34764 cards found
Amorphous Axe

Amorphous Axe {2}

Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.
Equip {3}
A weapon forged for every hand.
Related card: Adaptive Armorer
Fires of Invention

Fires of Invention {3}{R}

Enchantment
You can cast spells only during your turn and you can cast no more than two spells each turn.
You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
"Just tell us how many you want and get out of the way."
  • Throne of Eldraine Promos 125p 125s
  • Throne of Eldraine 125 361
Mystic Doom Sandwich

Mystic Doom Sandwich

Stickers
{TK}{TK} — Lifelink
{TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 6/8
  • Unfinity Sticker Sheets
Massacre

Massacre {2}{B}{B}

Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.
All creatures get -2/-2 until end of turn.
Demonfire

Demonfire {X}{R}

Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Moldering Karok

Moldering Karok {2}{B}{G}

Creature - Zombie Crocodile
Trample, lifelink
Necroluminescence is common among the undead creatures of Sedgemoor, giving the midnight swamp an eerie glow. It's comforting—from a distance.
3/3
  • Strixhaven: School of Mages
Spider-UK

Spider-UK {3}{W}

Legendary Creature - Spider Human Hero
Web-slinging {2}{W}
At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
"Spiders across the Multiverse are dying. I must keep them safe."
3/4
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Dromar, the Banisher

Dromar, the Banisher {3}{W}{U}{B}

Legendary Creature - Dragon
Flying
Whenever Dromar deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6
Barbed Batterfist

Barbed Batterfist {1}{R}

Artifact - Equipment
For Mirrodin!
Equipped creature gets +1/-1.
Equip {1}
"Finally, a safe way to punch the rotters in the face."
Related card: Bladehold Cleaver
Mitotic Manipulation

Mitotic Manipulation {1}{U}{U}

Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
"They can't even comprehend nature. How could they improve it?"
—Venser
  • Mirrodin Besieged
Inquisition

Inquisition {2}{B}

Sorcery
Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.
  • The Dark
Opal Champion

Opal Champion {2}{W}

Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
  • Urza's Legacy
Mirran Crusader

Mirran Crusader {1}{W}{W}

Creature - Human Knight
Double strike, protection from black and from green
A symbol of what Mirrodin once was and hope for what it will be again.
2/2
Related card: Bladehold Cleaver
Doom Cannon

Doom Cannon {6}

Artifact
As this artifact enters, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
Ashling, Rekindled
Ashling, Rimebound

Ashling, Rekindled {1}{R}

Legendary Creature - Elemental Sorcerer
Whenever this creature enters or transforms into Ashling, Rekindled, you may discard a card. If you do, draw a card.
At the beginning of your first main phase, you may pay {U}. If you do, transform Ashling.
1/3
Card has other part: Ashling, Rimebound
Advanced Stitchwing

Advanced Stitchwing {3}{U}{U}

Creature - Zombie Horror
Flying
{2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf
3/4
Gateway Plaza

Gateway Plaza

Land - Gate
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Guild leaders focused their magic on the portal scar. Where the Chamber perished, a parun could be reborn.
Pyre Charger

Pyre Charger {R}{R}

Creature - Elemental Warrior
Haste
{R}: This creature gets +1/+0 until end of turn.
His blade was forged over coals of moaning treefolk, curved at the optimum angle for severing heads, and heated to volcanic temperatures by his touch.
1/1
Wandering Stream

Wandering Stream {2}{G}

Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
"Dominaria touches us all."
—Molimo, maro-sorcerer
  • Invasion
Widow's Walk

Widow's Walk {3}{B}

Enchantment - Room
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
Card has other part: Derelict Attic
  • Duskmourn: House of Horror
Faerie Mechanist

Faerie Mechanist {3}{U}

Artifact Creature - Faerie Artificer
Flying
When this creature enters, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/2
Arborea Pegasus

Arborea Pegasus {3}{W}

Creature - Pegasus
Flying
When this creature enters, target creature gets +1/+1 and gains flying until end of turn.
The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.
2/3
  • Adventures in the Forgotten Realms 2 299
Legion of Clay

Legion of Clay {3}{G}

Enchantment
Creatures you control have trample.
Whenever one or more nontoken artifacts enter under your control, creatures you control perpetually get +1/+1.
  • Alchemy: The Brothers' War
Sunspire Gatekeepers

Sunspire Gatekeepers {3}{W}

Creature - Human Soldier
When this creature enters, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."
2/4
  • Dragon's Maze