7704 cards found
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Simic Slaw

Simic Slaw {2}

Artifact - Food Clue
Whenever one or more creatures die, put a charge counter on Simic Slaw.
{2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.
  • Unknown Event
Simoon

Simoon {R}{G}

Instant
Simoon deals 1 damage to each creature target opponent controls.
Hot wind whipped up as if the weather itself wanted to fight Phyrexians.
Simulacrum

Simulacrum {1}{B}

Instant
You gain life equal to the damage dealt to you this turn. Simulacrum deals damage to target creature you control equal to the damage dealt to you this turn.
Sindbad

Sindbad {1}{U}

Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
Related cards: City in a Bottle Fa'adiyah Seer
Sinew Sliver

Sinew Sliver {1}{W}

Creature - Sliver
All Sliver creatures get +1/+1.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
1/1
Related card: Muscle Sliver
Singing Bell Strike

Singing Bell Strike {1}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{6}: Untap this creature."
Sinister Concierge

Sinister Concierge {1}{U}

Creature - Human Wizard
When this creature dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
2/1
Sinister Reflections

Sinister Reflections {1}{U}

Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
  • Alchemy: Innistrad
Sinister Starfish

Sinister Starfish {1}{B}

Creature - Starfish
{T}: Surveil 1.
"Throw that one back. I don't like how it's looking at me."
—Netos, Meletian fisherman
0/3
Sinister Strength

Sinister Strength {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
"I bless the living with a song of death."
—Lord Dralnu
  • Planeshift
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
Sinkhole Surveyor

Sinkhole Surveyor {1}{B}

Creature - Bird Scout
Flying
Whenever this creature attacks, you lose 1 life and this creature endures 1.
Vast sinkholes in the Shifting Wastes revealed long-buried structures—and long-buried dangers.
1/3
  • Tarkir: Dragonstorm 93 342
  • Tarkir: Dragonstorm Promos 93p 93s
Sinuous Vermin

Sinuous Vermin {1}{B}

Creature - Rat Horror
{3}{B}{B}: Monstrosity 3.
As long as this creature is monstrous, it has menace.
2/2
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
Siren Song Lyre

Siren Song Lyre {2}

Artifact - Equipment
Equipped creature has "{2}, {T}: Tap target creature."
Equip {2}
A siren once tried to steal it out of jealousy but was caught by the song of its strings.
  • Born of the Gods
Siren's Ruse

Siren's Ruse {1}{U}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Deception and misdirection are the heart of the pirate's arsenal.
  • Ixalan
Sirocco

Sirocco {1}{R}

Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth."
—Femeref chant
  • Mirage
Sisterhood of Karn

Sisterhood of Karn {1}{G}

Creature - Cleric
This creature enters with a +1/+1 counter on it.
Paradox — Whenever you cast a spell from anywhere other than your hand, double the number of +1/+1 counters on this creature.
0/0
Sita Varma, Masked Racer

Sita Varma, Masked Racer {G}{U}

Legendary Creature - Human Rogue
Exhaust{X}{G}{G}{U}: Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn.
2/3
Sizzling Barrage

Sizzling Barrage {1}{R}

Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
"A thousand sparks can burn through your defenses just as quickly as one massive blaze."
—Attikar, Akoum elementalist
  • Zendikar Rising
Skaab Wrangler

Skaab Wrangler {1}{U}

Creature - Human Wizard
Tap three untapped creatures you control: Tap target creature.
After Uda's hat boutique in Selhoff was destroyed by werewolves, she relocated outside of town and took up a new type of sewing.
2/1
Skarrg Guildmage

Skarrg Guildmage {R}{G}

Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
  • Gatecrash
Skeletal Changeling

Skeletal Changeling {1}{B}

Creature - Shapeshifter
Changeling
{1}{B}: Regenerate this creature.
Though they lack true flesh and bone of their own, changelings imitate either with equal ease.
1/1
Skeletal Grimace

Skeletal Grimace {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
"And then I realized we all have skeletons on the inside. Why wait until the bodies are dead to control them?"
—Jadar, ghoulcaller of Nephalia
  • Innistrad