa to ensure mortal defeat.
1/2
  • Champions of Kamigawa
Drive to Work

Drive to Work {W}

Instant
Exile target creature or Vehicle. At the beginning of the next end step, return that card to the battlefield under its owner's control. Then you may share a story or fun fact about that card. If you do, you gain 3 life.
  • Unknown Event
Driven

Driven {1}{G}

Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Card has other part: Despair
Driver of the Dead

Driver of the Dead {3}{B}

Creature - Vampire
When this creature dies, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Some vampires resorted to corpse trading after cathars burned their estates and drove them from their ancestral feeding grounds.
3/2
Drivnod, Carnage Dominus

Drivnod, Carnage Dominus {3}{B}{B}

Legendary Creature - Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod.
8/3
Drizzt Do'Urden

Drizzt Do'Urden {3}{G}{W}

Legendary Creature - Elf Ranger
Double strike
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3
  • Adventures in the Forgotten Realms Promos 220a 220p 220s
  • Adventures in the Forgotten Realms 220 338
Drogskol Armaments
Drogskol Infantry

Drogskol Armaments

Enchantment - Aura
(Color indicator: Drogskol Armaments is white)
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
When he could no longer carry on, he imparted his strength to the one who took up his duty.
Card has other part: Drogskol Infantry
Drogskol Captain

Drogskol Captain {1}{W}{U}

Creature - Spirit Soldier
Flying
Other Spirit creatures you control get +1/+1 and have hexproof.
Dead or alive, true leaders can inspire an entire army.
2/2
Drogskol Cavalry

Drogskol Cavalry {5}{W}{W}

Creature - Spirit Knight
Flying
Whenever another Spirit you control enters, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.
4/4
Drogskol Infantry
Drogskol Armaments

Drogskol Infantry {1}{W}

Creature - Spirit Soldier
Disturb {3}{W}
He swore to protect the Moorlands. A little thing like death was no excuse to break his oath.
2/2
Card has other part: Drogskol Armaments
Drogskol Reaver

Drogskol Reaver {5}{W}{U}

Creature - Spirit
Flying
Double strike
Lifelink
Whenever you gain life, draw a card.
Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.
3/5
Drogskol Reinforcements

Drogskol Reinforcements {3}{W}

Creature - Spirit Soldier
Melee
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
2/2