34859 cards found
Unstable Robot Dragon

Unstable Robot Dragon

Stickers
{TK}{TK}{1}: Switch this creature's power and toughness until end of turn.
{TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn.
{TK}{TK} — 3/2
{TK}{TK}{TK} — 2/7
  • Unfinity Sticker Sheets
Widow's Walk

Widow's Walk {3}{B}

Enchantment - Room
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn.
Card has other part: Derelict Attic
  • Duskmourn: House of Horror
Author of Shadows

Author of Shadows {4}{B}

Creature - Shade Warlock
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
3/3
Energy Arc

Energy Arc {W}{U}

Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
"Relent, and you may transcend your situation."
—Gerda Äagesdotter, Archmage of the Unseen
Sacred Knight

Sacred Knight {3}{W}

Creature - Human Knight
This creature can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
3/2
  • Portal
Cosmos Elixir

Cosmos Elixir {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
The Skoti owe their immortality to the elixir, and the manner of its creation is their most closely guarded secret.
Related card: Cosmos Elixir (Alchemy)
Riverfall Mimic

Riverfall Mimic {1}{U/R}

Creature - Shapeshifter
Whenever you cast a spell that's both blue and red, this creature has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
2/1
  • Eventide
Far Wanderings

Far Wanderings {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sandstone Needle

Sandstone Needle

Land
This land enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from this land: Add {R}{R}. If there are no depletion counters on this land, sacrifice it.
  • Mercadian Masques
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction Promos 126p 126s
  • Outlaws of Thunder Junction 126 332
Yavimaya Sojourner

Yavimaya Sojourner {7}{G}

Creature - Treefolk
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
To the long-lived treefolk, the Phyrexians invading again after only three centuries was as though they never left.
4/6
  • Dominaria United
Bake into a Pie

Bake into a Pie {2}{B}{B}

Instant
Destroy target creature. Create a Food token.
"My secret ingredient? Well, I can't tell you that. But here's a hint. It's not love."
Phalanx Vanguard

Phalanx Vanguard {1}{W}

Creature - Human Soldier
Vigilance
Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.
The cool, sleek automatons beside her mirrored her own iron resolve.
2/2
  • The Brothers' War
Firion, Wild Rose Warrior

Firion, Wild Rose Warrior {2}{R}

Legendary Creature - Human Rebel Warrior
Equipped creatures you control have haste.
Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
3/3
Celebr-8000

Celebr-8000 {5}

Artifact Creature - Clown Robot
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — indestructible
3/3
  • Unfinity 185 471
Rivalry

Rivalry {2}{R}

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, this enchantment deals 2 damage to them.
The goblins revered it; the viashino defended it. Only Urza understood it.
  • Urza's Legacy
Zhur-Taa Ancient

Zhur-Taa Ancient {3}{R}{G}

Creature - Beast
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.
7/5
  • Dragon's Maze
Incessant Provocation

Incessant Provocation {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. It perpetually gains "This creature attacks each combat if able."
  • Alchemy Horizons: Baldur's Gate
Heart of Bogardan

Heart of Bogardan {2}{R}{R}

Enchantment
Cumulative upkeep {2}
When a player doesn't pay this enchantment's cumulative upkeep, this enchantment deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls, where X is twice the number of age counters on this enchantment minus 2.
  • Weatherlight
Vastlands Scavenger

Vastlands Scavenger {1}{G}{G}

Creature - Bear Druid
Deathtouch
This creature enters prepared.
4/4
Card has other part: Bind to Life
Hoodwink

Hoodwink {1}{U}

Instant
Return target artifact, enchantment, or land to its owner's hand.
The youths of Rishada's marketplace are always ready for a quick footrace.
Ripchain Razorkin

Ripchain Razorkin {3}{R}

Creature - Human Berserker
Reach
{2}{R}, Sacrifice a land: Draw a card.
"Listen to that tasty squelch. Good hit, good hit! Come here now, little meatbag!"
5/3
  • Duskmourn: House of Horror
Ghastly Death Tyrant

Ghastly Death Tyrant {4}{B}{B}

Creature - Beholder Skeleton
When this creature enters, choose one —
• Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value.
• Death Ray — Creatures you control gain deathtouch until end of turn.
6/5
  • Commander Legends: Battle for Baldur's Gate
Overwhelming Encounter

Overwhelming Encounter {3}{G}{G}

Sorcery
Creatures you control gain vigilance and trample until end of turn. Roll a d20.
1—9 | Creatures you control get +2/+2 until end of turn.
10—19 | Put two +1/+1 counters on each creature you control.
20 | Put four +1/+1 counters on each creature you control.
Zuran Spellcaster

Zuran Spellcaster {2}{U}

Creature - Human Wizard
{T}: This creature deals 1 damage to any target.
"A mage must be precise as well as potent; cautious, as well as clever."
—Zur the Enchanter
1/1